• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Propose Mod

Atarugolan

Landlubber
Why not to add the ships that there are in POTC?

I have POTC and it would be enough alone to add them or mistake?
 
We have been able to add ships from AoP into PotC pretty easily. It should be possible the other way around as well. Is there something like the ships_init.c file from PotC in AoP? If so, adding new ships should be really easy: Just add the model and texture files and add a ships_init entry.
 
yeah there is pieter, and i tried adding that but there are more things that need to be added me and thomas managed to get a ship in there so im gonna try again with the POTC Ships
 
<!--quoteo(post=165887:date=Oct 6 2006, 07:53 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 6 2006, 07:53 AM) [snapback]165887[/snapback]</div><div class='quotemain'><!--quotec-->
We have been able to add ships from AoP into PotC pretty easily. It should be possible the other way around as well. Is there something like the ships_init.c file from PotC in AoP? If so, adding new ships should be really easy: Just add the model and texture files and add a ships_init entry.
<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter

AOP Game folders, Program , Modules and Resource files are accessable and pretty much the same as POTC
 
<!--quoteo(post=165921:date=Oct 6 2006, 12:20 PM:name=skull)--><div class='quotetop'>QUOTE(skull @ Oct 6 2006, 12:20 PM) [snapback]165921[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=165887:date=Oct 6 2006, 07:53 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 6 2006, 07:53 AM) [snapback]165887[/snapback]</div><div class='quotemain'><!--quotec-->
We have been able to add ships from AoP into PotC pretty easily. It should be possible the other way around as well. Is there something like the ships_init.c file from PotC in AoP? If so, adding new ships should be really easy: Just add the model and texture files and add a ships_init entry.
<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter

AOP Game folders, Program , Modules and Resource files are accessable and pretty much the same as POTC
<!--QuoteEnd--></div><!--QuoteEEnd-->Don't forget fellers dat NathanKell added infrastructure into de PotC Build Mod dat made it easier tew add new ships into de game! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Some research may in required in de PotC Mod Forum tew help figger out what might need tew be added tew future AoP Mod Builds! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
To convert the models you could import into TOOL, save as VRML, then import into TOOL again and then export as gm with collision data from a AOP models? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

Just a though dont know if it helps or works or what?
 
Back
Top