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Nigel Quest tweak

Petros

Captain of "La Nao"
Storm Modder
<!--quoteo(post=175038:date=Dec 7 2006, 11:50 PM:name=skull)--><div class='quotetop'>QUOTE(skull @ Dec 7 2006, 11:50 PM) [snapback]175038[/snapback]</div><div class='quotemain'><!--quotec-->
[attachmentid=761]

Finished Quest. love that ending for saving his worthless hide so many times. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Only problem was Shaggy Garry's corvette in large cabin and dock battle with pirates.
Propose to change Nigel's rank, fighting perks so he survives and more of a challenge to defeat for treasure.Also change Oxbay cargo run to Redmond so as not to interfere with Free Oxbay Quest <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
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When you start in QC and skip the tutorial, you are then confronted by the Voysey/Nigel quest.
If Nigel is too strong, he can easily defeat a new player, but if he is weak, then we have the problem of keeping him alive at Douwesen dock. I tried this and it works in this situation.


Removed Nigel's BasicDefense and CriticalHit perks but gave him
ch.perks.freepoints = 3; so you can given Basic, Advanced Defense and Toughness once he joins your crew.

Reduced his ch.skill.Fencing from 5 to 2, but gave him
ch.skill.freeskill = 3; so you can assign those points to Fencing later as well.

This way Voysey can't beat Nigel yet Nigel is evenly matched to a starting player.

I'll check the changes from Oxbay to Redmond and also see how well Nigel does against the smugglers later this week.
 
Thanks a lot, Petros. If nobody has any objections, I'm adding these changes into the next Build update versions. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Right now I have him like this:

makeref(ch,Characters[n]); // Nigel Blythe.
ch.old.name = "Nigel";
ch.old.lastname = "Blythe";
ch.name = LanguageConvertString(tmpNameFileID,"Nigel");
ch.lastname = LanguageConvertString(tmpNameFileID,"Blythe");
ch.id = "Nigel Blythe";
ch.model = "will_3"; // PB: was "will_2"; changed into his evil brother skin
ch.sex = "man";
ch.loyality = 10;
ch.nation = PIRATE;
ch.alignment = "bad";
ch.location = "none"; // KK
ch.location.group = ""; // KK
ch.location.locator = ""; // KK
ch.homelocation = "QC_town";
ch.homelocation.group = "goto";
ch.homelocation.locator = "character4";
ch.homestate = "citizen";
ch.Dialog.Filename = "Nigel Blythe_dialog.c";
GiveItem2Character(ch, "blade4");
ch.equip.blade = "blade4";
ch.nodisarm = 1; // PB: Disable disarming
ch.rank = 4;
ch.reputation = "24";
TakeNItems(ch,"potion1", Rand(4)+1);
ch.experience = CalculateExperienceFromRank(4)+ (CalculateExperienceFromRank(4)/10 + rand(4000));
ch.skill.Leadership = "1";
ch.skill.Fencing = "2"; // Petros changed from 5
ch.skill.Sailing = "2";
ch.skill.Accuracy = "4";
ch.skill.Cannons = "0";
ch.skill.Grappling = "4";
ch.skill.Repair = "0";
ch.skill.Defence = "1";
ch.skill.Commerce = "0";
ch.skill.Sneak = "0";
ch.money = "0";
//ch.perks.list.BasicDefense = true; // Petros comment out so he is not too strong at first
//ch.perks.list.CriticalHit = true; // Petros ditto
ch.skill.freeskill = 3; // Petros added as points to increase ability later in game
ch.perks.freepoints = 3; // Petros ditto
ch.HPBonus = 50; // Petros to correct for game only giving 48
LAi_SetMerchantType(ch);
LAi_SetLoginTime(ch, 0.0, 24.0);
LAi_SetHP(ch, 80.0, 80.0);
LAi_NoRebirthEnable(ch);
ch.greeting = "Gr_Nigel Blythe";
n = n + 1;
 
This is the complete package.

1. I changed Nigels stats in "Officers.c" file

2. I added/changed this line in "Quest_text.txt" file so player would notice the need to apply Nigel's extra points:

"I think that such a headstrong fellow might complement my crew well. I made him my officer but should make sure to increase his defensive abilities and fighting skill."

3. Changed Oxbay to Redmond for Nigel Quest in "Quest_reaction.c" file

4. Changed cargo amount in "Nigel Blyth_Dialog.c" and "Nigel Blyth_Dialog.h" from 200 to 100 so player is not easily locked out of quest if he only has a lugger.

5. Changed cargo amount in "emiliano riondo_dialog.c" same as above.

The whole thing is attached here [attachmentid=765]
 
Thank you for the fix Petros, next time I play this quest it will be more fun to play <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=175644:date=Dec 13 2006, 06:52 AM:name=skull)--><div class='quotetop'>QUOTE(skull @ Dec 13 2006, 06:52 AM) [snapback]175644[/snapback]</div><div class='quotemain'><!--quotec-->
Thank you for the fix Petros, next time I play this quest it will be more fun to play <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Why do I get the feeling that we be the only ones who do this quest?

Strange thing about encounters with the Neptunus.

This time at IM after Nigel skips off, I encountered it and got both the green (friendly) icon on radar, and the battle music.
Seeing the green icon I thought I had lost it.

I was able to get in close and got the boarding icon so all was well!

Even found a clone of Nigel with the same name and looks on board.
 
I'll put the changes in all new Build updates. I should try to play this quest myself as well some day. Sounds like fun. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=175700:date=Dec 13 2006, 02:54 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 13 2006, 02:54 PM) [snapback]175700[/snapback]</div><div class='quotemain'><!--quotec-->
I'll put the changes in all new Build updates. I should try to play this quest myself as well some day. Sounds like fun. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
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<img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> You still haven't played it? <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
 
me neither. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> could never bring myself to letting nigel win. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> always like saving people instead of killing them. by the way, what happened to the rapers in the jungle? i haven't encountered even one lately. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
About the rapers: They should only appear at certain hours of the day.

To Petros: No, I never played that quest. SHAME ON ME! What a worthless modpack compiler I am! I didn't even play the Nigel Blythe quest! The reason is that I can't stand just letting Nigel kill Artois. <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
 
we're a bunch of pirate softies we are! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> at which hour of the day? 20?
 
<!--quoteo(post=175706:date=Dec 13 2006, 03:01 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 13 2006, 03:01 PM) [snapback]175706[/snapback]</div><div class='quotemain'><!--quotec-->
me neither. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> could never bring myself to letting nigel win. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> always like saving people instead of killing them. ...<!--QuoteEnd--></div><!--QuoteEEnd-->

Voysey is not people, he's a Pirate! <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />

And you don't kill him, Nigel does! <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />

Pieter, Morgan, think of it this way.

Pirates are evil. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
You don't like Pirates. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
They don't like you either, which is why they always attack you. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

Any country you pledge service to will ask that you attack pirates ... and you agree! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

You show up at QC not because you like pirates <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /> or want to be one <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
Nor are you just looking for the Brothel. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

You are there on official government business. <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
You see two cutthroats fighting <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> and "both" are wielding their swords. <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
One wins, one looses, and there is one less Pirate in the world, as it should be. <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

So you don't get involved ... but later realize that you do need an extra officer <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

So you hire Nigel and do the quest <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

If you are still feeling guilty after hiring him, don't worry. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
Nigel will give you enough grief to help you atone for your sins! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
well, yes, but there's one problem: i'm a pirate too! <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> as soon as i finish all the quests i always become a pirate. gives me something else to do! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> man, those governors must think 'oh, crap!'. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> and i can't blame 'em. 4 manowars can be quite frightening! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=175706:date=Dec 13 2006, 03:01 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 13 2006, 03:01 PM) [snapback]175706[/snapback]</div><div class='quotemain'><!--quotec-->
... always like saving people instead of killing them. <!--QuoteEnd--></div><!--QuoteEEnd-->

<!--quoteo(post=175719:date=Dec 13 2006, 03:43 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 13 2006, 03:43 PM) [snapback]175719[/snapback]</div><div class='quotemain'><!--quotec-->
well, yes, but there's one problem: i'm a pirate too! <!--QuoteEnd--></div><!--QuoteEEnd-->


Breakdown in the logic says I! <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" />

Or is yer name really Morgan Jekyll AKA Terror Hyde
 
that's why i said that we where a bunch of pirate softies. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> i once played Tropico2, and there Henry Morgan was someone you could play, but he was a 'decayed gentleman'. now a pirate, but still willing to help those in need.

besides, you're missing something: if they kill the person that i can help, i don't get a reward do i? besides, they would run off with all the gold. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> (not that that would stop me from getting it anyway <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> )and if you're popular with the people, they'd cut you come slack for being a pirate, wouldn't they? i did the mateus santos quest once and was still a hero at the end! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> (no bug, just clever timing)
 
<!--quoteo(post=175723:date=Dec 13 2006, 04:02 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 13 2006, 04:02 PM) [snapback]175723[/snapback]</div><div class='quotemain'><!--quotec-->
... besides, you're missing something:... <!--QuoteEnd--></div><!--QuoteEEnd-->

No, you're missing something.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
... if they kill the person that i can help, i don't get a reward do i? ...
<!--QuoteEnd--></div><!--QuoteEEnd-->


Play the quest to find out! <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
i meant any other situation or person! <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> if ye don't believe i'm a pirate i'll show ya! <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" /> <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
<!--quoteo(post=175707:date=Dec 13 2006, 04:03 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 13 2006, 04:03 PM) [snapback]175707[/snapback]</div><div class='quotemain'><!--quotec-->
To Petros: No, I never played that quest. SHAME ON ME!
<!--QuoteEnd--></div><!--QuoteEEnd-->


Yes, shame on you! I really like this quest! But I do feel Nigel or Artois are too weak. I remember that recently, I hired him, then kild the dummy weird monk outside Quebradas Costilas by poisoning him (for no loose of rep : you just wait while his damn 800 hp goes down...). The skeleton appeared and kild Artois in one strike. With 40 hp, how can they survive in such a dangerous world?...

I really enjoyed the Nigel Blythe quest in the stock game, even if I always had to correct the quest_reaction file because he was never appearing in the taverns. Can you imagine : an intelligent officer, that find quests by himself ! That was great. I don't quite remember, but I think I had lost him after the storm that let you alone on Douwesen. When I finally arrived at Isla Muelle and found back my crew, I heard that my best friend had kept for himself the ship I had given to him and betrayed me. I had to continue the main quest, so I didn't tried to find him before sinking the Pearl. (I don't know why, but I could continue the game after the credits were over - and that was stock game) Then I finally went to Douwesen. I was hoping that he would surrender and that I wouldn't need to kill him. I pass over the water fall, removing the squeletons with a little change on the quest_reaction (not that they were really a danger, but I was tired of seing them), and arrive to the beach... three dummies running : three shots, they fall on the ground. Then he arrives! Traitor... I put my sword back, to talk to him - he was alone, he should surrender. But he didn't do the same, I slowly saw him taking the Scrapper Pistol he had been given as a kind gift, and firing at me... By miracle I kept with 5 hp (in the stock game a scrapper pistol was a deadly weapon), but THIS I didn't forgive. So you guess what happen next.
Well anyway, Danielle had to be happy : at last we had found a treasure! So I stoped the game with that final revenge... Good way to end, don't you think?
 
<!--quoteo(post=175664:date=Dec 13 2006, 09:21 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 13 2006, 09:21 AM) [snapback]175664[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=175644:date=Dec 13 2006, 06:52 AM:name=skull)--><div class='quotetop'>QUOTE(skull @ Dec 13 2006, 06:52 AM) [snapback]175644[/snapback]</div><div class='quotemain'><!--quotec-->
Thank you for the fix Petros, next time I play this quest it will be more fun to play <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Why do I get the feeling that we be the only ones who do this quest?

Strange thing about encounters with the Neptunus.

This time at IM after Nigel skips off, I encountered it and got both the green (friendly) icon on radar, and the battle music.
Seeing the green icon I thought I had lost it.

I was able to get in close and got the boarding icon so all was well!

Even found a clone of Nigel with the same name and looks on board.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Aye Petros, after Douwsen dock battle with pirate fight, when you leave port you will see a clone of the Neptunus, arrrgggh! now thar be two Nigels.At one point in Stock game clone ship would attack you, appears someone changed code to make Neptunus friendly.The clone ship is supposed to be there for final trip back to Douwsen, but due to some weird Akella codeing, she appears as yer leaving Douwsen port instead of after leaving port. One other note, to capture Neptunus, I attacked and boarded her,defeated Nigel, made him an officer, dismissed him on shore, then went after treasure and killed him,Just had to have that Corvette <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
In the posr B12 POTCBuildMods, i noticed that the ship you encounter at IM kept the same nation flag as player so it wasn't hostile.

My work around was after leaving Douwesen raising the pirate flag.
Then when it disappeared but before sailing into IM port, I'd change flag back to some nation.

That way when I ran into it back at Douwesen it would be Pirate and be hostile.


I did it the same way this time with Build 13 and it was Pirate, only with a green icon.

No problem though as the battle music indicated it was enemy and I was able to board.

Might be confusing for beginner players.
 
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