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Please Help me to set BuildSettings files in Program

reader81

Landlubber
It's great Build 12, it's more than I want <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> (I download build becasue I hope it's fix bug that Office game will not working on patch so I have no chose) but however, I try to set close to Office Game as I could, Food and Run are off, ect.....There some I do not understand or dont know what changed Office to someone's way. Help me this, I do not like my item begun stolen, nor, I dont want to lost rare item that I can't buy same item anywhere. So I set like this

//You can now pick pockets and the locks of treasurechests. But this is risky, and other thieves may pick YOUR pocket too.
#define NO_THEFT 60.0 //decreases the chance of pickpocketing; above 30.0 nobody picks YOUR pocket, above 60.0 you yourself get no chance to steal
#define LOCK_OPEN 33.0 //increases your chance of opening chestlocks, above 66.0 all chests open, above 33.0 you won't hurt yourself anymore ;-)
#define NO_MINES 0.0 //decreases the amount of boobytrapped exploding treasurechests; above 20.0 (minus your luck skill) there will be none.

Now I dont like this, I'm not sure about No_mines, but I dont want mines in game so I dont understand what it mean, and I dont understand about opening chestlocks and how it work in game. Of couse I dont want anyone steal my items as I dont steal anyone other items unless I want that item so I kill that person who item I want <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> anyway what Office setteing for this one?

Other thing is "Time", Build 12's Time seen too fast for my taste.

//**********TIME SCALARS**************************************************************
#define TIMESCALAR_SEA 5 //how many seconds of gametime one second of realtime is at sea
#define TIMESCALAR_LAND 10 //same but for land
#define TIMEUPDATE_BLOCK_LAND 1 //whether time updates per minute or on location change (i.e. in blocks)
#define TIMESCALAR_SAILTO_SHIP 2 //timescalar to sail to ship
#define TIMESCALAR_SAILTO_LOC 1 //timescalar to sail to locator
#define TIMESCALAR_SAILTO_THRU 4 //timescalar to sail to something across centerpoint of island, i.e. thing is on other side of island
#define TIME_FASTTRAVEL 20 //time spent in each location when fasttravelling
#define TIME_MOVEGOOD 30 //time in minutes for 1 crewman to move 1 unit of a good. Also, no matter the crew, this * goods qty /10 is added in minutes.

How I set this one close to Office Game rule?

When I changed this, is it safe to load game and play it?

Thank you for hard work on build 12, though some of distaste for me <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

P.S, I'm not sure about MORALE in game, did Build 12 change this "morale in game" though it's there when i read but not clearly sure it's mayor or little change. I dont want pay lot of money to keep crew happy all the time or every time, Office Game rule just right, every mouth should good so how I set this close to Office Game, seen I can't find it or blind it, bah I couldn't help it, I like to play now <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Arrrr! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
The words after "//" are comments that describe what is meant with this line. I think its clear what is meant in that quoted lines, sorry i cant desribe it better. Only one thing, when you try to open a chest in game it may be trapped. Depending on your sneak skill the trap explodes when you try to open that chest.
About the second part of your posting, i cant answer how the original settings were, maybe someone other might have an answer.
To make your crew happy, you have to ensure that you've got enougth wheat and rum onboard.
 
If you overwrite the numbers (only the numbers! ) like this

#define NO_THEFT 60.0
#define LOCK_OPEN 66.0
#define NO_MINES 20.0

the treasurechests will always open like in the original game. But you'll miss some thrill <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Especially the stealing is the funny part. It took me quite a while until I realized what the "enlightenment" is all about <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> . A deep <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> to the Corruptor of Words, I plain love that.
 
Oh, are you say it's part of story if I leave Build 12 Detail alone? thrill? -* I missing here? What if someone stole your rare item like Nicolas's Saber?
 
They will only steal money from you. They can't steal items, but I think they should be able to steal your pistol or sword too, or ring, or anything that could be on you. CCC? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
 
Right, the people in town steal "only" some of your money (about your rank *1000)
I could, if you insist <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> , add an option that they steal your weapons too, but I am not sure if a pickpocket would do that.
 
Well, you added Thief Daggers with a discription that insists that it is used to steal items from people by cutting their belt and running away with it, I thought that it would be a good idea. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
Well, stealing the purse *might* go unnoticed, but I´d be dammed if I didn´t realize if somebody drew my sword out of the scabbard. It would be pretty hard to conceal, as well.
 
Not that he would be standing there calmly waiting for you to equip your other sword... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
 
<!--`QuoteBegin-Drunken`+--><div class='quotetop'>QUOTE(Drunken)</div><div class='quotemain'><!--QuoteEBegin-->Well, you added Thief Daggers with a discription that insists that it is used to steal items from people by cutting their belt and running away with it, I thought that it would be a good idea. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />  :dio[/quote]
Now that you say it, it would only be fair if NPCs had the same chance to steal weapons like the player. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> And it might add nice twists to the game if suddenly you favourite Fine Windmill Slayer is gone, and you must grab a worn spare saber to win it back by fighting. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> You could also use a thief's knife or a sandbag to steal it back <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" /> , so there are quite some variations.
And if we make it an OPTION we can never be wrong. So add another tweak to buildsettings.h:

#define SWORDTHEFTCHANCE 50 // chance in % that a successful pickpocket will also steal your sword


As this is a theft mod I stole the code for the stealing out of Scheffnow's monk_dialog.c <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> Insert it into dialogsEnc_Walker.c like this:

case "exit":
//ccc pickpocket ->
int pickch=rand(100)+sti(PChar.skill.sneak) + NO_THEFT;
if (pickch<=130)
{
// swordtheft, code from Scheffnow's monk
if ( rand(100) < SWORDTHEFTCHANCE )
{
string blade = GetCharacterEquipByGroup(PChar,BLADE_ITEM_TYPE);
RemoveCharacterEquip(PChar, BLADE_ITEM_TYPE);
TakeItemFromCharacter(PChar, blade);
GiveItem2Character(NPChar, blade);
EquipCharacterByItem(NPChar, blade);
}
// swordtheft end

int pickgold=sti(pchar.rank)*1000;


If you want to loose your gun as well copy the section between the brackets and replace "blade" with "gun". <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" />
 
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