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    Maelstrom New Horizons


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New content?

StevenSSX

Landlubber
Hey everyone, I used to be active a few months ago but haven't been on since (February I think). Are there any new mods for CoAS or is it all in the combined mod?

EDIT: Actually sorry, does CM 2 have to be installed before i install 3?
 
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<<<<<<<<<<<<<<<<<<<<<<<<<<<COAS CMv3 Patch 1.5>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
06/22/10
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--------------------------------------------------------------
New
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Trade Mod 1.7-----------------------Firebat

--------------------------------------------------------------
Fixes/changes
--------------------------------------------------------------

Various bug fixes.
Modified ships int file.

___________________________________________________________________________________
<<<<<<<<<<<<<<<<<<<<<<<<<<<COAS CMv3 Patch 1>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
05/22/10
___________________________________________________________________________________


--------------------------------------------------------------
New
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Aztec citizens speak in Nahuatl-----------------------Officerpuppy
Black masts for the Black Pearl-----------------------Officerpuppy
New Poorman voices for French and Spanish-------------Officerpuppy (Ported over from POTC)
New Spanish surrender voice---------------------------Officerpuppy (Ported over from POTC)
New Dutch soldier common and arrest voice-------------Officerpuppy (Ported over from POTC)
New Hero, James Barrows-------------------------------James IronHook
Re-classified ships-----------------------------------Luke159
Cannons reaload times lowed file by-------------------Luke159
Cannons damage multiplier increased by----------------Luke159
Cannons hp increased by-------------------------------Luke159
Ship speeds lowed by----------------------------------Luke159
Cheat debuger updated by------------------------------Luke159
Cargoholds Re-valued by-------------------------------Luke159
Characters starting ships updated by------------------Luke159
Ship walk files Fixes by------------------------------Luke159
34 Gun Fleut of War ported by-------------------------Luke159
PO_Fleut50 ported over by-----------------------------Luke159
Galeon1 ported over by--------------------------------Luke159
HMS Greyhound added to COAS by------------------------Luke159
Cannon bug fixed by-----------------------------------Luke159
Cannon Prices Reintroduced by-------------------------Luke159
Trade Mod Version 1.6 by------------------------------Firebat
Bermuda Upgrade Mod by--------------------------------Firebat
34 Gun Fleut of War made by---------------------------Captain Hawk
PO_Fleut50 was made by--------------------------------Petros
Galeon1 was made by-----------------------------------???
HMS Greyhound made by---------------------------------pgargon

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Fixes/changes
--------------------------------------------------------------

Replaced CMv2 flags with the CMv3 flags which were missing from the release version.
Fixed missing Hobart texture.
Fixed missing French LT's textures.
Fixed missing matchlock musket texture.
Replaced the CMv2 Arabella textures with the Arabella CMv3 textures which were missing from the release version.
Modified Spanish musketeer textures.
Modified Spanish officer 1 texture.
Replaced the Native American looking models in the Pearl divers village with Aztec citizen models.
Changes to the reaction_functions file.
Fixed a bug in the deck texture of the Pinnace of War.
Changed some of the English soldier voices.
Added some rare items to certain chests in LSC, Tenotchitlan and underwater.
Gave English, French, Spanish and Dutch boarding crews some sailors in addition to soldiers.
Fixed an error in the "Breaking Rock" mission in which the governor said Havanna instead of Santiago.
Small calibur guns have different sound effects from larger caliber guns.
Increased starting money for Davy Jones and all professions.
Pitt starts with a Colonial Schooner.
Alexander starts with a gun boat.
Ships cargoholds have been lowered to make the trade ships more appealing and to make it harder to make money from a none trade ships.
Food rations have been lowered so that you don't end up buying all the stock up in each town just to be able to sail around the carabbean for a few day's without having to stop for suplies.
Slaves weights have been increased because at the moment if your ship has 1000 units of cargo space remaining after been restocked you can carry 1000 slaves, that is very unrealistic and this is still been tested to make sure its not too unrealistic.
Ship rates has been changed to help spread the amount of ships in each class out more and give class 2 some ships, that way rather than add more ships to class 2 and 3 we can focus on the ships we do have in the game.
 
wow,reading that really makes me want to play coas again,maybe by the end of next month i'll be able to,hopefully,good work guys :woot
 
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