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Problem with landin on Isla DeMuerte

e0s888

Landlubber
Hello,
I have problem with landing on Isla Demuerte on Interceptor ship in Jack Sparrow storyline.
When I arrived whichever shore I don't have option in fast menu to land on it.
Is there any solution to fix it? Or maby other way to pass this to continue storyline?
 
When I sail there I have to land on island or wait when black pearl show to me and fight (like in film)?
 
Maybe the storyline ain't finish yet, SJG his the one working on it. He will know more about this.

Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=313582:date=Apr 15 2009, 06:24 PM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Apr 15 2009, 06:24 PM) <a href="index.php?act=findpost&pid=313582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe the storyline ain't finish yet, SJG his the one working on it. He will know more about this.

Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Estharos - your such an optomist <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> As if I would know what's going on <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

e0s: Seriously - the version you have has a bug - it has been fixed and will be in the next upload.
(The fight comes later)
 
Yep; all fixes will be in Patch 3. And in the meantime, you can find Short Jack Gold's latest fixes <a href="http://www.piratesahoy.net/build/temp/sjg_js_fixes.7z" target="_blank">here</a>.
 
Thanks for response <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> So I will wait for next patch.

But now I have another problem...
After starting new game by Jack Sparrow, after dialog with his fahter and entering to ship I see black screen to half monitor, and rest is normal but it look like puased.
Starting normal storyline end the same but black screen is all on the window and nothing happen after that..
It is very strange for me, because after first instalation I played Build 14 Alpha 9 normally, and now after instaling this package I have something like this... :/ I installed the game 8 times on two computers and still no diffrence :/
 
Do you always get that problem at the same point? I've been running into random freezes and problems too,
but as long as I'd have a savegame and try again, I'd get through properly. I haven't got a clue why this is. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Yes I always get it now :/ After starting new game I am still have it in all storylines :/ I don't know why. I reinstalled the game a lot of times but it still the same, on 3 computers. After first install everything worked good but now...
 
Try again with Patch 3, to be released within a couple of hours. The upload's already done; just need to find the time to post the announcements. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Hello,
I get again problem with landing on IslaDemuerte by playing Interceptor in Jack Sparrow Storyline in Patch 3 <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> ...
I would like a lot to pass this unknown reason bug (only I have it? <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" /> ) and play the storyline through.

If anybody have a savegame after that? If yes, please send me it on my mail: flensbartosz@gmail.com

Redgards
 
What you *could* do is after you meet Miss Brinkley for the first time, go to the Speightstown port.
Sitting on the far side, hidden behind a set of stairs, is Billy Brock.
Talking to him at this point offers you instant-shortcuts to various parts of the quest.
 
Thanks Pieter, it works <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
And I noticed strange thing after skiping the story to the moment when I enterned to Port Royale after ,,Grand Enternace" scene...
From this moment I can land on Isla Demuerte using Interceptor.
(Two last times I missed dialog with Henry and mayby this is the reason why I can't land on this island... But If yes, it will be strange requirement <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> )

By the way, is storyline continues after escaping from fort and getting black pearl?
Beacuse using this skip method I don't have messages in quest book and don't know how to start next missions (If they exist)?
 
<!--quoteo(post=314954:date=Apr 21 2009, 06:58 PM:name=e0s)--><div class='quotetop'>QUOTE (e0s @ Apr 21 2009, 06:58 PM) <a href="index.php?act=findpost&pid=314954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By the way, is storyline continues after escaping from fort and getting black pearl?
Beacuse using this skip method I don't have messages in quest book and don't know how to start next missions (If they exist)?<!--QuoteEnd--></div><!--QuoteEEnd-->If you killed Barbossa and were arrested by Norrington before the escape - then yes you reached the end.
You are now free to hunt and plunder at will.
 
<!--quoteo(post=314954:date=Apr 22 2009, 12:58 AM:name=e0s)--><div class='quotetop'>QUOTE (e0s @ Apr 22 2009, 12:58 AM) <a href="index.php?act=findpost&pid=314954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And I noticed strange thing after skiping the story to the moment when I enterned to Port Royale after ,,Grand Enternace" scene...
From this moment I can land on Isla Demuerte using Interceptor.<!--QuoteEnd--></div><!--QuoteEEnd-->You should be able to visit Isla de Muerte as soon as you've got the "Aztec Compass" quest item.

<!--quoteo(post=314954:date=Apr 22 2009, 12:58 AM:name=e0s)--><div class='quotetop'>QUOTE (e0s @ Apr 22 2009, 12:58 AM) <a href="index.php?act=findpost&pid=314954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By the way, is storyline continues after escaping from fort and getting black pearl?<!--QuoteEnd--></div><!--QuoteEEnd-->There is no post-CotBP content yet. We've got some vague ideas on where to go with that, but no concrete plans as of yet.
Personally I had the following ideas:
- The "Edinburg Trader" from DMC is based on the "HMS Bounty". Since we have a Bounty model, courtesy of ZarethPL, it wouldn't take much effort to make an "Edinburgh Trader" either.
- Jack Rackham has made a "church in a jungle" location for his quest (unreleased); might be useful for the DMC final swordfight.
- A Kraken attack might be possible if we've got some tentacle-models that we can use as "floating goods".
Upon an attack, these tentacle-items would be generated around the player ship and the ship would take damage when sailing over one.
- The "sail to world's end" might be accomplished by making a snowy retexture of the Antigua island model.
You would then get to sail through the narrow snowy gap to the "port" locator, which would teleport you to Davy Jones' locker.
After showing a "drop off the earth" kind of movie, of course.
- The Davy Jones' locker location could consist of the Black Pearl deck location without the sea attribute.
Instead, there would be a huge plane with a white sandy texture.
- Thomas the Terror has already made a "Captain Chevalle" character model (unreleased).
- I see no way of accomplishing the maelstrom scene, but we could replace that with a battle in a storm.
 
So I make trough all campaign <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I enjoyed it, and must say that it was a very good job to create it <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There is no post-CotBP content yet. We've got some vague ideas on where to go with that, but no concrete plans as of yet.
Personally I had the following ideas:
- The "Edinburg Trader" from DMC is based on the "HMS Bounty". Since we have a Bounty model, courtesy of ZarethPL, it wouldn't take much effort to make an "Edinburgh Trader" either.
- Jack Rackham has made a "church in a jungle" location for his quest (unreleased); might be useful for the DMC final swordfight.
- A Kraken attack might be possible if we've got some tentacle-models that we can use as "floating goods".
Upon an attack, these tentacle-items would be generated around the player ship and the ship would take damage when sailing over one.
- The "sail to world's end" might be accomplished by making a snowy retexture of the Antigua island model.
You would then get to sail through the narrow snowy gap to the "port" locator, which would teleport you to Davy Jones' locker.
After showing a "drop off the earth" kind of movie, of course.
- The Davy Jones' locker location could consist of the Black Pearl deck location without the sea attribute.
Instead, there would be a huge plane with a white sandy texture.
- Thomas the Terror has already made a "Captain Chevalle" character model (unreleased).
- I see no way of accomplishing the maelstrom scene, but we could replace that with a battle in a storm.<!--QuoteEnd--></div><!--QuoteEEnd-->

Huhg... A lot of data and test... But all ideas I think are great <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=315158:date=Apr 22 2009, 12:24 PM:name=e0s)--><div class='quotetop'>QUOTE (e0s @ Apr 22 2009, 12:24 PM) <a href="index.php?act=findpost&pid=315158"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I make trough all campaign <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I enjoyed it, and must say that it was a very good job to create it <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->You made it through one way.
If at the beginning you spoke to Billy Brock in the Tavern - try playing it by talking to Sir Christopher Mings (sitting at the table). (If you spoke to Mings first then talk to Billy Brock this time)
Both are different games, but do join the main quest later - there is also a variation inside the Mings-quest depending when they ask you whether you go after your ship or the "treasure". (I like the treasure way).

Hope that helps.
 
I'm also seeing this problem with patch 3. I just posted about it in another topic, then saw this one, and decided to mention it here too.
 
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