Sharks Prize
Master Mariner
Here's a thought:
Let's say I wanted to modify the rpgutilite.c file to give myself a frigate upon starting a new game. Easy. Everyone knows that trick. But the frigate has 3 different 'skins' (texture sets) that are assigned randomly upon spawning of a frigate. There's a tan/red one, a red/gold one, and a black/red/white one.
Now, let's say I wanted to give myself a frigate upon starting a new game, but I wanted a 100% chance of getting the black one. Well, that's easy too. I could just replace the tan/red and red/gold skins with the black/red/white texture. But of course, then ALL frigates would be black. So what if I want a black frigate without making all the other frigates I will encounter at sea also black? Not so easy now, is it?
So my question is; Is it possible to type a line in the rpgutilite.c file (or some other applicable file) to force the game to give a new character a black frigate, but keep the random assigning of texture to the AI frigates? (The frigate is just an example. Most other ships have multiple texture sets as well.)
Also, is it possible to do the same thing with sails? So maybe I could have all black frigates have, for example, a blue sail, and all the red ones would have a green sail, and all the tan ones could have a red sail?
Discuss.
Let's say I wanted to modify the rpgutilite.c file to give myself a frigate upon starting a new game. Easy. Everyone knows that trick. But the frigate has 3 different 'skins' (texture sets) that are assigned randomly upon spawning of a frigate. There's a tan/red one, a red/gold one, and a black/red/white one.
Now, let's say I wanted to give myself a frigate upon starting a new game, but I wanted a 100% chance of getting the black one. Well, that's easy too. I could just replace the tan/red and red/gold skins with the black/red/white texture. But of course, then ALL frigates would be black. So what if I want a black frigate without making all the other frigates I will encounter at sea also black? Not so easy now, is it?
So my question is; Is it possible to type a line in the rpgutilite.c file (or some other applicable file) to force the game to give a new character a black frigate, but keep the random assigning of texture to the AI frigates? (The frigate is just an example. Most other ships have multiple texture sets as well.)
Also, is it possible to do the same thing with sails? So maybe I could have all black frigates have, for example, a blue sail, and all the red ones would have a green sail, and all the tan ones could have a red sail?
Discuss.