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POTC running on Storm 2.5 engine

Can you please write a short text on what you did, how you did it and what you did manage to do? And please don't throw away your work just yet, but put it on the FTP so that perhaps somebody could continue at some point.
 
To raise this one from the depts. To me it seems that it is quite possible to put POTC in AOP. But maybe we should do it differently.
First:
Add the charactermodels of POTC in AOP along with it's animation (overwrite the AOP, noone uses those characters.)
Add the shipmodels and code them in (I think just copy and paste and add them in ship.h (this will be a big job)
Items, copying and pasting.
Second:
Add the POTC locations to AOP, for coding it is just a matter of copy and paste. But for the city we must rename the goto locators to soldier and citizen (Soldiers are generated on soldier and citizens are generated on citizen.
Third:
Add the POTC dialogs to AOP. Merge all dialogs in the Dialog merger and remove the first line of them.
Fourth:
Add the POTC quest, I think it is also a matter of copying and pasting.
Fifth:
Add the POTC interfaces
Last but not least and the hardest part: code in all the rewritten Build code.
 
Arent the character animations different from PotC in AoP ?

Maybe this coding job is not that big and bad for people who actually know what they are doing, but I believe the interface part will be a big job as well. But dont you think we should wait for the russians reply on how to transfer PotC into AoP?

Anyway, you make it sooo tempting, Thomas the Terror - good homework! Hope some coder (who actually know what he is doing) comes along to help <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
if that's your (beautiful) new sig, i'd size it down a bit. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> it's giving problems with my screen resolution.
 
Yeah, sorry. Its not finished yet. I´ll remove it for now <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Sounds like a lot of work, Thomas. Not to mention we'd be adding new stuff to the (unstable) AoP instead of really porting the Build mod. At least until the fifth step.
This is what Nathan Kell has to say about porting:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Re: porting. How I'd suggest going about it is to compare, line by line, all NON initialization code from stock POTC European version, and AOP. Especially look at anything involving the engine, i.e. sendmessage and the other engine-related keywords in keywords.c That should tell you the differences between engines. Simply trying to merge things together won't work, because what you add in from POTC will be using old engine calls.<!--QuoteEnd--></div><!--QuoteEEnd-->
 
1 till 3 is very possible. I think you are right with 4 and 5. Once I am healthy again (recovering from flu) I am going to try it. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I wonder if you wouldn't do more work than nescessary that way. If we can get the main body of PotC and the Build mod to work on the Storm 2.5 engine, it'll be really easy to just stick on ships, characters and locations afterwards. But if we first do ships, characters and locations, we'd still need to put the main code in there. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
You are right, but I can still do it for meself <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />, just to see how it looks <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
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