Guys:
I had an idea. Everybody is trying to get a mod that will add buildings, but there are graphic issues. Let's go a different direction.
Forts on the game are a destroyable entity in the 3d sailing screen, like a ship. It should be a simple command to add one to a beach, just like "make ship appear." Therefore, building a fort should be an easy mod.
The forts already have interaction possibilities - i.e. "anchor at..." They already have interior graphics. They are already set to accept commanders with skills and experience, like a ship. Once you have a fort where you can land, it would place you in the courtyard, along with the officer you placed in charge of it. Modules could be added as simple dialogue - build a (x) at the fort. At least in the first version, you would not need to actually SEE your wheat farms or munitions facilities. Stores (who, since you own them, would sell to you "at cost" - buy and sell the same price), shipyards, and such could be added by copying stores from other places. Random people - officers looking for work, diplomats, whatever - could show up from time to time. A simple script will create the illusion of economic management (Value of goods produced - cost of troops and maintenence), using the same basic script as the town population. (Which was an earlier mod, so I know that code exists.)
So, you see where I am going with this. The fort does not need foot access from the rest of the island. Colony ownership and management can be built without adding anything to existing land graphics. Empty beaches to build on would be unnecessary - the fort would create its own area to "sail to", it's own beach. You could build as many of these things as you needed.
To get really complex, eventually ships could be added to your empire. They could be assigned to various forts. Then they could trade between your forts, or with other colonies.
This makes buildings possible, without the graphics issues of forts you can walk through. They could (and likely would) be attacked from the sea, by anyone hostile to your personal flag. Someone could take it, or burn it down.
And so you have your own town. If you want to tour the houses and farms, we can add them later. If they don't have to be connected to the rest of the island, we can stack as many of them as we want around the fort - the same way doors to the crew quarters were added to ships.
Thoughts?
Ron
I had an idea. Everybody is trying to get a mod that will add buildings, but there are graphic issues. Let's go a different direction.
Forts on the game are a destroyable entity in the 3d sailing screen, like a ship. It should be a simple command to add one to a beach, just like "make ship appear." Therefore, building a fort should be an easy mod.
The forts already have interaction possibilities - i.e. "anchor at..." They already have interior graphics. They are already set to accept commanders with skills and experience, like a ship. Once you have a fort where you can land, it would place you in the courtyard, along with the officer you placed in charge of it. Modules could be added as simple dialogue - build a (x) at the fort. At least in the first version, you would not need to actually SEE your wheat farms or munitions facilities. Stores (who, since you own them, would sell to you "at cost" - buy and sell the same price), shipyards, and such could be added by copying stores from other places. Random people - officers looking for work, diplomats, whatever - could show up from time to time. A simple script will create the illusion of economic management (Value of goods produced - cost of troops and maintenence), using the same basic script as the town population. (Which was an earlier mod, so I know that code exists.)
So, you see where I am going with this. The fort does not need foot access from the rest of the island. Colony ownership and management can be built without adding anything to existing land graphics. Empty beaches to build on would be unnecessary - the fort would create its own area to "sail to", it's own beach. You could build as many of these things as you needed.
To get really complex, eventually ships could be added to your empire. They could be assigned to various forts. Then they could trade between your forts, or with other colonies.
This makes buildings possible, without the graphics issues of forts you can walk through. They could (and likely would) be attacked from the sea, by anyone hostile to your personal flag. Someone could take it, or burn it down.
And so you have your own town. If you want to tour the houses and farms, we can add them later. If they don't have to be connected to the rest of the island, we can stack as many of them as we want around the fort - the same way doors to the crew quarters were added to ships.
Thoughts?
Ron