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Discussion new location

Discussion in 'City of Abandoned Ships Mods' started by Myth, Apr 18, 2017 at 12:52 PM.

  1. Myth

    Myth Sailor

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    Hello from Russia! Found resources from the modification that had only one almost non-working version (many errors in the scripts), but there are a few new very good locations. I did not see such locations before. I decided to put them on a foreign forum. Maybe they will help you. Initially, these locations were planned POTC, but if someone else will transfer the locations in COAS - please submit new files of light. Perhaps there is a problem with a large residence - programs for viewing models do not open it. In the code it, too, no.

    Also I will be grateful if someone will help to correct the models of the two blades, they strangely shine in COAS.

    Code and loc model - Google Drive

    Thank you so much.
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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  3. Myth

    Myth Sailor

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    I am very like residence and tavern № 2.
     
  4. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    The taverns and the warehouse are already in New Horizons.
    The warehouse office is very much the same as POTC residence1.
    The residence I couldn't see for some reason in GM-viewer.
    About the alchemy:
    I have spent so much time to create one myself so I don't need another right now. But the location looks alright.

    I show my alchemy here:
     

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  5. Myth

    Myth Sailor

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    no col file for COAS?
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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  7. Myth

    Myth Sailor

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  8. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    I've used that PotC method; took only a few minutes per location.
    Of course I used the Console to make time pass and reload the location AND PotC only needs 4 COL files while CoAS needs more.
    But this is the only method I know that works. :shrug
     
  9. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    I make them in the TOOL that works too.
     
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  10. Myth

    Myth Sailor

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    Can you give FAQ how to do it?
     
  11. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    open the TOOL
    Open GM/choose the locationfile that needs COL-files
    scene/edit scene

    1 Light/make.COL file/with fixed color
    2 instead of the * type in DAY1/save
    3 click: "define fixed colors"
    4 change "the lower left value" to 40 I have it only in swedish but guess it's brightness
    5 click "add fixed colors" (lowest bar to the right)
    6 click the new small colored square that showed up on the left side/OK

    repeat 1 - 6 but use
    EVENING3 value 42
    MORNING1 value 23
    NIGHT1 value 17

    These values are for AOP/COAS locations imported to POTC.
    If it doesn't look good ingame change the values. Low numbers means dark.

    But in COAS there are so many COL-files. Only day are 8.
     
  12. Myth

    Myth Sailor

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    open main location file?

    locations[n].models.always.town = "Antigua";

    or all?
     
  13. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Open the .gm-file for the location which needs COL-files. In the resource folder.
     
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  14. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    That is to do with the alpha channel. Weapons seem to use this differently from other items. Where the alpha channel is black (which would usually mask off the area to make it transparent), the texture is used as it appears. Where the alpha channel is white (which would usually make the area visible), the texture is ignored and the bright metallic texture is used instead.

    So a texture file which either has no alpha channel or has it all white, as these ones do, will produce a weapon that is entirely shiny metal.

    I've added alpha masks to those areas of the files which provide the textures for the grips. Try these.

    I don't know whether COAS characters and weapons are a different scale to those in PoTC, but when I tried to use these weapons in PoTC, they looked a bit large. "blade_01" looks like some sort of dagger but appears the size of a sword. "blade_02" is huge!
    blade_01.jpg blade_02.jpg
     

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  15. Myth

    Myth Sailor

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    Thank you for your work. In the evening I'll see them in the game.
     
  16. Myth

    Myth Sailor

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    There was a minute to check the blades - no problem. Thank you. If anyone suddenly transfers the locations - I will be grateful for the light files.
     
  17. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Have you any stats for the blades?
     
  18. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Anyone here to transfer from PotC to CoAS? You can always hope; but don't count on it.... We usually do things the other way around. :unsure
     
  19. Myth

    Myth Sailor

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    what?

    I know it ....
     
  20. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Do you have the damage values, blocking chance, piercing chance, price and rarity for those blades? Models alone aren't much use - if they're going to be used in a game then we need to know how much they'll cost to buy or sell, and how effective they'll be in battle.
     

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