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No merchant menu

Zothen

Powder Monkey
Hello!

I have a problem. I just did my first fresh full installation of b14a9p4+fix. Whenever I try to trade with a merchant I get no menu! Works fine when trading for personal stuff but not with the stuff on my ship. I cant trade! Also tried a new game but same problem.

Can anybody help me?

thx
 
You're missing a line from InternalSettings.h.

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define BOMBS_PER        0.0        // FLOAT - suggested bombs_per: 15.0
#define POWDER_PER        0.5        // FLOAT = enough cannon powder to fire this fraction of your ammo<!--c2--></div><!--ec2-->

Look for the first line, add the second line aftef it.

Hook
 
I got a problem too.
I have Build 13 final and I can't talk to anyone!!
How can i change that?

Thanks for help...
 
Even AFTER applying the fix? That fix was intended to FIX this! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

Posting a Build 13 question in a Build 14 thread doesn't make much sense, mate. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=316522:date=Apr 29 2009, 06:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 29 2009, 06:05 PM) <a href="index.php?act=findpost&pid=316522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're missing a line from InternalSettings.h.

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define BOMBS_PER        0.0        // FLOAT - suggested bombs_per: 15.0
#define POWDER_PER        0.5        // FLOAT = enough cannon powder to fire this fraction of your ammo<!--c2--></div><!--ec2-->

Look for the first line, add the second line aftef it.

Hook<!--QuoteEnd--></div><!--QuoteEEnd-->

@Hook: Thanks mate, that was the solution! That line was indeed missing! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

@Pieter: In case you mean me, yes I think Ive applied the fix for patch4.. But - in case age struck - is there a way to confirm that?
Buildinfo.txt says:
Build Version: Sunday 26 April 2009
Build 14 Alpha 9 Patch 4
 
I didn't include an updated "Build Info.txt" file. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
It just struck me, if you install the Fix before running RunMe.bat, it won't work.
Look forward to a fixed Patch 5 as soon as humanly possible; maybe tomorrow if I can manage it.
 
<!--quoteo(post=316610:date=Apr 30 2009, 10:35 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 30 2009, 10:35 AM) <a href="index.php?act=findpost&pid=316610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't include an updated "Build Info.txt" file. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
It just struck me, if you install the Fix before running RunMe.bat, it won't work.
Look forward to a fixed Patch 5 as soon as humanly possible; maybe tomorrow if I can manage it.<!--QuoteEnd--></div><!--QuoteEEnd-->

Ok, so the fix is not applied then.

I also have a bug that when I repair my ships in the dock the ships suddenly have full crew even if they had less before. Is that also related to the fix? Havent seen it in the tracker yet.
 
That's actually intentional. From BuildSettings.h:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->bool AUTOHIRECREW_ONCHANGESHIP = true;
    // 1: Automatically hire extra crew when repairing your ship or buying a new one at shipyard
    // 0: Off, stock PotC<!--c2--></div><!--ec2-->
Your ships are indeed fully crewed upon repairing, but you do pay for this!
Saves you the trouble of visiting AND the shipyard AND the merchant AND the tavern.
You can turn this off in the Options>Advanced Options menu though.
 
I finally turned that one off. If I capture a ship and intend to sell it, I don't need the shipyard charging me to fill the crew. I especially don't need it if I don't have enough food to feed everyone and there has to be an emergency purchase of food, possibly selling some cargo somewhere. And I need it even less if I'm paying my crew 10 times the normal rates and want to repair my ship without having to pay extra crew for the days it's in the shop.

For me, it ended up being a lot of headaches for a little convenience.

Hook
 
Why would you repair a ship before selling it...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Anyway, good thing there's a toggle. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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