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New Horizons Remastered v0.1.1.21 Released

Discussion in 'PiratesAhoy! News' started by Armada, Sep 12, 2017.

  • by Armada, Sep 12, 2017 at 6:52 PM
  • Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    [​IMG]

    A new version of New Horizons Remastered has just been released on Itch.io, bringing a few new features, improvements and fixes that add a bit of polish to the experience. Read on for the highlights!

    Dynamic Sky and Weather
    We've added the Tenkoku Dynamic Sky asset to the game, which produces spectacular skies and weather effects on the fly. It features a full day/night transition, which we've set to an accelerated rate for this build so you can experience the full cycle in a short time. A longer cycle will be introduced in the next release.

    [​IMG]

    As night falls, you will now see lanterns light up on land and on the ships.

    [​IMG]

    You'll also notice a few visual enhancements to the town scene, added by @RobinPC. The trees sway gently in the wind, and look far more natural than the original trees. Similar enhancements will be added to other scenes in future.

    [​IMG]

    HMS Indefatigable
    Players of the latest release of the PotC: New Horizons mod may already be familiar with this new ship. Recently built from scratch by @Martes, the Indefatigable is the new player ship, and a very deadly one at that. She's a razée frigate featuring 44 24-pounder broadside guns and four 12-pounder chase guns. She is the first custom ship to be released simultaneously for both the NH mod and NHR, and hopefully not the last!

    [​IMG]

    As a bonus, an original music track by @Tempesta has been added to the ship deck scene (which is also from the Indefatigable) for you to enjoy before you set sail.

    [​IMG]

    Dialogue System
    This build also features the Dialogue System for Unity asset, which now lets us implement conversations similarly to the NH mod. Rhys Bloom has been added to this release to showcase the basic features of this system, including the first part of his quest dialogue for you to try out. The quest itself has not been implemented yet, but it's on the cards for a future update.

    You'll see Rhys' face animate in some circumstances, which was made possible by replacing his normal head with the animated head model from PotC. This can be animated independently of the rest of the body, opening up plenty of opportunities for cutscenes and quest dialogue.

    [​IMG]

    Changelog Menu
    Although not the most exciting feature, you can now view a changelog directly from the Main Menu screen to see the complete list of changes in this build. Check back in future builds to keep up with the latest features and bug fixes.

    [​IMG]

    As always, we'd love to know what you think about the latest build. Please report any bugs on our Issue tracker as usual. Have fun! :dance
     
    Last edited: Sep 12, 2017
  • Categories: Uncategorized

Comments

Discussion in 'PiratesAhoy! News' started by Armada, Sep 12, 2017.

  1. Armada
  2. Captain Armstrong
    Looking fantastic! Can't wait to give it a go:keith
  3. pirateking
    Hello Guys. I have some Question:
    Can tell me details off the seemap, I mean
    Did we have the same Seamap and islands from POTC in the game or did you plan to make the seamap like it is in AOP2 with more Island and shore and beaches?
  4. Pieter Boelen
    At the moment, there is very simply no worldmap yet. Just one island to start with. ;)
  5. Dakota Lambert
    Any update on Linux support? I now have more test machine's available.
  6. Armada
    Good question. I'll compile a Linux build shortly and let you know when it's live on Itch.

    What sort of hardware do you have, out of interest?
  7. Dakota Lambert
    Laptop: i7-7500U + Dedicated Radeon RX 540 Graphics - Fedora 27
    Desktop: AMD Ryzen Threadripper 1950X, RX Vega Frontier Edition/RX 550 (KVM GPU passthrough setup) - Likely Fedora 27 or Arch - haven't finished.
  8. Armada
    The Linux build is now live on the Itch page. Please let us know how it runs in the performance testing thread: Need Help - Performance Testing

    General Disclaimer
    We do not test Linux builds internally, so we can't guarantee that they work properly.
    Some Linux-specific issues may be out of our hands if they are related to third-party assets or Unity itself, so please be patient if fixes are not immediately available.
  9. Dakota Lambert
    Thank you! Testing now. I notice that it's 32bit only for now, is that due to unity or? I know there are a few other Unity linux games that have "Experimental" 64 bit Linux support (Ballistic Overkill being one).
  10. Armada
    Ah, I didn't change the platform setting. There are x64 and "universal (x86 and x64)" options for Linux as well. We'll see how this build runs first.
  11. Dakota Lambert
    On my laptop the game launches, menus work, seems playable at max details. My system reports that the game hangs at launch but the "wait" button allows the game to start normally. I'll need to play around a bit more for more concrete results/answers. Also need to tweak my inputs as the mouse seems a bit wonky. Thank you very much for this build! I'll continue to test it in the meantime. I would love a 64 bit build whenever it's possible! Thanks again.
    Armada likes this.

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