The main purpose of ranks 1-6 is to get you to rank 7.
Begs the question: would the players have that sort of patience?
Also, you may be introduced to governors' nieces
True.
Which, again, used to serve VERY little purpose indeed.
which can now lead to a quest.
UNTIL NOW!
Hope some further building could be done on these relations.
If I recall, there was originally an intention that your wife could give you rumours about random high-reward quests.
Thinking about it now; perhaps it could be as simple as letting her generate any sort of the already-existing random quests.
But with a guaranteed higher pay-out.
A bit like the Antigua Portadmiral?
Code:
case "convoy2":
string iDay, iMonth;
iDay = environment.date.day;
iMonth = environment.date.month;
string lastspeak_date = iday + " " + iMonth;
npchar.work = lastspeak_date;
if (GetCompanionIndex(pchar,1) != -1 && GetCompanionIndex(pchar,2) != -1 && GetCompanionIndex(pchar,3) != -1)
{
dialog.text = DLG_TEXT[8];
link.l1 = DLG_TEXT[9];
link.l1.go = "Exit";
}
else
{
if (CheckQuestAttribute("generate_convoy_quest_progress", "begin"))
{
dialog.text = DLG_TEXT[10];
link.l1 = DLG_TEXT[11];
link.l1.go = "Exit";
}
else
{
dialog.text = DLG_TEXT[12]+pchar.lastname+DLG_TEXT[13];
link.l1 = DLG_TEXT[14];
link.l1.go = "Exit";
ChangeRMRelation(pchar, sti(NPChar.nation), 3.0)
pchar.quest.generate_convoy_quest.destination = "Conceicao";
AddDialogExitQuest("prepare_for_convoy_quest");
}
}
break;
If I understand correctly, in Sid Meier's Pirates she could lead you to find the Spanish Treasure Fleet.
And you may be able to buy ships if you can't be bothered to capture them.
Ah, true. It does unlock higher levels ships for purchase.
So there's at least something.
What else would it do? If you retire from the sea to tend your estate, the game is over.
Unless... you can tend to the estate once in a while; while still going out sailing at times too.
But that gets close to the BuildingSet functionality. And the (lack of) colony management.
Come to think of it now...
What if certain BuildingSet functionality is locked behind certain amounts of land owned?
Might not be such a good idea as I suspect hardly anyone ever uses that feature at all.
But if the promotion feature could be adapted to advertise it; and encourage its use...?
Combining the two ideas; what if having certain buildings built allows you to boast about them to your romantic interests?
Then you could use the land to build the buildings; use those to get the girl; and then unlock your quest.
(Which quest was it again; by the way? Had a quick look on the Wiki just now and didn't spot it being mentioned there. I feel like I'm not paying proper attention...)
Any thoughts on extra land at level 7 to make up for none at levels 1-6?
Depends a bit on how the balancing of the game feels.
I can't really comment on that; but I do recall the late game getting a bit boring because things get too easy; with too much money and not enough to do.
So how would this affect it?