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New game featuring realistic age of sail naval combat

I haven't visited here much, but I thought this forum might be interested in a new game in development that promises to finally get age of sail naval combat done right.

Creative Assembly, the developers of all the total war games---Shogun, Medieval, Rome, and Medieval II--plus as many expansions just announced their next game "Empires: Total War". It will cover global warfare in the 17th, 18th, and early 19th century and in addition to land battles will include a full fledged age of sail naval warfare simulation engine. I saw a release date of 2008, but that may be pushing it from what they say is going to be in the game. The game is going to include Napoleonic warfare, colonial expansion, and of course empire building.

Here is a link with few of what they are saying are in-game screenies. There are some inconsistancies in the shots, such questionable wind direction, but still even they are early staged shots, they sure do look damn promising.

Check it out if you are interested:

<a href="http://www.totalwar.com/index.html?page=/us/communityandforums/empire.html&nav=/us/6/8/" target="_blank">http://www.totalwar.com/index.html?page=/u...mp;nav=/us/6/8/</a>

Cheers
 
Always interested in something like that. Those screen shots are great. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> Will be keeping an eye on this one.
 
A Total War game featuring the Napoleonic Era? That's great! I once tried Rome: Total War, which was pretty darn amazing. I never did play it much, but it looked wonderful. The battles looked like the ones seen on television. Actually: The Rome: Total War engine was used in a television show at one point. This should be good. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
YES! just read that CA are doing a Napoleonic era Empire version of their outstanding TW series !!! I have played 'all' TW releases, and can say that they are the best in the business, there have been a few 'bugs' that have been real blunders, but were eventually ironed out in most of the TW games. Playing Medieval 2 at the moment, awaiting 'kingdoms' to be released too, cant wait for CA to get their hands on the Napoleonic era ... HUZZAAA.
 
cool news... people who are doing the TW games knows their job <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> ( and doing the stuff I was waiting for long time - a colonial wars with naval simulations )
 
Interesting....very ineresting...possibly better graphics than POTBS. Even though it is a total war thing, it is still pretty damn cool. They will never run out of ideas for Total War things.

<a href="http://www.sega.com/games/game_temp.php?game=empire&lid=gp_empire&lpos=nav_pldwnlst" target="_blank">http://www.sega.com/games/game_temp.php?ga...os=nav_pldwnlst</a>
 
i know. it does look awesome. ship's are actually correct for a change. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
<!--quoteo(post=238436:date=Feb 15 2008, 10:28 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Feb 15 2008, 10:28 AM) <a href="index.php?act=findpost&pid=238436"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Interesting....very ineresting...possibly better graphics than POTBS. Even though it is a total war thing, it is still pretty damn cool. They will never run out of ideas for Total War things.

<a href="http://www.sega.com/games/game_temp.php?game=empire&lid=gp_empire&lpos=nav_pldwnlst" target="_blank">http://www.sega.com/games/game_temp.php?ga...os=nav_pldwnlst</a><!--QuoteEnd--></div><!--QuoteEEnd-->
November, 2008!!!! Damn! <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
i've mainly been clowning around with RTW instead of seriously doing combat. i have learned several things:

war dogs upgraded to the max are NOT GOOD against rooky war elephants.

units running away will always go flying through the air when trmapled on by an elephant. especially hilarious when a few of them are in a huge group of enemies. on a bridge. with them running away. in other words, "it's raining men. get yourself a bloody steel umbrella"

481 spartan hoplites CAN fight 21700 numidian desert infantry. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> that was rediculous.
 
Arghhhhh, Morgan, don´t play vanilla RTW, get yourself the Europa Barbarorum or Rome : Total Realism mods, both are much more fun and balanced.
 
i don't have it, a friend of mine has. he has the expansions too. problem is, the awesome mods only work on a certain version of RTW, and that's not the one he has. i must say though that my great experience in 'praetorians' helps a LOT. praetorians stresses far much on good tactics, and i tend to use it in RTW. usually makes the jaws drop on youtube. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=238693:date=Feb 16 2008, 06:13 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Feb 16 2008, 06:13 PM) <a href="index.php?act=findpost&pid=238693"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->praetorians stresses far much on good tactics, and i tend to use it in RTW. usually makes the jaws drop on youtube. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

LOL. I've tried the demo of praetorians ..did not really catched me feelings though. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I'm picky in playing games ..sometimes tad bit too picky. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
praetorians is tricky for new players. it requires a whole new way of playing an RTS. the first mission, which is in the demo, is genuine guirilla-sneak-attack-styled. it requires a lot of patience, logistics, and careful scouting. but that battle at the end is so damned cool! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

my all-time favorite mission of the game would be the third. your objective:

"to arms, tribune! and with haste! our scouts report that numerous enemies, the belgian tribe of the Nervii, prepare to cross the river and fall upon us. prepare the defence, or we will not survive. the allied gallic cavalry, under command of the aduii chieftan dumnorix, has their encampment just outside your gates. you can use them to slow the enemie's advance. for the senate and the roman people!"

you are expected to defend a roman pallisade fort against an army at least three times your size. they are equipped with seige towers, catapults, ballistas, battering rams, and a great many ladders. enemies are swarming round these contraptions, noblemen, bowmen, pikemen, warriors, and mounted bowmen, and two towns to back them up. you have: 4 units of auxiliary archers (maybe 6), 2 units of pikemen, 3 units of noblemen, 2 units of auxiliary infantry, 4 units of legionaries, 1 mounted centurion hero, 1 mounted barbarian hero, 1 fortification barracks. reinforcements will arrive in exactly 20 minutes. may not look like much, but there's one heck of an army coming for you, and you'd better be prepared. there are but two words needed to describe the mayhem that will follow: Helm's Deep. the grounds before the gates will be completely white with all the bones that lie there. i've actually finished this mission on hard difficulty, which adds an evil twist: on normal and easy, you win when the reinforcements arrive. on hard, you'll have to destroy the two villages as well. the first time, i succeeded, but the second time the reinforcements got pounded into mush because the final attack wave was a little late in leaving camp. now, i may not be an expert on this area, but that would be a typical case of 'oh, crap'. this will always remain my favorite mission, and is the only one i've ever finished on hard difficulty. you see, on easy, about one third of the army doesn't even attack. they're just mobs. on hard, the wave before the final one consist of a near unovercomable amount of seige engines, an army literally designed to either take your walls or bash the gates in. if they succeed in doing the latter, but you still survive, you're screwed anyway. this is because the final attack doesn't contain any seige equipment, but it's a massive charge for your gates, and if they bashed them in, those guys will smash you in seconds. the only way to survive that is to remain calm, and prepare well. to make matters worse, there's three little areas of woodland before your walls, in which the enemy tends to hide bowmen, so you can't see them, but they DO attack your soldiers manning the walls. i always build at least 4 catapults myself behind the walls. they are a godsend against those seige towers and other nasty seiging stuff, along with your precious gallic cavalry.
 
Now that was quite a story. <img src="http://forum.piratesahoy.net//style_emoticons/default/smile2.gif" border="0" class="linked-image" />
 
and i didn't even write an actual story. that was just the discription of the scenario. the 'objective' bit is in fact the narrative of the scenario. at least, more or less. i've defended that damn fort so many times i know the narrative by heart.

hey, my smiley is working again! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

<img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />) <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />) <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />) <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />) <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />)

no...wait... no it's not. why is it working in your post? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Just make a .txt file and copy this link into that .txt file - <i>http://forum.piratesahoy.net//style_emoticons/default/smile2.gif</i> and then you can add this link every time you want into your post ..just make sure you put that link into IMG code. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
naah, too much effort. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> (NEARLY wanted to use the smiley there. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> )

there's another level that's kinda fun. the title should give you a clue.

"when all hell breaks loose"

yep. in the full definition of the word. you are being assaulted from all sides by massive hords of parthian soldiers, cavalry, and whatnot. (note: parthian cavalry is an egyptian unique unit. they can fire in any direction while running. the can massacre a whole army on their own, when used right.) and there's no fort. in fact, the designers thought they'd make it even worse for you with presenting you with a huge lack of cavalry. the whole mission is running away from certain death. and realising that with this game a wrong turn can lead to more certain death unless you use extensive tactics, you realise that now would be a good time to panic.

actually, i just slaughtered all those egyptian bastards, took over a village, burnt my starting village as it got inevitably conquered by the enemy, defending my newly aquired settlement from more attacks at the same time, and fled to the next to join up with marcus crassus and his reinforcements, which where also having one hell of time preventing their heads from being lopped off in their own settlement. no sooner that i had left for their camp, the town that i had taken over got swamped by units. now, the good side was that i now had praetorian guard units. these dudes are TANKS. and then there's to consider that egyptians ignore defence and just charge at you with unoverseeable hordes. praetorian guard units ARE defence. well, gotta dash, off to the boats to get the friggin' hell out of here! bloody army is still on my tail, ex-encampment wiped off the map.

right. THAT. IS. IT.

that was without doubt the most hilariously looking battle i had ever seen. not in a funny way, but more because i relish in utter chaos. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />: those egyptian dudes lasted 5 seconds. woah. no idea why those parthian guys didn't show up though. must be hiding in the bushes. this wasn't the end of the scenario, but let's just say that i finished the final objective after i had just burned everything that COULD burn. it was fun.
 
Everything was burnt? <img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid=":8q" border="0" alt="8q.gif" />
 
um... yeah. i got pissed. so first i killed all hostile or possible hostile things, and burnt all enemy villages. along with the seige machines. and the grass. (actually had some guys quaking with fear hiding in it. ouch)
 
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