• New Horizons on Maelstrom
    Maelstrom New Horizons


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Play the game the way u like

<!--quoteo(post=161988:date=Sep 17 2006, 05:57 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 17 2006, 05:57 PM) [snapback]161988[/snapback]</div><div class='quotemain'><!--quotec-->
hey fry give me the locations if ya will and i will also take a look at it.
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I was afraid you'd say that lol,gimme some time to find it,even then I may not give you the only/correct location since as you know alot of the math functions can span several files.Anywho lemme see what I can dig up,alot of the tweaks and things I found and changed I forgot/deleted as the game started acting up,mostly the ships storage would either not show correctly/update or some goods especially planks for some reason would just multiply so I could go sink a few ships and maybe snag some goods off the ships before sinking them and then sail back to port or attack another fleet and when I look at my ships contents it would have something like 4900/2400 total and like 2000 planks on board even though no planks where added.Anywho i've seen a few different places reporting different simular storage bugs so im guessing it wasnt my modding and I could have kept my tweaks.Long story short,I gotta go and find the locations of the different tweaks again. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
No problem mate <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Okay I think I got it again and this way you *shouldnt* have to start a new game for it to take effect *I think*.

Location:program\characters\charactersutilite.c

starting at atleast in mine line 1248 for the starting(no perks) experience ratio,then after that is the perks settings for the different "learning" skills and then after that is the calculations for experience needed/total per rank,but that also includes a mathmatical funtion declared I think in global and thats WAY too much math for me.This was just a quick look so I could be completely and totally wrong,but you can have a look and see what you think.
 
Yah fry , would be nice if u at some point managed to come up with a workable trainer , would help many .. what would the trainer include ?? as option that is ..
 
<!--quoteo(post=162024:date=Sep 17 2006, 11:10 PM:name=PirateSam)--><div class='quotetop'>QUOTE(PirateSam @ Sep 17 2006, 11:10 PM) [snapback]162024[/snapback]</div><div class='quotemain'><!--quotec-->
Yah fry , would be nice if u at some point managed to come up with a workable trainer , would help many .. what would the trainer include ?? as option that is ..
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Well IF I do stick with it and manage to make one atleast for starters just the normal meny,exp,skill points,stamina,health etc.To be honest theres so many things that could be trained it's mind boggleing and if it were an accomplished trainer/coder doing it they can and sometimes do add functions not even in the game so nowadays it's almost only limited to the trainers imagination.As I said 'm not having any problems tracking down the pointers in order to defeat the dma,the problem is coding it in asm properly.Rightnow i'm still on my first playthrough so i'm devoting little to no time to it,but after my first playthrough i'm sure i'll get more involved with it,especially if theres anyone else doing the same thing,then maybe we could collaborate.I was also looking into making a save game editor or atleast finding where and how different values are written and stored in the saved games,then even if I didn't make an editor I could atleast share the info. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
well an option to select what nation you currently are would definatly be great, that way you also fly the flag of that nation <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Making a trainer can be very time consuming, i remember when i made the master trainer for sid meijer's pirates! it was a lot of work and took a lot of time.
 
<!--quoteo(post=162037:date=Sep 18 2006, 12:45 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 18 2006, 12:45 AM) [snapback]162037[/snapback]</div><div class='quotemain'><!--quotec-->
well an option to select what nation you currently are would definatly be great, that way you also fly the flag of that nation <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Making a trainer can be very time consuming, i remember when i made the master trainer for sid meijer's pirates! it was a lot of work and took a lot of time.
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Good thing you posted tha and understand that,there are people on the net,masters of training if you will who could knock out a master trainer in a matter of a few hours,obviously i'm not one of them so you guys don't get your hopes up in respect to a time frame nor it happening at all.I am still going to try,but the ratio of fry's try's to success ratio isn't so good.It may have been best if I didn't mention it but I did for the reason that maybe someone else was interested or already doing the same thing and then we could collaborate/help eachother.So far from atleast two boards i'm still flying solo,I did find someone else who was working on a trainer,but havent heard anything out of them in some time so I don't know about them.If nothing else I *may* beable to either enlist some help atleast as far as specific problems or possibly request a trainer from one of the so called elite's or a group,but basically your best hope of any game getting trained is 1.It's a big named highly anticipated game. Or 2. a trainer is quite find of a game and does it for personal use or for fellow fans.The problem is with both of those is that even thoguh the whole nautical and pirate themed game thing has really taken off from where it was 5 or 10 years ago it's still a niche genre and it's games get mostly overlooked by the masses.So if nothing else atleast we can tweak and mod the game and continue to support one of our if not our favourite genre's and publishers/devs/companies. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
I personally don't care about a trainer, I just want to understand how to edit the code. I've gotten all the basics already mentioned, but now I am trying to edit how to raise and keep the officers loyalty high without them asking for pay raises. Beacause every now and then I get stuck in the cabin after they ask for pay and I can't figure out why. So I just as soon turn it off but if I do i can't keep there loyalty up and if I make one a governer he becomes trecherous.

Any Ideas?
 
<!--quoteo(post=161898:date=Sep 16 2006, 10:17 PM:name=fry)--><div class='quotetop'>QUOTE(fry @ Sep 16 2006, 10:17 PM) [snapback]161898[/snapback]</div><div class='quotemain'><!--quotec-->

Edit:Oh cybercops I thought thats what afraid of the water was too but if I remember correctly,wich I probably don't,but I though I had seen some with afraid of the water turned on but also having the float time option.I was thinking maybe if the two are combined maybe it could or would subtract a certain amount of goods say per second it was floating before you picked it up,like I said this is all from memory wich is extremely unreliable but even if it doesnt that could be a neat mod too as some goods such as sugar or medicine would no doubt have some portion of the retrieved cargo be ruined or discarded as it wasnt worth messing with in it's current waterlogged state.
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Does anyone know what what the differnent numbers for afraid of wate men. I see some goods (in Cyberops Mod) that have float times but listed afraidofwater=0, some are 1 but no float times, some are 2 and 3.

Any Ideas?
 
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