xinerubtsp
Landlubber
Hello guys. Could anyone clarify for me, how this function exactly works?
I know it generates random numbers >> 0 ... _x (rand(32) / 32 * _x), but last part confused me. How do I calculate it?
After years of playing TEHO, I just curious what is the worst / the best stats for different types of ships. As I know, ship stats based on "base stat" and a bit random.
rRealShip.SpeedRate = stf(rRealShip.SpeedRate) + frandSmall(stf(rRealShip.SpeedRate) / 5.0) - stf(rRealShip.SpeedRate) / 10.0;
For example. Heavy frigate has 13.5 base speed. How can I calculate lowest and highest speed for heavy frigate I can find in sea? Thanks in advance.
I know it generates random numbers >> 0 ... _x (rand(32) / 32 * _x), but last part confused me. How do I calculate it?
After years of playing TEHO, I just curious what is the worst / the best stats for different types of ships. As I know, ship stats based on "base stat" and a bit random.
rRealShip.SpeedRate = stf(rRealShip.SpeedRate) + frandSmall(stf(rRealShip.SpeedRate) / 5.0) - stf(rRealShip.SpeedRate) / 10.0;
For example. Heavy frigate has 13.5 base speed. How can I calculate lowest and highest speed for heavy frigate I can find in sea? Thanks in advance.