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Problems with Greenford Fort

BloodyCaptain

Landlubber
Really - I got 2 frigates and when i just talked to danielle i walked to town and then i was ready for attack, i told her - and then i did board my ship, and even the quest book was updates - but greenford does not take damage anyways 2 frigates with best cannons should be aple to handle that mission, so its quite wierd !
 
Why did you post this twice? It's not like you're going to get extra attention.
 
Sorry guys, I just get a bit annoyed when people double-post or post negative comments that are not in any way constructive. Sorry BloodyCaptain, again. I am no moderator.

PS: And you got some helpful replies from me too in the other topic on this.
 
Rico, dont think about that..
It's me who have should be thinking before i'd posted this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I have sort of an opposite problem. When I go to sack Greenford, the fort doesn't fight back. I pull up right next to it, fire a couple shots from 3rd person and the fort can be assulted. Bit too easy IMHO. Any ideas?
 
Thats cool eh!? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there Doober.

Check my entry in Post Build Modpack Bugs.

I recently took the Greenford fort without it returning a single shot.

I've noticed that alot of the forts seem to run out of ammo and it seems to me that this is possibly a side effect of the Coastal Raiders Mod. My reasoning is that in the stock POTC game, forts very rarely had anything to fire at, the Greenford fort being the notable exception, unless you regularly went and assaulted enemy towns. Therefore, it's possible that they were only stocked with a limited amount of ammo and were not resupplied. Now with the Mod Pack coastal raiders are regularly engaging forts, so that unless they are resupplied, eventually the forts will run out of ammo.

I may well be wrong, but this seems like a reasonable explanation. Maybe one of our esteemed modders could have a look at the fort ammo question for us. I'm still not sure what I'd be looking for. Is this possible... is there an ammo supply/stockpile for forts... and if so could we resupply forts or just give them huge stockpiles?

Cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Keen eye, my boy Jack! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
I would never have thought of that. Its kinda funny playing the main quest with the build and post build cause lots of stuff happen that aren't really supposed to. Not too much of it is a real big deal, but the fort was kinda funny and I've had quest ships surrender to me after 2-3 volleys. Considering all the improvements though, I'm definitely not going to complain.
 
It might indeed be possible for forts to run out of ammunition (I don't know how it works really, but it sounds plausible <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> ). However, nothing was changed in either the forts or the coastal raiders mod, so if this is what happens now, it would also have happened in Build 12. But I have never seen it happen when I played my game in Build 12, so I don't really know what's causing the problem, let alone how it should be solved. AARRGGHH!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
I don't know if this sheds any light on the subject, but when Danielle gains control of the fort, it starts firing once again.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> hmmm...

I didn't get that. When I left Greenford to take on the English reprisal, Danielle and the Greenford fort were still silent. I think at my current stage of the game, which is post main quest, most forts are silent now. One, Conceicao, is still firing. I'll continue to observe and see if it too runs out of ammo. I'm about to reinstall the Mod Pack latest version so I'll see what happens with this.

Cheers, mateys. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Hmmm, now thats odd. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Danielle fired on the ships and two of them surrendered to me before I even got a shot off. I'm not as far as you are though, it was my first time sacking a town.
 
<!--QuoteBegin-Pieter Boelen+Sep 28 2005, 09:41 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 28 2005, 09:41 AM)</div><div class='quotemain'><!--QuoteEBegin-->It might indeed be possible for forts to run out of ammunition (I don't know how it works really, but it sounds plausible <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> ). However, nothing was changed in either the forts or the coastal raiders mod, so if this is what happens now, it would also have happened in Build 12. But I have never seen it happen when I played my game in Build 12, so I don't really know what's causing the problem, let alone how it should be solved. AARRGGHH!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
<div align="right">[snapback]131429[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

I think I know what might be causing it, and "Island Raiders" has been around long enough for us to know that it alone is not the cause.
It is being aided by at least two new additions:

1. The same way "enter mapmode/sail away" distances were increased from 500 to 1000 yards to reflect "realism" so too, the cannon range was increased.

Have you noticed how the forts constantly fire at ships way out at sea and even behind cliffs?

No wonder they run out of ammo!

2. Also, the "new island economy" code added by NK that allows for commodities to run low based on colony economic conditions might be affecting the ability of forts to restock fast enough to keep up with the demand of firing at every ship within the extended range.


The temp/easy fix ... reduce the range ...
unless someone finds how to give forts unlimited ammo
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there, Petros.

Yeah, I agree, sounds like all of these together would create this situation. I'd try to fix it if I knew what to do. Hoping someone out there can come up with a good solution.

Cheers, matey:cheers
 
Great News! Finally i got that fort, and sunken the english navy - and taken over the manowar - Now it's the maze <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
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