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Navy Mod Poll

Would you join the Navy of a country if possible?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%

  • Total voters
    0
I'd rather be a Privateer / Pirate / Pirate Hunter & have no ties to any country. That way I could raid & plunder any port at will.
 
I'm not sure how joining a navy would be different from obtaining a letter of marque.

Some possibilities:

1. You're given a ship and you don't have to pay for supplies and repairs. Size of ship depends on your rank.
2. Everyone wears a uniform, including you. I think you can already do this in the game, although I haven't tried it.
3. You get only a portion of the proceeds from selling a captured ship and its cargo, not the entire amount. The rest goes to the country.

I think all three of these can be done within the current game mechanics.

1. Use money cheats if you have to to get enough to buy a ship. Decide what ships are available at each rank, and use only those ships.
2. Tailor shop will sell you a naval uniform befitting your rank. You pay for this out of your own pocket. You also pay for hiring crew. Hey, they're cheap enough. If they didn't come with the ship, you're responsible for running press gangs or paying recruiting bonuses.
3. Give half your income from selling captured ships to the church. You'll need to do some bookkeeping with your prize money so that the country ends up paying for things like wages for your crew and resupply and repair.

Probably other things I haven't thought of... feel free to add.

Hook
 
The main component for being a propper navyman, as opposed to an affiliated privateer, would be in the missions. Creating a long series of missions for military characters could be added with successively more difficult ones becoming available as you move up in rank. In fact, if you were a propper naval officer in reality that would take almost all your time. Mostly patrols, disrupting shipping, attacking forts, etc.
 
Currently, the missions come in the form of pirate hunting quests you get from the governor. And they tend to get harder as you progress. The governor also tells you what nations are fair targets.

Would be nice to have specific enemy ships, not pirates, to hunt. But the effect is pretty much the same.

Hook
 
in the case of attacking enemy ships, i think that they would occasionally ask you to attack fleets [big ones, small ones, strong ones, weak ones, [fat ones, skinny ones <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />] enemy merchants and warships of the enemy countries and pirates], and occasionally an escort mission [like with Ewan Glover and his sloop, the Albion]. we could also have missions that require us to attack enemy civil and military ports and harbours [plenty of those now with all the new islands]. and as for things to do on land, i think that we should have it so that all our officers should be given naval uniforms. an idea that i had on a way to make it neccesary is to do it so that we had to give the officers uniforms before the next sea trip, otherwise the winnings that we take from selling captured ships goes from half [for the country] to a quarter [a panelty by the government to you if you don't give your officers uniforms]. we could also have our normal crewmen go from standard seamen's clothing [bandanna, sash, eye patch...] to normal military uniforms [in England's case, it would be: Officers: blue Crewmen: red] paid by the country.
any comments?
 
I like the idea, and if someone makes the mod I'll use it. After all, it's how I'm currently playing the game.

As for attacking fleets, I often get a pirate hunting mission and there are multiple pirate ships. This gets interesting because you never know when your target will bring a few friends to the party. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook
 
Join the navy should be benificial for the player, like he/she should get experience faster, like get automatic +2 melee and +2 leader ship depending on what u become in the navy.
 
<!--quoteo(post=151306:date=Jun 16 2006, 08:43 PM:name=Capt kub)--><div class='quotetop'>QUOTE(Capt kub @ Jun 16 2006, 08:43 PM) [snapback]151306[/snapback]</div><div class='quotemain'><!--quotec-->
Join the navy should be benificial for the player, like he/she should get experience faster, like get automatic +2 melee and +2 leader ship depending on what u become in the navy.
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You mean like the cross you can get that gives a good boost to several skills if you don't save the game? Sounds good.

It might be better to have a good selection of officers you can <strike>hire</strike> recruit. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook
 
<!--quoteo(post=151103:date=Jun 14 2006, 04:52 PM:name=SuoiveD)--><div class='quotetop'>QUOTE(SuoiveD @ Jun 14 2006, 04:52 PM) [snapback]151103[/snapback]</div><div class='quotemain'><!--quotec-->
I'd rather be a Privateer / Pirate / Pirate Hunter & have no ties to any country. That way I could raid & plunder any port at will.
<!--QuoteEnd--></div><!--QuoteEEnd-->
A privateer is by definition tied to the country that issued it a letter of marque!
 
<!--quoteo(post=151111:date=Jun 14 2006, 05:23 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 14 2006, 05:23 PM) [snapback]151111[/snapback]</div><div class='quotemain'><!--quotec-->
I'm not sure how joining a navy would be different from obtaining a letter of marque.

Some possibilities:

1. You're given a ship and you don't have to pay for supplies and repairs. Size of ship depends on your rank.
2. Everyone wears a uniform, including you. I think you can already do this in the game, although I haven't tried it.
3. You get only a portion of the proceeds from selling a captured ship and its cargo, not the entire amount. The rest goes to the country.

I think all three of these can be done within the current game mechanics.

1. Use money cheats if you have to to get enough to buy a ship. Decide what ships are available at each rank, and use only those ships.
2. Tailor shop will sell you a naval uniform befitting your rank. You pay for this out of your own pocket. You also pay for hiring crew. Hey, they're cheap enough. If they didn't come with the ship, you're responsible for running press gangs or paying recruiting bonuses.
3. Give half your income from selling captured ships to the church. You'll need to do some bookkeeping with your prize money so that the country ends up paying for things like wages for your crew and resupply and repair.

Probably other things I haven't thought of... feel free to add.

Hook
<!--QuoteEnd--></div><!--QuoteEEnd-->
I have compiled a list of ideas, (and some of Hook's) the can be found at <a href="http://www.piratesahoy.com/forum/index.php?showtopic=7578" target="_blank"><!--coloro:#3333FF--><span style="color:#3333FF"><!--/coloro--><i>this link</i><!--colorc--></span><!--/colorc-->.</a>
 
<!--quoteo(post=151379:date=Jun 18 2006, 08:42 AM:name=YourObed't Serv't LordNe)--><div class='quotetop'>QUOTE(YourObed't Serv't LordNe @ Jun 18 2006, 08:42 AM) [snapback]151379[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=151103:date=Jun 14 2006, 04:52 PM:name=SuoiveD)--><div class='quotetop'>QUOTE(SuoiveD @ Jun 14 2006, 04:52 PM) [snapback]151103[/snapback]</div><div class='quotemain'><!--quotec-->
I'd rather be a Privateer / Pirate / Pirate Hunter & have no ties to any country. That way I could raid & plunder any port at will.
<!--QuoteEnd--></div><!--QuoteEEnd-->
A privateer is by definition tied to the country that issued it a letter of marque!
<!--QuoteEnd--></div><!--QuoteEEnd-->


Ok then, a buccaneer works well enough, someone who robs at sea or plunders the land from the sea without having a commission from any sovereign nation.

No particular ties to any country & no need for a LOM.
 
He wants to be a PIRATE! A free-lance socialist who takes from the rich and gives to the-- well, he keeps everything he takes.

But in Nelson's defense, I though the same thing when I first read it.

Nothing wrong with a little piracy, but I like the added attraction of being able to gain rank in the service of a country. And with Britain at war with almost everyone, the sea is a target-rich environment.

Hook
 
Or you could join the United States Navy and become the dashing captain that many Englishmen (as honorable as they are, I'll give them that! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />) strive to be. What sounds better?
The British Navy: Victory through sheer size and domination, started with skill, and is still one of the best navies in the world.
The American Navy: Victory through cunning, excellent skill, their navy is small... but is made up of lithe and deadly frigates nearly the size of a British third rate!

No offense to my English friends... had to have a little fun. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
May God save your King and may America and Britain survive to crush the Frogs!
 
mind you, the Americans were excellent sailors, captains and navigators back when the USA first showed up. but now the US has become so corrupted that the number of really good sailors, navigators and captains has gone down and [seeing that the entire world is getting really lazy and that many see the stereotypical American as a fat, beer-bellied bold idiot who doesn't even know the alphabet sitting in a very comfortable armchair eating pizza and drinking beer while watching baseball or football [both the american one and the reall one] on TV!] are now trying to make everything computer operated to save them looking at all the details of navigation at sea.

i do agree that the alliance of Britain and America should last forever [though you never know what might happen!].
God save the King [well, queen now] and may the brits and Americans survive to crush the frogs and toads!
 
Boy, my brother would second some of that. He was on the USS Whidbey Island with the 2nd Marine Division during the first round of action in Afganistan and Iraq. (He's been out of the military for over a year now.) He said their captain could only be described as a "doofus". He's surprised that fool didn't sink the ship in some freak accident. I wonder what happened to create such a decline in such a relatively short period of time?


Seriously, on game options, I think we're still too early for the U.S. Navy. To be even remotely historical, they probably don't belong in here at all.

-----------------------------------------

Anyway, the privateer options currently in-game seem to convey the idea of military rank and/or function. Generally speaking, the national military of most of those countries did not directly hire commanding officers for their ships. If you wanted to join the Navy, you had to join as a cabin boy and work your way up. Even the ones from powerful families who started as officers would begin as a midshipman, or maybe a navigator - never in command of the entire ship. The only way to join as a command-level officer was as a privateer.

Oddly, we don't seem to have the full impact of the Letter of Marque in this game. It was a powerful document - it said a person had the right to kill on behalf of a given country. More powerful than a police badge, it said a person had the right to kill pretty much whoever and whenever they pleased, and to justify it as a government-approved military action. It would be like a document in the modern world that said you had the right to manufacture and use chemical weapons wherever you saw fit, in the name of counter-terrorism activities. It carried some very powerful rights with it - practical immunity from legal action, among others. It conveyed military rank that would allow one to make demands of military units. We don't seem to have that kind of power captured in the current mod.

It also required a person holding such a letter to provide help in critical situations. A privateer's ship could be required to participate in a given military action under navy command, or be nationalized at any time and for whatever duration was seen as necessary. In time of open war, it could be a serious millstone about the neck.

Maybe, instead of a "join the navy" idea, we just need to do more with the privateer status. That would deliver the message without any major changes to game mechanics - just a few little tweaks in the conversation and reputation numbers. Make people wonder how badly they actually want that Letter of Marque.
 
i'd rather be a freelancer.

But i guess if i have to join a navy, i would join his majesties royal navy. (for those who are illiterat this means ENGLAND lol)
 
<!--quoteo(post=151865:date=Jun 22 2006, 09:24 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Jun 22 2006, 09:24 PM) [snapback]151865[/snapback]</div><div class='quotemain'><!--quotec-->
The American Navy: Victory through cunning, excellent skill, their navy is small... but is made up of lithe and deadly frigates nearly the size of a British third rate!
<!--QuoteEnd--></div><!--QuoteEEnd-->
Except for the fact that British frigates were smaller and more meant for capturing enemy traders than fighting other warships, and when the Brits and the United Statesians were equal, the British whupped their tails!

(Being American myself, I have nothing against America, besides our pride.)
 
Sailing in the service of America should give you about a +3 Accuracy. Americans used barrels for target practice. Brit ships should probably get a boost to Cannons, as they were good when placed alongside an enemy ship.

You can see what happens when a British ship meets an American one. The Brit wants to sail alongside the enemy and exchange broadsides. The American wants to maneuver and snipe at the enemy.

While some American commanders would play the British game, they were not playing to their strengths. But then the Americans have always tended to improvise, and the Brits were bound by tradition and the "Fighting Instructions."

Hook
 
pointed at the message before last:
see what i mean? corrupt!
for all:
i have a little bit of Kuwaiti history that i thought i would mention:
there was a fleet in the Arabian Gulf that could be called the Arab Corsair Fleet [ACF from now on] that kept attacking traders in the gulf. it was a very much feared fleet that spread terror and hatred through the hearts of English East Indiamen and Arab Traders alike. But no one could stand up to them. Not even The British Royal Navy's ships posted there [which were alot because of how profitable the trade route between England and India & the far east via Kuwait], or the Ottoman Emperial Navy [based in Turkey i think] or both of them combined could beat them!
Then they got the idea to ruin Britain's trade in the east and gain a new harbour to restock their ships from by attackng the port the English used to transport goods to England and back quickly, Kuwait. what they didn't expect was that the Kuwaitis were not the sort of people to give up just like that. Hell, they wouldn't give up at all! as soon as news spread that the ACF was planning on attacking, the Kuwaiti 'Emir' [Prince in English. was equivelant to a King in a larger country.] told some Shipwrights that made some of the best boats and repairs to convert a number of suitable trade ships [Among which was the Unique Kuwaiti Booms which weren't found in any other country] to small warships with a load of cannons [not much detail remains on those ships because back then they didn't care much about recording history. but the estimated amount of cannons on board was around 2-6 Cannon, usually of light weight and caliber. they prepared for an attack and the ships were loaded up, ready and armed for the battle and the ships engaged off Failaka Island, Kuwait. what the ACF didn't expect was that their big warships would get beached in a shallow area a couple of miles away from the island where the battle took place and that the lighter, smaller Kuwaiti ships could keep clear of that problem because of their size and design. on top of that, the ACF didn't think the Kuwaitis had the skill to manage to encircle them and sail without any problem or risk of hitting the Corsairs' larger, bulkier ships, although Kuwaitis were famous for their Navigational Expertise. The Kuwaiti warships start firing at the hull and at the crew with barely any harm done to themselves because of the speed and close range to the larger ships' guns.The ACF's ships were completely destroyed and most of the crew dead and, in other words, the ACF were completly annihilated and their ships sunk. Kuwait [as far as i know] didn't take any prisoners, but they didn't kill them all either. when the Enemy was forced to surrender due to casualties and lack of weapons and a means of escape the injured were taken care of and the ones lucky enough to walk out unharmed or with minor injuries such as bruises and small cuts left without anyone stopping them.
and that was the end of the fleet that the Brits and Turks could'nt defeat, crushed by a country smaller and poorer than either of the other two. it all happened in the 19th Century.
this is one of the reasons that make me proud to be a Kuwaiti.
 
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