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Opening gm-files

Takeda-One

Prussian Corsair
Storm Modder
Hey mates,

when I try to open gm-files with editor in order to rename the demanded texture (not changing the number of letters), gm-viewer doesn`t work any longer and the game crashes. What can I do?

Because thats my problem with the new Interceptor-model and the Path-file...
 

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Hey mates,

when I try to open gm-files with editor in order to rename the demanded texture (not changing the number of letters), gm-viewer doesn`t work any longer and the game crashes. What can I do?

Because thats my problem with the new Interceptor-model and the Path-file...

Sorry but for the interceptor, there is only this improvised Path File. Here, someone told me would have to create a new one. :shrug
 
I imagine the resized ships would need to be re-exported through Maya to work properly.
 
I imagine the resized ships would need to be re-exported through Maya to work properly.


When I do the import function of GM in Maya 5.1 does not. Therefore, I have the expensive models increases with the tool. The models of the tool to be reset when I enlarged it with 3DS Max 5. :shrug
 
Import GM in Maya 5.1? I think you need to export to OBJ with GM Viewer, then import in Maya.
Or maybe Maya can import VRML files exported by TOOL?
 
Import GM in Maya 5.1? I think you need to export to OBJ with GM Viewer, then import in Maya.
Or maybe Maya can import VRML files exported by TOOL?

I have tried, but when I import an object file from the GM viewer in Maya, it is often squigly completely and thus unusable. :shrug
 
Hey mates,

when I try to open gm-files with editor in order to rename the demanded texture (not changing the number of letters), gm-viewer doesn`t work any longer and the game crashes. What can I do?

Because thats my problem with the new Interceptor-model and the Path-file...

Now here are quick new Interceptor_path-File.
Only for my bigger Model. Download Interceptor1_coas01.
FTP pgargon/mini_mod_guns&more.
Test it please. :rolleyes:
 
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