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purser

spectrus

Landlubber
Storm Modder
would it be possible to have a purser on the crew deck or somewhere else on the ship that you can go to and set a minimum number of days rations you wish to keep on board. and possibly cannonballs aswell. i know now when you run out of food your purser will go and buy more and sell cargo if they have to.
something like this would help out us more forgetful folks who don't notice when we are running low on wheat an rum( and cannon balls.try killing a ship with knippels sometime).
just an idea if it can't be done oh well no biggy

i'd hjave a go at it myself but last programming language played with was microware basic back on the trs80 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
I like this concept, probobly should be made an aspect of the quartermaster job since they were essentialy in charge of such things, the purser title is more of a modernism in the maritime sense. Maybe a toggelable function you can order through him that does an autobuy at any friendly port. Probobly wouldn't be hard to do.
 
I would like to have a new type of officer who doesn't accompany you, but provides services when aboard your ship. This would include the doctor, the carpenter, the weapon's officer and possibly also a purser-like character. I reckon it would be a pretty good idea to be able to hire officer to take over the annoying management part of the game from you.
 
<!--quoteo(post=135390:date=Nov 22 2005, 09:47 AM:name=Captain Spectre)--><div class='quotetop'>QUOTE(Captain Spectre @ Nov 22 2005, 09:47 AM) [snapback]135390[/snapback]</div><div class='quotemain'><!--quotec-->
would it be possible to have a purser on the crew deck or somewhere else on the ship that you can go to and set a minimum number of days rations you wish to keep on board. and possibly cannonballs aswell. i know now when you run out of food your purser will go and buy more and sell cargo if they have to.
something like this would help out us more forgetful folks who don't notice when we are running low on wheat an rum( and cannon balls.try killing a ship with knippels sometime).
just an idea if it can't be done oh well no biggy

i'd hjave a go at it myself but last programming language played with was microware basic back on the trs80 <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
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Well as far as feeding the crew goes it is quite easy just to change the settings in the InternalSettings.h file,

Simply change #define FOOD_PER_CREW 0.01
To #define FOOD_PER_CREW 0.001

This means that with a crew of 500 you only need 800 wheat & 400 rum & it'll last you 1500 days.
 
<!--quoteo(post=146295:date=Apr 22 2006, 02:20 PM:name=Jason Maffettone)--><div class='quotetop'>QUOTE(Jason Maffettone @ Apr 22 2006, 02:20 PM) [snapback]146295[/snapback]</div><div class='quotemain'><!--quotec-->
I like this concept, probobly should be made an aspect of the quartermaster job since they were essentialy in charge of such things, the purser title is more of a modernism in the maritime sense. Maybe a toggelable function you can order through him that does an autobuy at any friendly port. Probobly wouldn't be hard to do.
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Ummmmmm... purser is definitely a contemporary of the game, it would NOT be an anachronism.
 
I always thought quartermaster was army, purser was navy. Here's the definitions from www.m-w.com:

Quartermaster:
1 : a petty officer who attends to a ship's helm, binnacle, and signals
2 : an army officer who provides clothing and subsistence for a body of troops

(Um, the navy version sure doesn't fit here.)

Purser:
1 : an official on a ship responsible for papers and accounts and on a passenger ship also for the comfort and welfare of passengers

From www.dictionary.com:

Purser:
The officer in charge of money matters on board a ship or commercial aircraft.
an officer aboard a ship who keeps accounts and attends to the passengers' welfare

And while we're at it, why are we hiring crew (even invisible ones) to perform functions that can be turned off in options? The effect is actually better just to turn the functions off entirely. If they add enough to the game that you want to keep them, then they should be handled by the player. If they're a big enough pain in the butt that they need to be automated... well, this is why some other games are modded: to GET RID of such triva.

Hook
 
I suppose the crew's there for realism's sake. After all, you need crew to sail your ship. And when you have to little crew, you can't sail your ship. The sails will be raised/lowered slower, the cannons will reload slower. If you have no crew at all, nothing will get done anymore. We can't go removing crew from the game; it would remove one of the most important aspects of running a ship.
 
<!--quoteo(post=150697:date=Jun 9 2006, 05:16 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 9 2006, 05:16 AM) [snapback]150697[/snapback]</div><div class='quotemain'><!--quotec-->
I suppose the crew's there for realism's sake. After all, you need crew to sail your ship. And when you have to little crew, you can't sail your ship. The sails will be raised/lowered slower, the cannons will reload slower. If you have no crew at all, nothing will get done anymore. We can't go removing crew from the game; it would remove one of the most important aspects of running a ship.
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The purser doesn't sail the ship, raise or lower the sails, reload the cannons, or anything else other than automate a function that that the player should either be performing himself or turning off in options.

Hook
 
One-I'm pretty sure that Quartermaster really has almost no, if any, control over the monetary affairs of the ship.
<!--quoteo(post=150655:date=Jun 8 2006, 09:49 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 8 2006, 09:49 PM) [snapback]150655[/snapback]</div><div class='quotemain'><!--quotec-->
And while we're at it, why are we hiring crew (even invisible ones) to perform functions that can be turned off in options? The effect is actually better just to turn the functions off entirely. If they add enough to the game that you want to keep them, then they should be handled by the player. If they're a big enough pain in the butt that they need to be automated... well, this is why some other games are modded: to GET RID of such triva.

Hook
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Two-YOU BLOODY CAN'T GET RID OF THE BLEEDIN' CREW!!!


<!--quoteo(post=150746:date=Jun 9 2006, 12:21 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 9 2006, 12:21 PM) [snapback]150746[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=150697:date=Jun 9 2006, 05:16 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 9 2006, 05:16 AM) [snapback]150697[/snapback]</div><div class='quotemain'><!--quotec-->
I suppose the crew's there for realism's sake. After all, you need crew to sail your ship. And when you have to little crew, you can't sail your ship. The sails will be raised/lowered slower, the cannons will reload slower. If you have no crew at all, nothing will get done anymore. We can't go removing crew from the game; it would remove one of the most important aspects of running a ship.
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The purser doesn't sail the ship, raise or lower the sails, reload the cannons, or anything else other than automate a function that that the player should either be performing himself or turning off in options.

Hook
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BUT IF YOU DON'T HAVE A PURSER HE WON'T DO THESE THINGS!!! You could also make him able to be dishonest! We could actually use the reputations of pursers in hiring, if he has a higher reputation, he will cheat you and steal your money, and maybe when you visit the crew's quarters they tell you and you fight him in a duel or he deserts or ... {correction} a naval officer would never demean himself so much as to challenge the purser to a duel, maybe he just attacks you when you confront him. Anyway, you can't turn off the gunpowder mod. Maybe the gunner could auto-buy gunpowder and shot.
 
Hey, all! Did a little research (pick up a copy of Danial DaFoe's "A History Of Pirates"--great read) Apparently purser was the prefered naval term (among merchants at least) but pirates tended to use "Quartermaster" who was very important indeed on such a vessel, being in charge not only of purchasing but also dividing up loot and on-ship disipline. The QM was often (depending on the ship's articals) the equal of the captain and in non-combat situations had a fair amount more authority on the day-to-day opperations of the ship. Pirate vessel were the first true modern democracies where all the ship's officers were typically elected to their posts from among the crew and could be replaced by popular conscent once a ship made port.

This was not the case with privateering ships which were most often owned outright by their captains or the captain worked diresctly for the owner as his represenitive.
 
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