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Problem when adding new ships (build 11)

iamthejarha

Landlubber
I downloaded the weathered ships mod by MuddyMonkey, the one that adds Rafe Bligh's textures as new ships instead of replacing the original skins. The version available in the mods section only includes Rafe's original textures, and since he's added to them, I decided to update the mod for myself, including all the weathered skins.

The problem I've run into is that the ships don't seem to be showing up properly in the shipyard's "buy" menu. I'm getting interface pictures of ships with no names. The original ships show up correctly, as does the Xebec BR and other ships that were added to the build, but the ones I added aren't showing up properly. Can anyone help me figure out what I'm doing wrong here?

I'm including the piece of ships_init.c that holds all of the new weathered ships, if that'll help.


//----------------------Muddymonkey---------------------------------------------------
// Weathered Lugger, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Lugger5_44";
refShip.All = "Lugger1_0";
refShip.SName = "Lugger MM";
refShip.Walk = "Lugger1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 6;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 12;
refShip.Weight = Tonnes2CWT(120);
refShip.Capacity = 450;
refShip.CannonsQuantity = 12;
refShip.MaxCrew = 57;
refShip.MinCrew = 11;
refShip.SpeedRate = 16.8;
refShip.TurnRate = 60;
refShip.Price = 20000;
refShip.HP = 500;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_BARQUE";

refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.3;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 8;
refShip.InertiaAccelerationZ = 6.0; refShip.InertiaBrakingZ = 2.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;

//----------------------Muddymonkey---------------------------------------------------
// Weathered Brig, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Brig3_44";
refShip.All = "Brig1_0";
refShip.SName = "Brig MM";
refShip.Walk = "Brig1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 3;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 16;
refShip.Weight = Tonnes2CWT(300);
refShip.Capacity = 1350;
refShip.CannonsQuantity = 24;
refShip.MaxCrew = 152;
refShip.MinCrew = 34;
refShip.SpeedRate = 14.7;
refShip.TurnRate = 42;
refShip.Price = 80000;
refShip.HP = 2500;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_PINNACE";

refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.4;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 9;
refShip.InertiaAccelerationZ = 6.0; refShip.InertiaBrakingZ = 4.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 1.0;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 15.0; refShip.Height.Knippels.DY = 10.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 1.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

//----------------------Muddymonkey---------------------------------------------------
// Weathered Frigate 1, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Frigate4_44";
refShip.All = "Frigate1_0";
refShip.SName = "Frigate MM";
refShip.Walk = "Frigate1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 2;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(1000);
refShip.Capacity = 2250;
refShip.CannonsQuantity = 44;
refShip.MaxCrew = 380;
refShip.MinCrew = 84;
refShip.SpeedRate = 14.7;
refShip.TurnRate = 42;
refShip.Price = 150000;
refShip.HP = 6000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_CORVETTE";

refShip.WaterLine = 0.2;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.9;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 10; refShip.InertiaBrakingY = 4;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 2.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

//----------------------Muddymonkey---------------------------------------------------
// Weathered Frigate 2, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Frigate5_44";
refShip.All = "Frigate1_0";
refShip.SName = "Frigate MM";
refShip.Walk = "Frigate1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 2;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(1000);
refShip.Capacity = 2250;
refShip.CannonsQuantity = 44;
refShip.MaxCrew = 380;
refShip.MinCrew = 84;
refShip.SpeedRate = 14.7;
refShip.TurnRate = 42;
refShip.Price = 150000;
refShip.HP = 6000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_CORVETTE";

refShip.WaterLine = 0.2;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.9;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 10; refShip.InertiaBrakingY = 4;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 2.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

//----------------------Muddymonkey---------------------------------------------------
// Weathered Corvette, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Corvette4_44";
refShip.All = "Corvette1_0";
refShip.SName = "Corvette MM";
refShip.Walk = "Corvette1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 2;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(600);
refShip.Capacity = 1800;
refShip.CannonsQuantity = 32;
refShip.MaxCrew = 190;
refShip.MinCrew = 42;
refShip.SpeedRate = 16.8;
refShip.TurnRate = 47.25;
refShip.Price = 120000;
refShip.HP = 4000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_CORVETTE";

refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.55;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 8;
refShip.InertiaAccelerationZ = 6.0; refShip.InertiaBrakingZ = 4.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

//----------------------Muddymonkey---------------------------------------------------
// Weathered Battleship, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Battleship3_44";
refShip.All = "Battleship1_0";
refShip.SName = "Battleship MM";
refShip.Walk = "Battleship1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 4500;
refShip.CannonsQuantity = 70;
refShip.MaxCrew = 618;
refShip.MinCrew = 137;
refShip.SpeedRate = 12.6;
refShip.TurnRate = 31.5;
refShip.Price = 275000; // NK - 200000
refShip.HP = 10000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_BATTLESHIP";

refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.55;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 7; refShip.InertiaBrakingY = 6;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 1.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;



//-------ADD NEW SHIPS HERE-------

//----------------------Muddymonkey---------------------------------------------------
// Weathered Lugger 2, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Lugger6_44";
refShip.All = "Lugger1_0";
refShip.SName = "Lugger MM";
refShip.Walk = "Lugger1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 6;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 12;
refShip.Weight = Tonnes2CWT(120);
refShip.Capacity = 450;
refShip.CannonsQuantity = 12;
refShip.MaxCrew = 57;
refShip.MinCrew = 11;
refShip.SpeedRate = 16.8;
refShip.TurnRate = 60;
refShip.Price = 20000;
refShip.HP = 500;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_BARQUE";

refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.3;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 8;
refShip.InertiaAccelerationZ = 6.0; refShip.InertiaBrakingZ = 2.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;

//----------------------Muddymonkey---------------------------------------------------
// Weathered Brig 2, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Brig4_44";
refShip.All = "Brig1_0";
refShip.SName = "Brig MM";
refShip.Walk = "Brig1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 3;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 16;
refShip.Weight = Tonnes2CWT(300);
refShip.Capacity = 1350;
refShip.CannonsQuantity = 24;
refShip.MaxCrew = 152;
refShip.MinCrew = 34;
refShip.SpeedRate = 14.7;
refShip.TurnRate = 42;
refShip.Price = 80000;
refShip.HP = 2500;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_PINNACE";

refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.4;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 9;
refShip.InertiaAccelerationZ = 6.0; refShip.InertiaBrakingZ = 4.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 1.0;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 15.0; refShip.Height.Knippels.DY = 10.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 1.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

//----------------------Muddymonkey---------------------------------------------------
// Weathered Corvette 2, Skin by Rafe Bligh Code by Muddymonkey
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Corvette5_44";
refShip.All = "Corvette1_0";
refShip.SName = "Corvette MM";
refShip.Walk = "Corvette1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 2;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(600);
refShip.Capacity = 1800;
refShip.CannonsQuantity = 32;
refShip.MaxCrew = 190;
refShip.MinCrew = 42;
refShip.SpeedRate = 16.8;
refShip.TurnRate = 47.25;
refShip.Price = 120000;
refShip.HP = 4000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_CORVETTE";

refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.55;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 8;
refShip.InertiaAccelerationZ = 6.0; refShip.InertiaBrakingZ = 4.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

//-------------------------------------------------------------------------
// Weathered Manowar, Skin by Rafe Bligh (added by me)
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Manowar3_44";
refShip.All = "Manowar1_0";
refShip.SName = "Manowar MM";
refShip.Walk = "Manowar1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS16;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(3500);
refShip.Capacity = 5400;
refShip.CannonsQuantity = 100;
refShip.MaxCrew = 950;
refShip.MinCrew = 210;
refShip.SpeedRate = 13.65;
refShip.TurnRate = 21;
refShip.Price = 400000;
refShip.HP = 15000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_BATTLESHIP";

refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.9;
refShip.TurnDependWeight = 0.8;

refShip.CanEncounter = false;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 6; refShip.InertiaBrakingY = 3;
refShip.InertiaAccelerationZ = 3.0; refShip.InertiaBrakingZ = 1.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

//-------------------------------------------------------------------------
// Weathered Schooner, Skin by Rafe Bligh (added by me)
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Schooner3_44";
refShip.All = "Schooner1_0";
refShip.SName = "Schooner MM";
refShip.Walk = "Schooner1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 4;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 16;
refShip.Weight = Tonnes2CWT(200);
refShip.Capacity = 1080;
refShip.CannonsQuantity = 20;
refShip.MaxCrew = 114;
refShip.MinCrew = 26;
refShip.SpeedRate = 12.6;
refShip.TurnRate = 36.25;
refShip.Price = 35000;
refShip.HP = 1800;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_SCHOONER";

refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.2;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 8;
refShip.InertiaAccelerationZ = 5.0; refShip.InertiaBrakingZ = 4.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 1.0;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 15.0; refShip.Height.Knippels.DY = 10.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 1.0;


Here's a screenshot that shows exactly what the problem is (ships showing up without names):

<img src="http://goheels.sytes.net/potcss.jpg" border="0" class="linked-image" />
 
Dur. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> I figured it out. The problem was that I was checking the wrong common.ini file (I have two; one in RESOURCEINITEXTS and one in TEXTSENGLISH), so I couldn't find the entries for the Xebec BR and Cat's two ships, and thus thought that the names were somehow defined in ships_init.c. All should be well now. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--QuoteBegin-Rico+--><div class='quotetop'>QUOTE(Rico)</div><div class='quotemain'><!--QuoteEBegin-->So, the problem has been solved? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah, I figured it out. I renamed the refShip.SName entires for each ship, then added entries for each into common.ini, so now they show up properly, <i>and</i> I learned quite a bit more about adding ships into the code than I expected to when I started. Very cool. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> Great mate!
 
That's wonderful, <b>iamthejarha, </b>WTG! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Have you put this up for download?

And we should also add this to the "next build" we're trying to put together... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--QuoteBegin-CatalinaThePirate+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->That's wonderful, <b>iamthejarha, </b>WTG! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Have you put this up for download?

And we should also add this to the "next build" we're trying to put together... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Well, I'm sure I could make it a .potc file for the ModPatcher, but since the idea and the vast majority of the work were MuddyMonkey's, I really don't think it'd be right for me to do so (hence, why I used his naming scheme for all of the extra textures I added, rather than my own).
 
<!--`QuoteBegin-iamthejarha`+--><div class='quotetop'>QUOTE(iamthejarha)</div><div class='quotemain'><!--QuoteEBegin-->Well, I'm sure I could make it a .potc file for the ModPatcher, but since the idea and the vast majority of the work were MuddyMonkey's, I really don't think it'd be right for me to do so (hence, why I used his naming scheme for all of the extra textures I added, rather than my own).[/quote]I was rather hoping MM would turn up and finish this himself, but he seems to be a bit busy. Your doing this is helping, and I can't see he'd mind much if you finish it while he hasn't much time himself. I'll PM him and draw his attention here - perhaps you can work something out with him. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Rico, I think "Build 12" would probably be sufficient, if it comes to that.
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->I was rather hoping MM would turn up and finish this himself, but he seems to be a bit busy.  Your doing this is helping, and I can't see he'd mind much if you finish it while he hasn't much time himself.  I'll PM him and draw his attention here - perhaps you can work something out with him.  :cheers[/quote]

If he's cool with it, I'll be happy to put all the code I copied/added into a POTC file and put it up for download. Right now, the two ships I added fresh (the weathered MOW and Schooner) still have the same qualities as build 11's standard English ships, which I'd like to change, but I'm not that familiar with all the numbers and figures 'n such. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I'll work on it, though.

..Which reminds me, after looking at the code I pasted above, I just realized that the weathered MOW has encounters set to false! Gotta change that, heh.
 
Hey, Cat. While I was working out the specifics of turning this updated mod into a POTC file, I noticed that I have your updated XebecCT statistics in my ships_init.c file (the corrections you made in another thread). If it's cool with you, I'm going to go ahead and put that fix into the patch I'm building. I haven't seen it anywhere else, and people need that fix! (Especially me, since I've been sailing with your Xebec CT for a while now!) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Sure, iamthejarha, no problem! THANKS!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
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