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    Maelstrom New Horizons


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New model texture

<b>zozogh</b>,
I think I found what the problem is with VRML exports from Milkshape:
Milkshape writes the texture name with a path, whereas the gm files only have the filename without a path. I'll fix the tool in the next release so it only copies the name and leaves the path out. In the meantime you can correct it by hand: open the wrl file in wordpad or any text editor and find the lines
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->textureImage texture{

url "./cow.tga"

}<!--c2--></div><!--ec2-->
and change the second to
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->url "cow.tga"<!--c2--></div><!--ec2-->
Then convert to gm with the tool and you should be ok.

BTW: When you import VRML with the tool check the <i>ship/item/location </i> checkbox or you get character locators. And use the <i>Drop and center </i> command in the <i>Charac ters</i> menu before you save to gm, so the cow's feet will be set upon the ground.

You can do it with the spotted version you showed above, but if you want a more conventional looking cow, you should use the <i>Tools / Tile texture mapper </i> menu in Milkshape, change the Mapping type to <i>cubic </i>and set the <i>X repeat</i> value to 2 (leave the rest at 1).

If you PM me an email adress I send you my textured version, but you might as well do it yourself.

More difficult it is if you want to texture the horns and the udder differently: for that you'd have to learn some real modeling, cut those parts out as submeshes (I think Milkshape calls them "Groups") and texture them separately. I'm afraid I won't be much help with that, because I'm myself not actually a modeler.

When you have the cow ingame let's see another screenshot!
 
What're your plans for your cow? I'm thinking of adding farm/estate/ranch locations to some unused portions of islands... heck, might be a `mini-quest` where, as you're just starting out and are desperate to earn money, you could be a `ranch-hand` for a while. And then run off with the farmer's daughter...
 
That a big cow!
<img src="http://potczone.neuf.fr/images/bigcow.jpg" border="0" class="linked-image" />
I will try to rescale it and texture it corretly with your advice Inez

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What're your plans for your cow?<!--QuoteEnd--></div><!--QuoteEEnd-->
I want to milk the cow and resell the milk at a merchant. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
A good way to get money! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
 
It's in the game! You're almost there <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
Are you going to make it like in your screenshot on the page before, that the player can milk the cow ? You could not only resell the milk to a merchant, maybe it could also have some healing effect like a potion <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
"Fresh Milk! Get it on the Victory from Malcolm Hatcher! Mind the kegs of gunpowder and don't fall in the gaps of the wooden boards!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
hee hee, sweet. The Trojan Cow. The perfect way to sneak into `French-occupied` Oxbay and recapture it.

"Ooh la la, what eez zees? A gigantical cow, mon amie? Zut alours! Eet eez a geeft!"
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->"Ooh la la, what eez zees? A gigantical cow, mon amie? Zut alours! Eet eez a geeft!"<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

"Let's take it to the commander!" 5 minutes later: "Aaaaaargh!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

...and then de French catapult back bunny rabbits! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Or flaming chickens.

Oh man, you know that scene in the 1980s Val Kilmer spy spoof "Top Secret," where they sneak around dressed as a cow? hee hee hee...
 
Mmmmmmm, cheeeeeeese! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
There is a place in Greendford that would make a perfect home for the cow. Its near the shipyard. It has two troths (sp?) some grass too.
 
I have finiched the cow model and his texture
<img src="http://potczone.neuf.fr/images/finalcow.jpg" border="0" class="linked-image" />
But I have another problem, when I am close to the cow I enter in it !
I am not blocked by the cow but I am only blocked by the midle of the cow.
To put the cow in the game I have remplaced the model of a man character by the model of the cow. I think the block zone around a man is too litlle for the cow but I don't know how to incrase it.
My model hasn't got shadow, that 's normal?
 
Tell us when are you goin to make it downloadable <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
Hey, you did it! That's great. You even managed to use a different texture for the mouth.
Would be nice if you could write a tutorial, because many people here want to learn this.

And yes, will you make it available for download ?
Or will you make a mod with it ?

I want to have this cow in my game! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
If you want the cow I put it on the ftp but no mod with it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
Maybe one day
 
Yes, please <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Great work! What's it do for animation, since you replaced one of the character models? I'd thought it would be a static model.
 
If you replace a model without a skeleton for a character, it will just wobble up and down a little (like you saw with the cycle animation button in the tool).
 
Hi Inez Dias can you pls texture my musket? its in .gm format now but no textures.... i need your email add inorder for me to send it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
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