• New Horizons on Maelstrom
    Maelstrom New Horizons


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My dream, what is yours?

CPT_Bacon

Landlubber
Since sea dogs i just had an urge to play online with others. I was one of those who realy looked forward to Pirates of the burning sea, only to be werry disapointet with the final product. What i would have liked was..was a game more like sea dogs, just online...

To this day im stil waiting for the for me ultimate pirate game.

For me the general interface and game play should be like POTC (inluded build)

A world map, where its posible to create you own trading companys. Have the diffrent shops and places to be player operatet. Tavern keepers, blacksmiths shops and ship yards etc....

The game should feel like the ofline version, but the towns and other stuf can be player operatet.

When opening your shop, you can choose default text as pr game or change the text lines with some of your own. They dont change what you can do, but give a more personal touch with your char :)

Players can attack and own all towns, so cooperation is the key to succes for keeping a town. If you are not pvp orientatet, you can use all harbours and towns as neutral, but if you engage someone you will autofollow the nations standing towards the agressed players nationality, until you have bought your standing back.


On land the way you can choose pvp is simple. You can either attack soeone and also have to fight the towns garrison or go up and use a text command (like the game) where you can choose some provocations. In that text line the other player can choose to walk away or accept the challenge...If both sides are apart of nations at war, anyone can attack anyone exept on neutral ground...

The skills and experience grins is the same as offline, just made longer (take more points to lvl up)

Attacking npc ships will give little points, engaging player ships will provide many points. You need to have a high ranking to set up a govenor. The officer you place as govenor have to have the same level as you to be able to take the chair.

Navel ships can not be bought, you have to conquer them. NPC naval ships only go up to 3rd ship of the line. Any rate higher is player made, and werry expencive to build and operate.

If you own a town there is a upkeep. If no one visit you you can loose the town. You have some choises about how big a garision protecting you town can be, but it all costs an upkeep, even pirate setlements. As govenor you can alow other players to set up shops, and build there shop. One Town could have 3 ship yeards and 8 stores and 2 taverns etc

Ship fighting works the exact same way as in POTC, only diffrence is that the ships are player operatet or one of them can be. (merchant sail convoy of npc trading ships and sail the escort ship him self) Where you se the diffrence is when boarding ships. Instead of only npc crew, the NPC will be joined by the ships officers and captain, where the captain is the other player, and the officers are those he have hired and assigned.

Players buy the raw materials on mainland of there chosen nation, then transport it to the colony where other players buy and sell it, or use it to build items.

Ship yeard needs, cannons wood and Iron and sailcloth
Black smith needs leather and Iron
Tailer needs fabrics

Each product have to be made by another player or brought in from mainland as trading goods.

NPC generatet. Food, medicine, gold Iron etc
Player generatet. Sail cloth, cannons, guns, swords

New trades

Cannon fabricator
Arms smith(creates guns and muscets etc)



I could keep going, but think this gives the general idea about what i would love in a pirate game....

lmao...

Bacon
 
I'm with ye Matey,

We've had numerous conversations reflecting your desires on this forum before where we expressed our similar dissappointments with POTBS, EIC, 1701, etc. The holy grail for me (much like yours) will always be an immersive historically accurate global RPG similar to COAS, combined with a Civ Builder like 1503. That would be awesome. It'll never happen I'm afraid unless it's built in modules like the Guild and Patrician series.

Face it, most gamers don't have or arent willing to spend the time in an immersive environment that takes tons of time working at repetitive activities to develop the situation, character, crew, ship, etc. I personnally love that, but most people don't. Unfortunately, games and software development are all about money most of the time. PC games are withering on the vine and giving way to console offerings. Just go into a Game Stop and see how many PC games you find. Very sad. Our best hope is on talented people on great mod sites like this.

Have you looked at Empire lately on TW Forums. There are some ship mods now and it does have the civ builder aspect, trade, and global flavor. If we could just combine Empire Total War with COAS/POTC. WOW! That would be cool.

MK

Since sea dogs i just had an urge to play online with others. I was one of those who realy looked forward to Pirates of the burning sea, only to be werry disapointet with the final product. What i would have liked was..was a game more like sea dogs, just online...

To this day im stil waiting for the for me ultimate pirate game.

For me the general interface and game play should be like POTC (inluded build)

A world map, where its posible to create you own trading companys. Have the diffrent shops and places to be player operatet. Tavern keepers, blacksmiths shops and ship yards etc....

The game should feel like the ofline version, but the towns and other stuf can be player operatet.

When opening your shop, you can choose default text as pr game or change the text lines with some of your own. They dont change what you can do, but give a more personal touch with your char :)

Players can attack and own all towns, so cooperation is the key to succes for keeping a town. If you are not pvp orientatet, you can use all harbours and towns as neutral, but if you engage someone you will autofollow the nations standing towards the agressed players nationality, until you have bought your standing back.


On land the way you can choose pvp is simple. You can either attack soeone and also have to fight the towns garrison or go up and use a text command (like the game) where you can choose some provocations. In that text line the other player can choose to walk away or accept the challenge...If both sides are apart of nations at war, anyone can attack anyone exept on neutral ground...

The skills and experience grins is the same as offline, just made longer (take more points to lvl up)

Attacking npc ships will give little points, engaging player ships will provide many points. You need to have a high ranking to set up a govenor. The officer you place as govenor have to have the same level as you to be able to take the chair.

Navel ships can not be bought, you have to conquer them. NPC naval ships only go up to 3rd ship of the line. Any rate higher is player made, and werry expencive to build and operate.

If you own a town there is a upkeep. If no one visit you you can loose the town. You have some choises about how big a garision protecting you town can be, but it all costs an upkeep, even pirate setlements. As govenor you can alow other players to set up shops, and build there shop. One Town could have 3 ship yeards and 8 stores and 2 taverns etc

Ship fighting works the exact same way as in POTC, only diffrence is that the ships are player operatet or one of them can be. (merchant sail convoy of npc trading ships and sail the escort ship him self) Where you se the diffrence is when boarding ships. Instead of only npc crew, the NPC will be joined by the ships officers and captain, where the captain is the other player, and the officers are those he have hired and assigned.

Players buy the raw materials on mainland of there chosen nation, then transport it to the colony where other players buy and sell it, or use it to build items.

Ship yeard needs, cannons wood and Iron and sailcloth
Black smith needs leather and Iron
Tailer needs fabrics

Each product have to be made by another player or brought in from mainland as trading goods.

NPC generatet. Food, medicine, gold Iron etc
Player generatet. Sail cloth, cannons, guns, swords

New trades

Cannon fabricator
Arms smith(creates guns and muscets etc)



I could keep going, but think this gives the general idea about what i would love in a pirate game....

lmao...

Bacon
 
I'm with ye Matey,

We've had numerous conversations reflecting your desires on this forum before where we expressed our similar dissappointments with POTBS, EIC, 1701, etc. The holy grail for me (much like yours) will always be an immersive historically accurate global RPG similar to COAS, combined with a Civ Builder like 1503. That would be awesome. It'll never happen I'm afraid unless it's built in modules like the Guild and Patrician series.

Face it, most gamers don't have or arent willing to spend the time in an immersive environment that takes tons of time working at repetitive activities to develop the situation, character, crew, ship, etc. I personnally love that, but most people don't. Unfortunately, games and software development are all about money most of the time. PC games are withering on the vine and giving way to console offerings. Just go into a Game Stop and see how many PC games you find. Very sad. Our best hope is on talented people on great mod sites like this.

Have you looked at Empire lately on TW Forums. There are some ship mods now and it does have the civ builder aspect, trade, and global flavor. If we could just combine Empire Total War with COAS/POTC. WOW! That would be cool.

MK

Since sea dogs i just had an urge to play online with others. I was one of those who realy looked forward to Pirates of the burning sea, only to be werry disapointet with the final product. What i would have liked was..was a game more like sea dogs, just online...

To this day im stil waiting for the for me ultimate pirate game.

For me the general interface and game play should be like POTC (inluded build)

A world map, where its posible to create you own trading companys. Have the diffrent shops and places to be player operatet. Tavern keepers, blacksmiths shops and ship yards etc....

The game should feel like the ofline version, but the towns and other stuf can be player operatet.

When opening your shop, you can choose default text as pr game or change the text lines with some of your own. They dont change what you can do, but give a more personal touch with your char :)

Players can attack and own all towns, so cooperation is the key to succes for keeping a town. If you are not pvp orientatet, you can use all harbours and towns as neutral, but if you engage someone you will autofollow the nations standing towards the agressed players nationality, until you have bought your standing back.


On land the way you can choose pvp is simple. You can either attack soeone and also have to fight the towns garrison or go up and use a text command (like the game) where you can choose some provocations. In that text line the other player can choose to walk away or accept the challenge...If both sides are apart of nations at war, anyone can attack anyone exept on neutral ground...

The skills and experience grins is the same as offline, just made longer (take more points to lvl up)

Attacking npc ships will give little points, engaging player ships will provide many points. You need to have a high ranking to set up a govenor. The officer you place as govenor have to have the same level as you to be able to take the chair.

Navel ships can not be bought, you have to conquer them. NPC naval ships only go up to 3rd ship of the line. Any rate higher is player made, and werry expencive to build and operate.

If you own a town there is a upkeep. If no one visit you you can loose the town. You have some choises about how big a garision protecting you town can be, but it all costs an upkeep, even pirate setlements. As govenor you can alow other players to set up shops, and build there shop. One Town could have 3 ship yeards and 8 stores and 2 taverns etc

Ship fighting works the exact same way as in POTC, only diffrence is that the ships are player operatet or one of them can be. (merchant sail convoy of npc trading ships and sail the escort ship him self) Where you se the diffrence is when boarding ships. Instead of only npc crew, the NPC will be joined by the ships officers and captain, where the captain is the other player, and the officers are those he have hired and assigned.

Players buy the raw materials on mainland of there chosen nation, then transport it to the colony where other players buy and sell it, or use it to build items.

Ship yeard needs, cannons wood and Iron and sailcloth
Black smith needs leather and Iron
Tailer needs fabrics

Each product have to be made by another player or brought in from mainland as trading goods.

NPC generatet. Food, medicine, gold Iron etc
Player generatet. Sail cloth, cannons, guns, swords

New trades

Cannon fabricator
Arms smith(creates guns and muscets etc)



I could keep going, but think this gives the general idea about what i would love in a pirate game....

lmao...

Bacon

Actualy there is a game that kinda have most of it exept first person thing....eve online have the open sandbox and a player operatet economy and they are averaging around 40k players around the clock (23/7) on a shared server (cluster)

But main problem will be to se if someone would develop something like that...i have told my self that if i win the euro lotto im going to create and pay for a game like that my self......and that is a promise lol....

and one thing i would do.....

Pay players / modders for creating ingame objects, they earn a few $ and the game it self would be faster to come alpha....Creating a game using those who all ready mod for simulare games for creating items is something i think is many comps should use. The players get what they want, plus a few $ and the process of launching the game would be faster...

ships X ammonts of polys
have to have
deck 1,2,3,4 and so captains cabin with max XXX polys
Have to come with two skins (fresh/damedged)
and a config file with the ship

But again...this is about dreaming....and hoping i win Euro lottery.....

I win = you get a game never seen beofre lmao....

same goes for buildings etc....

From what i have seen many problems with modding is that you dont get the tools used as modder or the creater of the game simply dont have used any effort in creating the tools....
 
I'm with ye Matey,

We've had numerous conversations reflecting your desires on this forum before where we expressed our similar dissappointments with POTBS, EIC, 1701, etc. The holy grail for me (much like yours) will always be an immersive historically accurate global RPG similar to COAS, combined with a Civ Builder like 1503. That would be awesome. It'll never happen I'm afraid unless it's built in modules like the Guild and Patrician series.

Face it, most gamers don't have or arent willing to spend the time in an immersive environment that takes tons of time working at repetitive activities to develop the situation, character, crew, ship, etc. I personnally love that, but most people don't. Unfortunately, games and software development are all about money most of the time. PC games are withering on the vine and giving way to console offerings. Just go into a Game Stop and see how many PC games you find. Very sad. Our best hope is on talented people on great mod sites like this.

Have you looked at Empire lately on TW Forums. There are some ship mods now and it does have the civ builder aspect, trade, and global flavor. If we could just combine Empire Total War with COAS/POTC. WOW! That would be cool.

Amen, brother! :onya
 
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