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Pirates sluggish, using 388MB 99% CPU...

Funky

Landlubber
<b>Pirates sluggish, using 388MB 99% CPU</b>, and climbing...

After awhile of playing Pirates, the game starts to get sluggish. Sometimes it's random slug, like when having a naval battle with another ship, where time seems to slow to a crawl, or in sword fights on ships where the game is not reading keyboard input fast enough.

At first I just thought it was the feature of the game, albeit annoying. However, after pulling up Windows Task Manager at a time where the game became stupidly sluggish, it said that Pirates.exe was using 348 MB ram.

Seems pretty high for such a `non-intensive` graphics game such as Pirates.
I play HL2, CS:S, Battle For Middle Earth, etc with no problem, but only with Pirates.

I return to the game and play a little longer, and check Task Manager again to see if what I suspect happens. Yes, it does. Pirates.exe is now increased RAM usage to 388MB, and 99% of the CPU is being worked as well.

My roommate is also playing the game using the same CD on a second computer, and is reporting the same sluggishness at random times.

I suspect a "memory leak" in the game. Instead of freeing RAM as it goes, and only using a determined amount, it is filling up available RAMemory as it loads new scenes, etc.

<u>CPU Specs</u>
<b>Athlon XP 1.8 GHz on ASUS A7N8X mobo
768 MB RAM
MSI FX5200 GForce 128 MB video card
</b>

I was wondering if anyone else has had this problem, and what could be causing it thanks.
 
Ahoy mate an welcome te PA,have ye tried play'n wid in game video stetings,turning them down speeds up de game considerbly,I'm runn'n intel 1.6Ghz,500mb ram,MSI GF titanium500 64mb an wid settins set on medium,de game plays smoothly <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Thanks for the suggestion. However, after doing so, it makes no difference. Since my card/cpu should handle any load this game puts to it (fine in HL2, BFME, etc), I don't really think its the problem. Even after setting to lower resolution (800 x 600) and medium settings (world detail medium/low) results are the same.

I observed the RAM used for about 90 mins until the game became unplayable during a swordfight (where keyboard input is dumped/ignored).

Observation of RAM hoggage ( on my comp);

<u>MB RAM used</u> - <u>Action</u>
138 - Game start
138 - 241 (random increments 'til I decided to take notes)
243 - sword fight scene
249 - travelling on sea
252 - after visiting a tavern in city
255 - leave city to travel on sea
263 - naval battle scene
254 - travel at sea
266 - naval battle scene
251 - sword fight
260 - visit nearby town
271 - return to sea
285 - naval battle
289 - travel sea
303 - enter city for repairs
`303-378` - rinse and repeat, rinse and repeat
378+ Game too slow, sluggish to bother continuing

The data seems to show that each time a "scene" changes, more RAM is used in increments.

This has to be some programming error using memory dumps or something, and/or I have a bad copy of Pirates.

If I remember from my programming days, something about allocating memory when doing something in code, and if not 'freeing' it up after will cause a memory leak? This sure acts like it.

This used to happen in Lineage2 as well at one point (don't know if they fixed it), that when loading up a new area of the world map, it would keep the unseen area you had visited in memory, also eating up people's RAM until the game crashed.

Other than the game gobbling up all the RAM and eventually slothing the cpu, the game's great.
 
I´ve never had any problems like that so far. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Also my version of pirates never has such an immense usage of RAM no matter what I do in the game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />

I´m more than gald not having any memory leaks or problems like that. There was only one game in the past that annoys me sometimes with memory leaks. "Heroes of Might and Magic 4"

Hope your poor guys find the root of these mess.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> hafen
 
The sluggishness I've seen occurs during sea battles. It seems to happen right away if two enemy ships are present, or the battle is very near a port.
Sea battles ALWAYS slow down for me eventually. I hit CTRL ALT DEL and wait for memory to swap out to disk, close the Task Manager window, and restore Pirates from the task bar. All is fast again.
Annoying, but I've had to do it so many times, it is a habit now.
It doesn't really take that long either.
 
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