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Problem with hiring crew.

Rad

Privateer
Suddenly in the middle of the game at my 26 level I started to have a big problem with hiring crew. Although my crew morale is high there are only about 18 sailor for hiring every mornig in taverns in Redmond and Isla Muelle. And after tough seas batlles I am in lacking of several hundreds of sailors. And I have only 2 not excessively big ships - one Battle ship and one Gun Line ship ! What I should do if I would have 3 MOW as I was used to. To this point of the game I never have any problems with hiring crew. If not hiring crew at Redmond or Isla Muelle so where ? Something is wrong again with my game. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Try reinitialising - should set the crew numbers back to normal in taverns. IIRC, that is..?
 
I will try. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I continue.
Dont´ work. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=164471:date=Sep 30 2006, 12:56 AM:name=Rad)--><div class='quotetop'>QUOTE(Rad @ Sep 30 2006, 12:56 AM) [snapback]164471[/snapback]</div><div class='quotemain'><!--quotec-->
I will try. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I continue.
Dont´ work. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> Set your crewhire to auto in Buildsettings.h
After that your ship will have max. crew every time
you go to the shipyard for repairs! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
You are right I have it set up this way and after every my repair in shipayrds my crew is replesnished. But I would be more glad if perk for repairing would be in icon menu and would work and I could repair my ship on the see and buy crew in taverns. But thanks to god ve have this automatic crew replanish at least. Without it I would be lost. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
You seem to have hired just about all sailors in the Caribbean, Rad. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
There is a limited number of sailors that can be hired at any given time. This number does increase over time, but it takes a while. This makes crewing big ships quite hard. So you'll have to find other ways of getting additional crew. You can, for example, go into a fort through the land side and hope you find a crimp. If you encounter bandits in the jungle, you can also hire them as crewmembers sometimes.
 
I almost never hire crew or buy goods any more. I get all I need from captured ships.

Hook
 
Are you serious Hook? Are you thoroughly playing this Build 13 beta? Are you at about 30 level of experiences? It is important because at the lower levels the game behave quite differently then at higher levels. I am playing at difficulty Swashbuckler at 28 level. The battles at this difficulty are quite tough. And while on lower level paradoxically ships surrendered to me quite easily and for that reason, as you say, I could gain goods and especially crew from surrendered ships quite comfortably. But now when ships stopped to surrender regularly (I don´t know why) I must board them and that means practically killing of all enemy crew. I have two ships Battle ship and Gun line ship. Both ships need altogether above 1200 crew members. If now in the largest towns are every day to disposition about 16 - 18 sailors for hiring, so where can I replenish the crew if I need several hundreds of sailors? Only in the course of repairing ship. And when I board any ship that doesn´t want to surrender and I have to fight, my crew is reduced in this fight substantially every time too. There could be put some option into BuildSettings.h for unrestricted hiring the crew in taverns. Fortunately, here is this automatic replenish crew in the course of repairing of ship. Thanks to god that this very useful function works well in the game. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
I'm not sure what your reptutation is, but I think that if you have a higher rep, more sailors are available every day. I had 60-70 sailors appear daily. My rep was "hero" and my fame was well-known pirate.
 
I am Bloody Terror and I am not able to increase my reputation so far. Are you playing this Build13 beta version? At what level are you? <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Well, I've upgraded to the beta 2 version so I no longer have the game, but I was around level 35. I was using the beta 1 version. AFAIK, no changes have been made to crew recruiting between the two.
 
<!--quoteo(post=164771:date=Sep 30 2006, 03:56 PM:name=Rad)--><div class='quotetop'>QUOTE(Rad @ Sep 30 2006, 03:56 PM) [snapback]164771[/snapback]</div><div class='quotemain'><!--quotec-->
Are you serious Hook? Are you thoroughly playing this Build 13 beta? Are you at about 30 level of experiences?<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you honestly think after over 700 boardings just to test the boarding code I was working on that I don't have enough experience? From the lowest ranks to well over 30, from cutters, sloops and schooners to the 74 gun MOW (no reason to go higher, although I've sailed larger ships). Difficulty from easiest to Adventurer. And WITHOUT CHEATS, whether to make it easier to maintain my fame or to get larger ships from the shipyards... and on REALISTIC SAILING too. None of this wimpy sailing directly upwind.

Yeah. I've played the game. And the only time I hire crew at the tavern is when I'm doing the tutorial.

Are you sure YOU've played the game? You talk like you've been around the community for a long time, but almost every word you've written about the game has been something I'd expect a totally new player to write. All that crap about how the reputation system was broken when THE WHOLE TIME YOU'D BEEN USING A CHEAT to keep your reputation from falling, and you couldn't figure out how to apply it to the newest code. If you want to cheat, go for it, and I'll even help you out. But with all the cheats, you aren't getting the real experience of the game. Maybe that's why you talk like you've never played before.

Hook
 
Hook, you know, maybe I played PoTC in times you haven´t been on this website yet at all. But the game with older Builds was different but not worse than today´s game, only different. Some things were worse but some things were better. That I haven´t been here for some time and the number of my posts isn´t so high as your is maybe for the reason I am registered here for the second time and I never have need to talk here much but only this time when I can see where the modding is heading. But it isn´t important. I played almost all Builds that Nathan Kell did and I never have any problem with playing them and no modder behave toward me in such an arrogant way. And what you name as my crap about reputation and similar things, so I name it wrongly adjusted reputation and some another things. You can decrease me as you want but I will be here and if you will be doing and insist on similar experiments and "improving" I will be always criticising them. And probably the fact the abilities in icon command menu aren´t present here now when always were is crap, that Manowars were blocked for buying in shipyards is crap that bandits and raping were removed from daily jungles is crap, maybe everything what I am pointing out at here is crap. Maybe another people will convince you if not me in the future. By the way I never used cheats in PoTC because what you meant here isn´t any cheat it´s only reduction of ramifications of wrongly adjusted view, mechanism and assessing of reputation.

And I asked whether you play the game thoroughly because some modders didn´t play game too much but they rather modify it and sometimes didn´t know exactly what they created and what were the aftermath of that. But I didn´t mean anything personal by that it was only you who did personal issue from that again. <img src="style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" />
 
Rad, I don't believe that it is the suggestions you make that people have problems with, it is the abrasive manner in which you present them. If there are tweaks to the game that you don't like, try and figure out how they are done and change it back. The manowar issue is an example of something that was blamed on the modders, but was an issue that could be changed by the player to suit his personal taste. I personally think alot of your suggestions are very helpful, but the way you write them seems to be condecending and hurtful. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

Now, I hope that we can just forget all this and focus on improving the game.
 
<!--quoteo(post=164812:date=Oct 1 2006, 10:18 AM:name=Doober)--><div class='quotetop'>QUOTE(Doober @ Oct 1 2006, 10:18 AM) [snapback]164812[/snapback]</div><div class='quotemain'><!--quotec-->
Rad, I don't believe that it is the suggestions you make that people have problems with, it is the abrasive manner in which you present them. If there are tweaks to the game that you don't like, try and figure out how they are done and change it back. The manowar issue is an example of something that was blamed on the modders, but was an issue that could be changed by the player to suit his personal taste. I personally think alot of your suggestions are very helpful, but the way you write them seems to be condecending and hurtful. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

Now, I hope that we can just forget all this and focus on improving the game.
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Now boys, you put them there sabers back into the cupboard and go
back enjoying the game, you hear!!!!?? <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
Doober, the issue of appearing ships in my game wasn´t the issue of players ergo of settings of BuildSettings.h I had to do some corrections in file where probably common players wouldn´t find them. And if these ships would appeared in my game after adjusting Build Settings.h properly I wouldn´t say anything. And I didn´t start this quarrel but if someone try to decrease me after some criticism I have to defend myself. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

But as I could find out in one things I was wrong partially that ships don´t want to surrender to me anymore. As I just found out it wasn´t true, they surrender, but only less frequently. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

By the way, what Hook wrote me wasn´t hurtful? Who started that ? I always try to explain factually and politely what happens in my game but all my pointings out were proclaimed by Hook some unfounded crap. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
If you have a problem, how about not immediately blaming it on bugs in the game, or something modders did.

For example, you'd have gotten a lot better response if you'd asked, "How do I get the larger ships to appear at the shipyard?" Then someone could have answered your question right away.

The modding community is not some faceless game company that you can abuse at will. And the modders are not employees who have to uphold the company reputation. If you want to get abrasive, then I'm more than happy to get abrasive in return. Oh, and I don't *have* to give you anything you want for the game -- you're not paying me enough.

For what it's worth, you were *ONE* post away from getting put on ignore when you were complaining about the reputation code. When you told us you wanted a cheat that worked with the new code, I gave you one. If you'd responded in that particular post the same way you'd been talking all along, you'd hever have gotten that information.

And what I gave you WAS a cheat. There was originally a bug in the code where your reputation would drop whether you paid the loan back or not, so the cheat was useful then. But I fixed that bug, so if you're still using the cheat, then call it a cheat. And if you want more of the same kind of cheats, lose the attitude.

Hook
 
I am sorry but can´t agree with you. And I think it was you who abused me first. As you say previously to me I am saying you exactly the same now. It´s wasting my time and energy to quarrel with you further. The best thing that we can do is that you will go modding and testing further and I will go playing further and we will see what will happen in the future. I can´t say anything more. And please, don´t hide behind modding community. The only person I have problem with is you because you don´t want to listen to any criticism and comments. And if I will find that I was wrong I always will be having enough will and courage to acknowledge I was mistaken. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
I think it would be a good idea to stop this argument here and now, no matter who started it. This is not going to get us anywhere. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />

<!--quoteo(post=164798:date=Oct 1 2006, 01:36 AM:name=Rad)--><div class='quotetop'>QUOTE(Rad @ Oct 1 2006, 01:36 AM) [snapback]164798[/snapback]</div><div class='quotemain'><!--quotec-->
And probably the fact the abilities in icon command menu aren´t present here now when always were is crap, that Manowars were blocked for buying in shipyards is crap that bandits and raping were removed from daily jungles is crap, maybe everything what I am pointing out at here is crap.<!--QuoteEnd--></div><!--QuoteEEnd-->The only ability that doesn't show is the Quick Repairs ability. The others worked just fine last time I checked, which was not long ago. The Quick Repairs issue is an UNINTENTIONAL bug which we haven't got the slightest idea how to fix, nor why it would be caused.

And bandits and raping are NOT removed either. I told you so at least twice before. Don't you want to believe me? If you want to know, I think it is this code in LandEnc_init.c that causes the rapists to be less frequent:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->LandEncTemplate[n].enc2.type = "ENC_RAPERS";
LandEncTemplate[n].enc2.chance = 0.1;
LandEncTemplate[n].enc2.StartTime = 16;
LandEncTemplate[n].enc2.EndTime = 6;<!--c2--></div><!--ec2-->
This code makes it so that between 16:00 and 6:00 there is a 0.1 chance that you encounter rapists. Just change these values to make them more common. Strangely enough this code has not been modified since Build 12. I thought there had been made some changes there. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

While checking this issue, I found some interesting unused code: Code that apparently is meant to generate interesting encounters in towns and ports as well, such as rapers, deadmans, patrols, late walkers, etc. I also found some code about a camouflage cloak.

How can Manowars be unbuyable? Yes, they are unbuyable if the realistic ship purchase mod is on. That mod is not in Beta 2 anymore, so Manowars should be buyable in Beta 2. I can confirm that I have at least seen one class 1 ship in a shipyard, which means that other class 1 ships, such as Manowars, should be buyable as well. But they're rare.
 
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