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Solved Periodic Crashes

Duncan Downie

Landlubber
Hi.
I'm having a problem with Pirates of the Caribbean crashing. I am running the latest version of build 14 on windows 7. Originally I had a problem with crashes at start up but I was able to fix that using SwiftShader and now the game crashes to the desktop when ever I try to get to the port or my ship. I have the error logs here.

compile.log:Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 857
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1276 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
!!! Reload to 103
ItemLogic: On load location Oxbay_Tavern
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 103
reload_island_index = -1
reload_location_index = 99
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 11
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Aurora with Piratesdagger+1 his nation: 0 blade nation=
Equip Character Jeremy with Minersaxe+1 his nation: 0 blade nation=3
Equip Character Frederyk with blade7+2 his nation: 0 blade nation=
Equip Character Morys with bladeaxe1 his nation: 0 blade nation=3
Equip Character Margaret with blade4+2 his nation: 0 blade nation=
ItemLogic: On load location Oxbay_town
ItemLogic: found 0 buttons
ItemLogic -> randItem draw: no model for item Oxbay_town.indian4
ItemLogic: Loaded model items\\potion
ItemLogic: Loaded model ammo\\blade20
SETTING MUSIC: music_eng_town
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 98
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 11

System.log: Scanning modules\
Loading modules...
Module [ d3d8.dll ] skipped
interface function not found
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 103385704 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found

There is no error.log

Thank you in advance for any help you can provide :)
 
:ahoy

I will very rarely get a CTD and error like that. Starting over from the last save lets me continue. This happens to you every time? From the info you provided, it sounds like the weak Intel graphics is the culprit.
 
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