• New Horizons on Maelstrom
    Maelstrom New Horizons


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Problum with Loading Saved Games & Crashes @ Sea...

Afridi

Landlubber
Dear Mates,

Hello

Miraculously the Modhelper tool has been properly configured. And I have generated the reports needed.

Prior to this Tracefilesoff (is set t0 )= 0

The log is read as:

( A ) First Error

-----------------------------------------------------------
Error summary
-----------------------------------------------------------
File ....: programcharacterscharacterUtilite.c
Line ....: 987
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 3
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programcharacterscharacterUtilite.c
Line ....: 987
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 3
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programinterfaceNationRelation.c
Line ....: 69
Type ....: RUNTIME ERROR
Error ...: invalid array index
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2004.01.16 07:38:40

*******************************************************************

( B )Second error - srashed @ sea while eantring the cabin.

-----------------------------------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 31
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsblade15
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
PauseAllSounds
LoadLocation(ref loc) Tutorial_Deck
ItemLogic: On load location Tutorial_Deck

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 327696392 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
resourcemodelsitemsblade15.gm: can't open geometry file
Fader::Init() -> Fader already created, fade out phase
Can't load texture resourcetexturesITEMSDECK.TGA.tx
Can't load texture resourcetexturesITEMSDECK.TGA.tx
Can't load texture resourcetexturesITEMSDECK.TGA.tx
Can't load texture resourcetexturesITEMSDECK.TGA.tx
Can't load texture resourcetexturesITEMSSEAGULL.TGA.tx
Can't load texture resourcetexturesITEMSFISH01.TGA.tx
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 181716548
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 181716548
Island Set
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture
Can`t create texture


***************************************

Firstly I had been having crashes @ sea prior with or without Build 11 and the game wud crash to desk top. Now there is another added problum, which is I cant load my saved Games after I experince the first crash . I can only load the Mission from the start, but after some time @ sea it wud crash and then Loading the saved Games is really borthersome as the loading Pearl stops roating and with it my computer also hangs and And wont respond to the reboot button as well sadly I have to unplug the power cable and let it rest for 15 minutes If Im lucky it wud load other wise it wud hang on the loading pearl....

Please help If any one out there knows how to solve this problum..


Best Regards

Afridi <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
OK. I wouldn't _swear_ on this, but it _looks_ like a hardware problem.
Do you perchance have an ATI Radeon graphics card?
That's re the second problem.

The _code_ error looks like it's either nonfatal, or if it was fatal can be fixed by getting the updated Relations Agent_dialog.c file from the PA! FTP.
 
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