• New Horizons on Maelstrom
    Maelstrom New Horizons


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New Islands

Hey Skull, this sounds really great, can't wait to play around with this when I can find some time! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> Excellent work!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Hope ye can find some time Cat,I'd be like'n some help wid it if possible,not able tew spend much time on it lately,biggest problem is in de 8 part download their no code files <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> all I got was Resource files.Need Island XYZ coordinates fer Global. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
What I really need to do is see if I can make some sense out of the Morgan pack. Do you have a somewhat translated version? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

It's too bad the guys who were working on translating this for everyone have disappeared. I'm going to try to get in touch with some of the principals who have been working on this, to see if perhaps we can get the files we need to continue if they cannot. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />

Also - I understand that the code was not included as it was not necessary - apparently we shared with them and they shared with us, so OUR code should correspond... (I hope!) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Hi Cat, nope,no translated version,all I'd be doin' is copy Island models an textures tew POTC,checked all 8 parts O' download an could not find code files anywhere,just resource models,texture files,I musta missed someth'n <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Nobody's had hide nor hair of Vassal for a goodly time, that's all I know.

Skull, you should be able to just grab {AM install path}ResourceTexturesWorldMapSeasea.tga.tx
and place in
POTCResourceTexturesWorldMapSeasea.tga.tx
 
Aye Thanks Nathan,already done,where be the code files,I open files for all 8 parts of download and no code files ,Don't I need to add X,Y,Z coordinates for new islands in global so you can see islands when ye switch from world map or am I off base.I don't want to download the whole package to POTC just add new Islands,towns,forts <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Yikes,didn't know that,thanks Nathan <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--`QuoteBegin-skull`+--><div class='quotetop'>QUOTE(skull)</div><div class='quotemain'><!--QuoteEBegin-->Aye Thanks Nathan,already done,where be the code files,I open files for all 8 parts of download and no code files ,Don't I need to add X,Y,Z coordinates for new islands in global so you can see islands when ye switch from world map or am I off base.I don't want to download the whole package to POTC just add new Islands,towns,forts <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />[/quote]

I am not sure if this is what you need, but coords for islands, ports, landingbeaches etc. are in worldmapworldmap_init.c

HTH
 
Aye CCC,but coordinates for Morgan Pack Islands would be locked in DLL as Nathan says <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I heard back from Alan_Smithee, he's at college in Quebec, and busy as heck... Has not got his TRANSLATED (mostly) Morgan Pack mod files with him but sent what he had to Sailor Al... Alan I believe said he has extensive knowledge of Russian, and was able to translate a lot of the Morgan Pack with the exception of a couple of files that got lost...

So hopefully we will hear from Sailor Al regarding this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> - I know he's probably pretty busy right now with the PMT, but he should be assured that he doesn't have to do anything TO the translated Morgan Pack mod except pass us the files Alan_Smithee passed along to him, and we will take care of the rest...

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> Won't that be nice to have??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
Aye Cat that be good news indeed,thank ye fer the update <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--`QuoteBegin-skull`+--><div class='quotetop'>QUOTE(skull)</div><div class='quotemain'><!--QuoteEBegin-->Aye CCC,but coordinates for Morgan Pack Islands would be locked in DLL as Nathan says <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />[/quote]
Ummm, I see... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> Secretive bunch, those Russian modders <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> .
But the new islands are superimposed on the original map, right? So the coordinate system is the same?

I have recently worked a little bit with the map, and i "decoded" the coordinate system in a very oldfashioned way: by noting the coords of towns and beaches on a printout of the map and interpolating the coordgrid with pencil and ruler

That way it looks like the `x-axis` runs roughly from south to north (bearing 10 deg) and the `z-axis` `west-east` (100 deg). The `y-coord` seems to be the height, so it's always between 0 and 30. The center of the grid is between Oxbay and Falaise.

Another way to determine coords is to insert "markericons" that mark the scale of the grid into worldmap_init.c, like this:


//Name ccc markericon
worldMap.islands.FaleDeFler.locations.city2.name = "FShore 2";
//Geometry parameters
worldMap.islands.FaleDeFler.locations.city2.move = "false";
worldMap.islands.FaleDeFler.locations.city2.position.x = 0.0;
worldMap.islands.FaleDeFler.locations.city2.position.y = 2.905003;
worldMap.islands.FaleDeFler.locations.city2.position.z = 0.0;
worldMap.islands.FaleDeFler.locations.city2.position.ay = 0.0;
worldMap.islands.FaleDeFler.locations.city2.modelName = "leaf";
worldMap.islands.FaleDeFler.locations.city2.visible = "true";
worldMap.islands.FaleDeFler.locations.city2.move = "true";
//Label
worldMap.islands.FaleDeFler.locations.city2.label.text = "Coord x 0 z 0";
worldMap.islands.FaleDeFler.locations.city2.label.icon = -1;
worldMap.islands.FaleDeFler.locations.city2.label.visible = "true";
//

//Name ccc markericon
worldMap.islands.FaleDeFler.locations.city3.name = "FShore 3";
//Geometry parameters
worldMap.islands.FaleDeFler.locations.city3.move = "false";
worldMap.islands.FaleDeFler.locations.city3.position.x = 100.0;
worldMap.islands.FaleDeFler.locations.city3.position.y = 2.905003;
worldMap.islands.FaleDeFler.locations.city3.position.z = 0.0;
worldMap.islands.FaleDeFler.locations.city3.position.ay = 0.0;
worldMap.islands.FaleDeFler.locations.city3.modelName = "leaf";
worldMap.islands.FaleDeFler.locations.city3.visible = "true";
worldMap.islands.FaleDeFler.locations.city3.move = "true";
//Label
worldMap.islands.FaleDeFler.locations.city3.label.text = "Coord x 100 z 0";
worldMap.islands.FaleDeFler.locations.city3.label.icon = -1;
worldMap.islands.FaleDeFler.locations.city3.label.visible = "true";

These will show up as little islets (after starting new game), and by adding a bunch of these and shuffling them around you can determine any position on the map. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
Kool,CCC.Thank ye much mate,'at b abig help <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
WOah <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> this is awesome!!!!!!!!..........cant wait till the mod is finsihed!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Hi Vassal,I stopped play'n around with it when ye mates said ye were gonna translate de A&M addon inte English and I believe its still onging by some other members <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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