• New Horizons on Maelstrom
    Maelstrom New Horizons


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New Textures successful!!!

craiggbrown

Corsair
Storm Modder
<img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> All I did is merge thees 3 folders,

animation
MODELS
Textures

in with the "RESOURCE" file in the install directory using the Generic Mod Enabler. They are from the "CoAS_1.2.3_HE" mod for the Russian game.

So far I have only Got the textures, models and the animations to work and they look beautiful! Still working on getting the rest of the data to work.

Try it it is sick!
 
Any screenshots?! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=333818:date=Jun 28 2009, 02:55 PM:name=Craiggo)--><div class='quotetop'>QUOTE (Craiggo @ Jun 28 2009, 02:55 PM) <a href="index.php?act=findpost&pid=333818"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> All I did is merge thees 3 folders,

animation
MODELS
Textures

in with the "RESOURCE" file in the install directory using the Generic Mod Enabler. They are from the "CoAS_1.2.3_HE" mod for the Russian game.

So far I have only Got the textures, models and the animations to work and they look beautiful! Still working on getting the rest of the data to work.

Try it it is sick!<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly right....at first I used the generic mod manager to copy all the RESOURCE...but then I had a lot of Russian text. Went through and deleted the interface stuff and tried it again. Would say it is a significant graphics upgrade. Slick.
 
It would be great if you could upload your version as a mod so everyone doesn't have to manually delete stuff and package it up!
 
Well I think I have it installed. I installed so many russian mods now, that the game does'nt work anymore and I have to reinstall.
Perhaps I should have used that mod-manager <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Did anybody notice the rather nasty sex.mp3's from the brothel? That be some hard candy mateys! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
Sorry mates! It took me a while to get the screenshots scaled down to post hear. Man, they don't let you post many pics do they!

How can I "upload my version as a mod" in a file format so all you have to do is import it to the Generic Mod Enabler?
 
I'm not that fond of Peter Blood's reskin to be honest. If anything, I think the new skin they made (third picture) could have been used model and all for Peter Blood. I think the Peter Blood model (and Jeremy Pitt to a greater degree) have strange, cartoony proportions compared to the other models. In fact, comparing the new models and some of the reused models from AoP you can see some considerable differences in anatomy (and increased poly counts). It's weird looking at so many of the world npcs who look really simplistic and somewhat square and the newer characters so much better detailed.

As far as making it a mod I think it's just a matter of placing everything inside a unique folder but with the same structure the actual game uses (like you'd have a MyMod\Program folder and MyMod\RESOURCES) and those would contain the files. All the General Mod does is copy these files into the main game folders when enabled and then removes them when disabled. Once you have the main mod folder you'd place it in the MODS directory that JSGME uses and then add it and start the game.
 
I got parts of the hardcore mod working quite easily by copying the RESOURCES and modules folders into a 'Russian_CoAS' folder inside of the MODS folder for the Generic Mod Enabler and just renaming the modules and ini folders so they don't install. This way you get all the textures and enhancements (like extra trees so the islands don't look so bare) but none of the russian text or strange rule changes <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />. Now my falchion actually looks like a decent weapon instead of a silly flat piece of metal, though I strongly suspect the original design was more realistic for the times <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />.
 
<!--quoteo(post=334215:date=Jun 30 2009, 09:55 AM:name=Nathaniel 'Gallows' Cord)--><div class='quotetop'>QUOTE (Nathaniel 'Gallows' Cord @ Jun 30 2009, 09:55 AM) <a href="index.php?act=findpost&pid=334215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not that fond of Peter Blood's reskin to be honest. If anything, I think the new skin they made (third picture) could have been used model and all for Peter Blood. I think the Peter Blood model (and Jeremy Pitt to a greater degree) have strange, cartoony proportions compared to the other models. In fact, comparing the new models and some of the reused models from AoP you can see some considerable differences in anatomy (and increased poly counts). It's weird looking at so many of the world npcs who look really simplistic and somewhat square and the newer characters so much better detailed.

As far as making it a mod I think it's just a matter of placing everything inside a unique folder but with the same structure the actual game uses (like you'd have a MyMod\Program folder and MyMod\RESOURCES) and those would contain the files. All the General Mod does is copy these files into the main game folders when enabled and then removes them when disabled. Once you have the main mod folder you'd place it in the MODS directory that JSGME uses and then add it and start the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

Ya, I agree with the model coment! But you can chang it in the charicter discription INI file.
And yes, what I did was create a my mode folder and use the mode maniger to apply the changes. When somthing works, I keep it. When the game has issues, i just disable the mod and revert to the previos file structure and setting! Works prety good for trial and error with regards to adding INI and DILL files ect... Making good progress thought!
 
Since you're trying to get the modules folder working, let us know what files in there to rename/delete to get the game to start <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />. I'm not sure how much of the ini you can include, though. I tried adding selective files from it and changed sections of the game Russian <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />.
 
<!--quoteo(post=334216:date=Jun 30 2009, 07:56 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Jun 30 2009, 07:56 PM) <a href="index.php?act=findpost&pid=334216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want CoaS! Damn you Playlogic, damn you Dutch retailers!<!--QuoteEnd--></div><!--QuoteEEnd-->

Care to be a <img src="style_emoticons/<#EMO_DIR#>/389_robber.gif" style="vertical-align:middle" emoid=":robber:" border="0" alt="389_robber.gif" /> *coughsoftwarecough* pirate? <img src="style_emoticons/<#EMO_DIR#>/ph34r.gif" style="vertical-align:middle" emoid=":ninja" border="0" alt="ph34r.gif" />
 
I tried. But I am really bad at such form of pirating. I saw the game in some online gamestores here in Holland. So I can buy it. I wonder if it is actually in a store.
 
Hey all. I just uploaded the latest files to the FTP server. The file is called "Test" and it is under the Craiggo folder. The Test file can be imported right in to the Mod manager and then applied. It is the latest work that I have done to get many of the mods, textures and files to work from the Russian HE Mod.


It makes the vanilla version look low quality in comparison. No offense Playlogic and Akella.

Enjoy!
 
<!--quoteo(post=334482:date=Jul 1 2009, 03:47 PM:name=Craiggo)--><div class='quotetop'>QUOTE (Craiggo @ Jul 1 2009, 03:47 PM) <a href="index.php?act=findpost&pid=334482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey all. I just uploaded the latest files to the FTP server. The file is called "Test" and it is under the Craiggo folder. The Test file can be imported right in to the Mod manager and then applied. It is the latest work that I have done to get many of the mods, textures and files to work from the Russian HE Mod.


It makes the vanilla version look low quality in comparison. No offense Playlogic and Akella.

Enjoy!<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks! I tried to make it work several times before with no luck. Only the interface portraits changed. Will be giving it a whirl later tonight <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
 
I've been noticing some rather inconvenient random crashes since I added the resource and texture folders of the hardcore mod to my game. Notably, it crashes after I open a chest or search a body, leading me to the conclusion that some of the new texture graphics aren't very stable.
 
that's odd I haven't had any problems except when I try to play a old game instead of starting a new game once I have changed something in the game files. Did you start a new game after you used the new files?
 
All the texture files work perfectly (been using them for awhile now), so no prob there. The only oddity I'd encountered with the program files is that while playing if I go to the save files it will only show the 2nd and 3rd line. I have to scroll to the top with the arrow button. That's it though.
Some of the ini files are exactly the same but are formatted differently which makes them change to a massive wall o text if you try to mod them and save. It seems all the program files share the same odd formatting. I used winmerge on all my program files since I've made a lot of changes and had to set it to ignore empty space differences since they were loaded with it.
 
I've been using those files for some time now.

I'm wondering which changes work without starting a new game? At least my Blood character appearence didn't change when I copyed those files.
 
I think the textures, models and maybe interface work without starting a new game. I know if you change ships or characters it will give you all kinds of problems or just not show up at all.
 
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