ref sld;
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.0, Nations[FRANCE].fantomModel.m6, "goto", "goto3");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.0, Nations[FRANCE].fantomModel.m3, "goto", "goto4");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.0, Nations[FRANCE].fantomModel.m4, "goto", "goto1");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.0, Nations[FRANCE].fantomModel.m2, "goto", "goto2");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, Nations[FRANCE].fantomModel.m5, "reload", "reload12");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, Nations[FRANCE].fantomModel.m2, "reload", "reload1");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");
sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, Nations[FRANCE].fantomModel.m3, "reload", "reload1");
LAi_group_MoveCharacter(sld, "FRANCE_SOLDIERS");