Hi guys,
I am facing another problem again. I start the “Capture Greenford Colony†Main Quest with two Man’O War ships, I manage quit well with the Ford’s cannons and I am capturing the Ford, I find then myself at the Greenford’s port without any crewmember and I fight the guards. Then I am entering the town (still `no-body` of my crewmembers follow me) and I am heading to the town center. There I see some of my crewmembers fighting another group of guards, I see them all die, and I kill all the guards and …. AND THEN I CAN NOT MOVE ANY MORE. No Danielle, no guards, nothing. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" />
I have installed B12, alan_smithee’s Blacksmith mod, New Residences, New Weapons. The report generated by PotCModHelper is the follwing:
-----------------------------------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 303
bool CreateParticleEntity()
n is 2
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 127
LoadLocation(ref loc) Lighthouse_Inside
LocLoadShips: Can't find Location.locators.ships in location: Lighthouse_Inside
ItemLogic: On load location Lighthouse_Inside
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsbalsam
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 127
reload_island_index = -1
reload_location_index = 126
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Lighthouse_Inside
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Oxbay_Lighthouse
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Oxbay_Lighthouse
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc04
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Oxbay_Lighthouse
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade23
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = boat lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 126
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_Lighthouse
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l4, x = -1093.86,z = -597.401
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 3
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 126
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Oxbay_Lighthouse
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Oxbay_Lighthouse
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc04
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Oxbay_Lighthouse
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade23
Actor error: character <Danielle> now is not actor, his have type <officer>
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 126
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_Lighthouse
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l4, x = -1093.86,z = -597.401
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 2
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 3
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 1
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 2
SETTING MUSIC: music_sea_battle
For character 777 fall Mast name mast2 has index 2
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
LoadLocation(ref loc) Oxbay_fort2
ItemLogic: On load location Oxbay_fort2
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Oxbay_fort2
ItemLogic: On unload location
Error!!! Overup maximum crew quantity (character=0)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 0
reload_island_index = -1
reload_location_index = 215
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) none
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Fake_Greenford_port
ItemLogic: On load location Fake_Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade5
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva
SETTING MUSIC: music_sea_battle
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 215
reload_island_index = -1
reload_location_index = 216
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Fake_Greenford_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Fake_Greenford_town
LocLoadShips: Can't find Location.locators.ships in location: Fake_Greenford_town
ItemLogic: On load location Fake_Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade16
ItemLogic: no model for item Fake_Greenford_town.indian1
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
Template <follow> -> path not found chr.id = Danielle
Template <follow> -> timeout chr.id = Blaze
Template <follow> -> teleport chr.id = Blaze to pos(5.5203, 1.4197, -9.3908)
SETTING MUSIC: music_sea_battle
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 970780616 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 78940508
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 79828404
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 80091780
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 80091780
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 73920780
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74671860
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75486764
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75486764
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 81236884
Island Set
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 78139604
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72736012
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72699964
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72699964
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 76757876
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 73758220
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75178052
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75178052
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 81511964
Island Set
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74187700
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 77972580
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 69882628
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74137956
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74137956
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127
Any idea what is going on? Any, ANY HELP is wellcome...
I am facing another problem again. I start the “Capture Greenford Colony†Main Quest with two Man’O War ships, I manage quit well with the Ford’s cannons and I am capturing the Ford, I find then myself at the Greenford’s port without any crewmember and I fight the guards. Then I am entering the town (still `no-body` of my crewmembers follow me) and I am heading to the town center. There I see some of my crewmembers fighting another group of guards, I see them all die, and I kill all the guards and …. AND THEN I CAN NOT MOVE ANY MORE. No Danielle, no guards, nothing. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" />
I have installed B12, alan_smithee’s Blacksmith mod, New Residences, New Weapons. The report generated by PotCModHelper is the follwing:
-----------------------------------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 303
bool CreateParticleEntity()
n is 2
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 127
LoadLocation(ref loc) Lighthouse_Inside
LocLoadShips: Can't find Location.locators.ships in location: Lighthouse_Inside
ItemLogic: On load location Lighthouse_Inside
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsbalsam
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 127
reload_island_index = -1
reload_location_index = 126
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Lighthouse_Inside
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Oxbay_Lighthouse
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Oxbay_Lighthouse
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc04
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Oxbay_Lighthouse
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade23
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = boat lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 126
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_Lighthouse
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l4, x = -1093.86,z = -597.401
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 3
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 126
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Oxbay_Lighthouse
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Oxbay_Lighthouse
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc04
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Oxbay_Lighthouse
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade23
Actor error: character <Danielle> now is not actor, his have type <officer>
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 126
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_Lighthouse
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l4, x = -1093.86,z = -597.401
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 2
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 3
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 1
Add good : Oil, rCharacter.id = CrOxbay5, iQuantity = 2
SETTING MUSIC: music_sea_battle
For character 777 fall Mast name mast2 has index 2
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
LoadLocation(ref loc) Oxbay_fort2
ItemLogic: On load location Oxbay_fort2
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Oxbay_fort2
ItemLogic: On unload location
Error!!! Overup maximum crew quantity (character=0)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 0
reload_island_index = -1
reload_location_index = 215
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) none
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Fake_Greenford_port
ItemLogic: On load location Fake_Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade5
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva
SETTING MUSIC: music_sea_battle
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 215
reload_island_index = -1
reload_location_index = 216
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Fake_Greenford_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Fake_Greenford_town
LocLoadShips: Can't find Location.locators.ships in location: Fake_Greenford_town
ItemLogic: On load location Fake_Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade16
ItemLogic: no model for item Fake_Greenford_town.indian1
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
Template <follow> -> path not found chr.id = Danielle
Template <follow> -> timeout chr.id = Blaze
Template <follow> -> teleport chr.id = Blaze to pos(5.5203, 1.4197, -9.3908)
SETTING MUSIC: music_sea_battle
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 970780616 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 78940508
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 79828404
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 80091780
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 80091780
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 73920780
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74671860
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75486764
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75486764
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 81236884
Island Set
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 78139604
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72736012
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72699964
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 72699964
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 76757876
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 73758220
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75178052
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 75178052
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 81511964
Island Set
WARNING! Can`t find title whith ID = animist
WARNING! Can`t find title whith ID = larrose
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74187700
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 77972580
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 69882628
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74137956
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 74137956
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127
Any idea what is going on? Any, ANY HELP is wellcome...