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Navy career

bearcat

Landlubber
Hi! i wonder if its possible that when you starting a navy carreer with buying a LoM that your personal relation automaticly change to the relation your nation have?

I mean its boring if you start a new game under spanish flag france is hostile but british and dutch ships are neutral to you
I think relation should instantly change when u start a new game for example with pirate colours, so that all nation are hostile to you!

May be someone could also do some new quest for a navy career like "join a group of ships to attack a enemy fort" or "sink tradeships near a specific enemy island" or "join our feet defending your fort when enemy is attacking or sighted neer ur island"

That would be cool!
 
<!--quoteo(post=177861:date=Jan 4 2007, 06:49 AM:name=12punder)--><div class='quotetop'>QUOTE(12punder @ Jan 4 2007, 06:49 AM) [snapback]177861[/snapback]</div><div class='quotemain'><!--quotec-->
I mean its boring if you start a new game under spanish flag france is hostile but british and dutch ships are neutral to you

That would be cool!
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Not if you're flying the Spanish flag. British and Dutch ships will attack you on sight if you do.
 
Your relations should be set to the relations based on your flag. If you start as the Spanish and fly Spanish colours, you should have Spanish relations. However, when you raise your own colours, you'll have your own relations. And since you just started the game, the Dutch and English have no reason to hate you yet.
 
<!--quoteo(post=177875:date=Jan 4 2007, 01:30 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 4 2007, 01:30 PM) [snapback]177875[/snapback]</div><div class='quotemain'><!--quotec-->
Your relations should be set to the relations based on your flag. If you start as the Spanish and fly Spanish colours, you should have Spanish relations. However, when you raise your own colours, you'll have your own relations. And since you just started the game, the Dutch and English have no reason to hate you yet.
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no they don´t! If i start a new game with spanish flag and look under "reations" i found

-> "..." Relation towards "Nathaniel"
- Holland > <u>wary</u> (-45)
- Pirate > hostile (-60)
- <b>Spain</b> > <u>wary</u> (-45)
- France > <u>hostile</u> (-60)
- England > <u>neura</u> (-30)
- portugal > neutral (-30)

"Relation based of flag" are right! hostile for england, holland and pirate!

because of this i sometimes getting attackt by french ships but english and dutch one don´t shoot and if <u>i attack</u> them i get <u>reputation loss</u>!!!

"attitude toward nathaniel" should be hostile for britsh and dutch and neutral for french ships right from the start, because i´m flying a hostile flag!!!!
 
you must have put it that way in the buildsettings. you can choose to get random relations between everyone at the start of a new game. you should look at the 'relation based on flag'. that shows if they will attack you or not. it's your fault that they think that you are an enemy of them. if your relation isn't hostile, and you fly a hostile flag, they will naturally attack you.

i do however think that the relation of that nation that you are flying the flag of should suffer and not yours. they shouldn't realise that it's you flying that flag just at the moment when they sink or get attacked. it just doesn't make sense.
 
I did not change anything in buildsettings.h! i did´t evenen noticed that i could change this in buildsettings.h

my question: why should a french ship attack me (with spanish ship)
and why should i get reputation loss when i attack a british ship?

what relation did you get when you start a game with spanish flag?
(or am i the only one? maybe a messed up installation)
 
i said that you can have random relations! that be so panicky! calm down!

french ships attack you because you're hostile with them.

if your relation with the british is -30 or higher, they think you're a traitor which gives the penalty when you attack them.

it might be a good idea to program the random relations in a way that it's impossible to have the brits hostile, and that the french are always hostile. it would also make sense that the french and dutch are always hostile. (saint martin)

note: you can only have a positive relation with a letter of marque, and you can only buy one when you're neutral with that nation. you can pay them at the governor's residence to make them like you. exceptions: you can get a letter of marque from the french with a quest, a girl won in a dice game (which doesn't work as i found out, although i'm not 100% sure) as a reward, and there are several reputation changes as a result of the main quest.
 
Ships on the worldmap should be neutral or hostile to the player based on the player's FLAG! So if you are flying British colours, the Spanish, French and Dutch ships you encounter should be hostile to you. However, if you are flying your own flag, only the French ships should be hostile to you, because France is at war with the PLAYER while Spain and Holland are only at war with England.
 
<!--quoteo(post=177919:date=Jan 4 2007, 06:52 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 4 2007, 06:52 AM) [snapback]177919[/snapback]</div><div class='quotemain'><!--quotec-->
i do however think that the relation of that nation that you are flying the flag of should suffer and not yours. they shouldn't realise that it's you flying that flag just at the moment when they sink or get attacked. it just doesn't make sense.
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<!--quoteo(post=177925:date=Jan 4 2007, 07:11 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 4 2007, 07:11 AM) [snapback]177925[/snapback]</div><div class='quotemain'><!--quotec-->
it might be a good idea to program the random relations in a way that it's impossible to have the brits hostile, and that the french are always hostile. it would also make sense that the french and dutch are always hostile. (saint martin)
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what do you guys think of these ideas?
 
The Random Relations mod at gamestart is a very first alpha version of the mod. Pirate_KK, who made the mod, recommended it to be turned off by default himself, so I take it there is some reason to have it off.
 
oh. well, for as far as i have seen, those are the only two things i have to say about it. other than that, it works fine. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
For what I've understood, the question of 12punder was why, when launching a new game, whatever flag you choose, your starting personnal relations are :

- Holland > wary (-45)
- Pirate > hostile (-60)
- Spain > wary (-45)
- France > hostile (-60)
- England > neutral (-30)
- portugal > neutral (-30)

That is a bit annoying if you want to start you naval career under french flag : you have to pay the governor a great amont of money before getting a letter of marque, to be forgive for crime you didn't comit. This is in contradiction with the idea of creating your character to your likening.


I think that thing is coded in the nation.c file : here is what it looks like in my game (build 13 without any updates, and whiveout the random relation mod you've been talking about )

<i>void SetStartUpRelations()
{
ref PChar = GetMainCharacter();

// NK -->
// set pirate
trace("running qcase beg");
SetNationRelationBoth(ENGLAND, PIRATE, RELATION_ENEMY);
SetNationRelationBoth(PORTUGAL, PIRATE, RELATION_ENEMY);
SetNationRelationBoth(HOLLAND, PIRATE, RELATION_ENEMY);
SetNationRelationBoth(FRANCE, PIRATE, RELATION_ENEMY);
SetNationRelationBoth(SPAIN, PIRATE, RELATION_ENEMY);

// VERRUCKT MILITARY -->
SetNationRelationBoth(ENGLAND, HOLLAND, RELATION_ENEMY);
SetNationRelationBoth(FRANCE, HOLLAND, RELATION_ENEMY);
SetNationRelationBoth(SPAIN, HOLLAND, RELATION_ENEMY);
SetNationRelationBoth(ENGLAND, SPAIN, RELATION_ENEMY);
SetNationRelationBoth(FRANCE, SPAIN, RELATION_FRIEND); // NK

SetRMRelation(PChar, SPAIN, REL_AFTERATTACK); // RM
SetRMRelation(PChar, HOLLAND, REL_AFTERATTACK); // RM
SetRMRelation(PChar, PORTUGAL, REL_AMNESTY);

SetNationRelationBoth(ENGLAND, FRANCE, RELATION_ENEMY);
SetRMRelation(PChar, ENGLAND, REL_AMNESTY);
if (sti(PChar.nation) == NATHANIEL_NATION)
SetRMRelation(PChar, FRANCE, REL_AFTERATTACK); // TIH set to rel_afterattack, was "REL_WAR + 1." Nov2'06
else
SetRMRelation(PChar, FRANCE, REL_WAR);
SetRMRelation(PChar, PIRATE, REL_WAR);
// VERRUCKT MILITARY <--</i>


Note that I doesn't quite understand the meaning of that part :
<i>if (sti(PChar.nation) == NATHANIEL_NATION)
SetRMRelation(PChar, FRANCE, REL_AFTERATTACK); // TIH set to rel_afterattack, was "REL_WAR + 1." Nov2'06
else
SetRMRelation(PChar, FRANCE, REL_WAR);
</i>
I'm not a good modder but normally at least I would add some { }.
But the problem is not here, the problem is : why your starting relations are pre-defined like this?... Maybe it's an old code that was writen before the ability to start with another flag was added?



<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
it might be a good idea to program the random relations in a way that it's impossible to have the brits hostile, and that the french are always hostile.
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It make sens for the main quest, but you don't want necessary to complete the main quest when starting a new game. (especially if you allready know it by heart! )
 
<!--quoteo(post=178022:date=Jan 5 2007, 12:23 AM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Jan 5 2007, 12:23 AM) [snapback]178022[/snapback]</div><div class='quotemain'><!--quotec-->
For what I've understood, the question of 12punder was why, when launching a new game, whatever flag you choose, your starting personnal relations are :

- Holland > wary (-45)
- Pirate > hostile (-60)
- Spain > wary (-45)
- France > hostile (-60)
- England > neutral (-30)
- portugal > neutral (-30)
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Yes, that´s what i like to know all the time <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> maybe i asked in a wrong way <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

maybe the code could be changed, so that your personal relations are the same you nation have?
so you might be able to join the french navy!

sometimes i even get attacked on worldmap (boardinghook appears) and if i enter the fight, the ships are neutral to me on sea! for example i´m flying spanish flag (i love galeon´s <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> ) and get attacked by some british warships (normaly my enemy) but the are neutral now and then and if i shoot i get reputation loss!
That sucks <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
you have to remember that you do not know what your character did in the past. and why are you making such a fuss? just turn the setting back to the stock game relations in the buildsettings!
 
<!--quoteo(post=178066:date=Jan 5 2007, 02:10 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 5 2007, 02:10 PM) [snapback]178066[/snapback]</div><div class='quotemain'><!--quotec-->
you have to remember that you do not know what your character did in the past. and why are you making such a fuss? just turn the setting back to the stock game relations in the buildsettings!
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so what is wrong with you, i don´t make any fuss! read first! i did NOT change anything about the relations in the buildsettigs, so i´m unable to turn something back to stock game settings, right?

also: i´m running build 13 with update 1 and i don´t find a line in buildsettings.h that have anything to do with nations relations at all.

maybe i´m wrong but the only person who makes such a foss are you!
I´m just asking if i´m the only one who have this relation for his character or if i messed up installation anyhow!

So maybe you come down before you accost somebody.

so cheers guys <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

change it in the buildsettings! i never metioned changing it back. just change it! clear instructions are put behind the line you need to change to turn off the random relations. you can find the buildsettings in you main PotC directory.
 
a other question:

i would love if the navy career would be more a part of the game! making in more worth to join a navy, like getting the command of a fleet of high class ships. (as the only possibility to command class 1 ships)

something like: you start career in the british navy so your first command is a "Cutter", then "Sloop", "Brig", "Corvette" and later your own "Frigate" and "Lineship"

i was thinking about to add <u>new quest </u> for it like:

- "join a group of ships to attack a enemy fort"
- "sink tradeships near a specific enemy island"
- "join our feet defending the fort when enemy is attacking or sighted neer our island"
- "escort a convoy"

an other idea is to have a <u>tonnage list</u> "how many and what type of ship u have buried"

maybe it chould be possible to send a prise back to your homebase with an officer you choose, so that you can stay at sea.
 
<!--quoteo(post=178076:date=Jan 5 2007, 02:50 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 5 2007, 02:50 PM) [snapback]178076[/snapback]</div><div class='quotemain'><!--quotec-->
i <b>never</b> metioned changing it <u>back</u>.
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No you didn´t, right? oh come on man!

<!--quoteo(post=178066:date=Jan 5 2007, 02:10 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 5 2007, 02:10 PM) [snapback]178066[/snapback]</div><div class='quotemain'><!--quotec-->
just turn the setting <u>back</u> to the stock game relations in the buildsettings!
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i´m finish with this topic now.

Cya
 
ok, so i did. i thought that the settings you get when you install the build where the non-random relations. as you had the random relations, i assumed that you had changed them. that's why i said that. now, was that so hard to realise? if you don't like the relations, i said that you should change the settings in the buildsettings.c file in a way that you have the relations the way you would have in the stock game. it's very easy to do.
 
<!--quoteo(post=178083:date=Jan 5 2007, 10:23 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 5 2007, 10:23 AM) [snapback]178083[/snapback]</div><div class='quotemain'><!--quotec-->
ok, so i did. i thought that the settings you get when you install the build where the non-random relations. as you had the random relations, i assumed that you had changed them. that's why i said that. now, was that so hard to realise? if you don't like the relations, i said that you should change the settings in the buildsettings.c file in a way that you have the relations the way you would have in the stock game. it's very easy to do.
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Morgan, you are talking about Build 14 right?

I believe 12punder is using Build 13 which does not have those setting options.

The two of you keep talking past each other on this.


Pieter, we need to get Build 13 and 14 posts into their own forum subtopics, just like we did with Build 12 and 13.
 
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