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Problem in “Capture Greenford Colony” Main Quest

Warrior

Landlubber
Hi guys,

I am facing another problem again. I start the “Capture Greenford Colony” Main Quest with two Man’O War ships, I manage quit well with the Ford’s cannons and I am capturing the Ford, I find then myself at the Greenford’s port without any crewmember and I fight the guards. Then I am entering the town (still `no-body` of my crewmembers follow me) and I am heading to the town center. There I see some of my crewmembers fighting another group of guards, I see them all die, and I kill all the guards and …. AND THEN I CAN NOT MOVE ANY MORE. No Danielle, no guards, nothing. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" />

I have installed B12, alan_smithee’s Blacksmith mod, New Residences, New Weapons. The report generated by PotCModHelper is the follwing:

-----------------------------------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 303
bool CreateParticleEntity()
n is 2
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 127
LoadLocation(ref loc) Lighthouse_Inside
LocLoadShips: Can't find Location.locators.ships in location: Lighthouse_Inside
ItemLogic: On load location Lighthouse_Inside
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsbalsam
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 127
reload_island_index = -1
reload_location_index = 126
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Lighthouse_Inside
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Oxbay_Lighthouse
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Oxbay_Lighthouse
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc04
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Oxbay_Lighthouse
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade23
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = boat lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 126
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_Lighthouse
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l4, x = -1093.86,z = -597.401
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 3
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 126
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Oxbay_Lighthouse
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Oxbay_Lighthouse
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc04
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Oxbay_Lighthouse
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade23
Actor error: character <Danielle> now is not actor, his have type <officer>
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 126
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_Lighthouse
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l4, x = -1093.86,z = -597.401
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 2
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 3
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 1
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 2
SETTING MUSIC: music_sea_battle
For character 777 fall Mast name mast2 has index 2
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
LoadLocation(ref loc) Oxbay_fort2
ItemLogic: On load location Oxbay_fort2
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Oxbay_fort2
ItemLogic: On unload location
Error!!! Overup maximum crew quantity (character=0)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 0
reload_island_index = -1
reload_location_index = 215
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) none
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Fake_Greenford_port
ItemLogic: On load location Fake_Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade5
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva
SETTING MUSIC: music_sea_battle
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 215
reload_island_index = -1
reload_location_index = 216
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Fake_Greenford_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Fake_Greenford_town
LocLoadShips: Can't find Location.locators.ships in location: Fake_Greenford_town
ItemLogic: On load location Fake_Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade16
ItemLogic: no model for item Fake_Greenford_town.indian1
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
Template <follow> -> path not found chr.id = Danielle
Template <follow> -> timeout chr.id = Blaze
Template <follow> -> teleport chr.id = Blaze to pos(5.5203, 1.4197, -9.3908)
SETTING MUSIC: music_sea_battle

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 970780616 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 78940508
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 79828404
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 80091780
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 80091780
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 73920780
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74671860
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75486764
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75486764
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 81236884
Island Set
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 78139604
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72736012
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72699964
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72699964
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 76757876
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 73758220
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75178052
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75178052
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 81511964
Island Set
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74187700
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 77972580
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 69882628
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74137956
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74137956
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127

Any idea what is going on? Any, ANY HELP is wellcome...
 
hum... I keep getting the "bad rope data" error when my game crashes upon trying to enter map mode or `sailint-to` from sea around an island... but only when I load a game and not on one I've started.
 
Doesn't look like Danielle is loading up properly. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />

Alan, did you alter HER files too? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> I thought we had that problem with her not appearing FIXED... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

I have an update to CCC's SWAK that may help... I'll post it here soon, have been working all day with no food and I need to eat something or I'll just wither away into a dried pile of dust and hair in my computer chair. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Warrior, you can try to hit the "i" key after finishing those soldiers in port before entering Greenford town.
That did work for me.
 
Hi guys <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Thanks emrep, it worked out just fine. Stupid me not to think about that ... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> WTG Emrep!!!

Glad it's working, Warrior! Let us both treat Emrep to an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Arrrrr! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
<img src="http://forum.piratesahoy.net/images/avatars/6924389741fa594341ec5.gif" border="0" class="linked-image" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Hee hee! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/flower.gif" style="vertical-align:middle" emoid=":ty" border="0" alt="flower.gif" />
 
I like you guys, cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
We may be pirates, but we're FRIENDLY to our bretheren! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
And now here's my problem... sometimes the reinit key helps, and sometimes not. 80% of the time when I load a saved game, I get a crash either entering sea map mode or sailing to somewhere. On some old saves in overhead map mode I have no problem... it almost always happens with saves on land... and it seems to have something to do with those silly ropes, like in the above error report. Other than that I can't narrow down the cause.
 
Those rope errors occur so frequently that I doubt it's THAT which is making the game CTD... Try using the "I" AND the "T" keys... The "T" key helps settle down some game troubles, sometimes. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Yep, I've been doing both. I just start a new game when I get too much trouble. I haven't actually beaten this muther for over a year.

Got pretty far last night/this morning... till I accepted the quest to save the admiral's son (and this is a real game killer here), but I apparently didn't get to the kidnappers in FDF in time. I never knew there was a time limit. What it did was, I got into the tavern and the dialog automatically came up for "showing them the sign," but when I choose either dialog option, nothing happens. Actually what happens is the door locks on me and I can't even fasttravel my way out. All I can do is sleep upstairs, and then that door is locked too. Oh, and the save function is disabled.
 
Gawd. I never have any troubles at all with this game unless I am testing a new mod (no, that's not a swipe at you, Alan, it happens with my own as well, LOL!). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

Have any of you who have this trouble tried the Omega drivers for their video cards? <a href="http://www.omegadrivers.net/" target="_blank">http://www.omegadrivers.net/</a>

Also, if your video card is a Radeon, you should try these steps:

1.) change the AGP speed to x4 and turn fast writing off ( through the smart gear tab in advanced display properties in windows )

2.) From Radeon9700: For all you Radeon owners if the game crashes here is a 80% sure way that the crashes will be much little or maybe even removed:

a.Download drivers for your video card at the Omega link above.

b.Install the drivers and reinstall PotC just to be sure that there aren't any left bug with the other drivers(the old ones)

After that the game should run better and the crashes will probably be history.

HTH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> Two MOWs!! I have MOW and a Frigate. I have to be carefull about when I fire a broadside, lest the whole sytem resets. If I am not fighting in real time the I get about three broadsides before everything goes in the bag. Out of the 20 or so attempts of attacking the fort I have been able to subdue the fort only twice. Once I then died on the pier. The other time a British schooner came into the harbor and started pestering me so I gave a broadside and the compter reset.

I have a Asus `P4-800E` motherboard with an ATI Radeon 9800SE video card. I fear my problem is with the sound driver for the onboard Audio.

Still I love this game.
Greg.
 
Bumpkin, you might want to try the Omega Drivers for your Radeon 9800SE video card, and follow the suggestion above on installing. I'm guessing that the ATI cards simply seem to have trouble with PotC... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Helps too if you make sure your crew tells you about ALL sightings instead of just the ones they "think" you might be able to handle. I've never been shy to board a ship larger than my own. After all, that's mainly what pirates DID, y'know. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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