Thanks for making this amazing mod. I've been having a great time playing. Amazing fun, I am completely addicted to this game and mod now.
I have some questions and possible issues I've encountered. I was hoping to ask for advice from the more experienced players.
I have attached a save if in any way helpful to answering any of the below questions.
1) I started as a castaway on Hispaniola, near port au prince. I thoroughly explored the jungle, but was unable to find either a connection to the rest of Hispaniola (where presumably the other cities are) or a shore containing my lifeboat (my portion of the island only had 1 shore that I could find, and it was neither there nor at the city docks).
Is the lifeboat somewhere on a part of the island disconected from me? Or am I missing some connection? I can find port au prince, 2 forts, 1 pirate fort, and plenty of jungle, but it seems closed in.
Mostly just curious--2 days of hunting in the jungle with my team of 4 (now fully equipped with tomahawks) was enough to earn enough to buy a proper ship. Just want to know if I am missing something or whether I am indeed closed off in a part of the island and can't get to the rest on land (which would certainly make realistic sense, given the distances involved)
2) Any danger to simply selling my lifeboat without ever having recovered it, when it is on a faraway shore? I'd rather just get rid of the thing, and don't want to wait the 2 days it would take to have the shipyard repair it and haul it in.
Just want to make sure nothing would glitch out from technically not completing the starter quest of sorts to find the boat.
3) When I was testing to see if the forts perhaps had a conduit to another part of the island, I found an aztec coin in one of the chests. Is this supposed to happen in freeplay? I couldn't toss the coin, but I didn't seem cursed, at least I could sleep a night. Is there anything to do with that coin in freeplay mode? I didn't keep the save, but very curious if I should come upon one again whether I should take or leave it.
4) Native loot is odd. For example, even if I knock them out with a rock from afar and kill them without them ever moving, they usually have a bow but no arrows. Mostly never have a melee weapon (though if this is needed to keep them from having the awesome tomahawk too often, then that is good, because if that were any less rare it would be too overpowered).
5) Once I picked up some native loot that seemed to give me a bonus in something, that later seemed to disappear. In particular, I believe I previously had a bonus to accuracy and cannons after picking up some loot, that now is gone (despite not selling anything that would have given the bonus, as far as I can tell).
Is there a list somewhere of the native artifact skill bonuses? I might be crazy and want to check.
6) There are no guards standing watch outside the forts in the Port au Prince jungle part of Hispaniola, as far as I can tell, whereas elsewhere it seems I usually see a pair of guards guarding the entrance to forts. Is it just varied from place to place or are they missing?
7) At some point the Port au Prince merchants stopped selling any items of their own, whether street vendor or store merchant. Currently, the store merchant sells no maps, no medication, and no items that I haven't sold to her (and I haven't bought out her stock or anything). She also has no weapons that I haven't sold to her. She replenished when I tested waiting several days in town, but I wonder why she became without goods, maybe something to do with me gaining too many levels in too few days and her inventory not having time to change?
8) In considering potential officer recruits, I noticed that they tend not to have as many ability points or perks as they do levels, and the difference becomes more dramatic the higher level the recruit is. Is this a bug or a balancing decision? If a bug, is there any way to add ability points to an officer so they can purchase perks?
9) One of my officers, my gunner, has two green checkmarks next to two of his skills, denoting faster XP maybe? The other two officers don't have any green checkmarks. Is this intended?
10) I think there is too much XP towards gaining levels obtained from talking to townsfolk, vs skill XP towards increasing leadership. It is actually very hard to increase leadership past 4 from talking to people (probably configured perfectly right now), but you can go up levels one after the other doing so if you wanted to do so (of course, I didn't do that as among other things I didn't want to face too high level opponents too quickly, besides the obvious roleplaying reasons).
11) Is the tomahawk really supposed to be as dominating as it is? It isn't so incredibly hard to obtain and can be gotten at relativelly low level (some of the underhanded items can be used to kill natives pretty easily, and a group of 4 well-equiped can take them in a straight forward manner as well), Once you get a couple of them, then your team can just steamroll anything in the jungle (as I've been doing this game). And basically no sword you can access at that level comes close (you don't need block when all 4 of you are smashing everything down instantly).
Maybe there should be a lesser version of a native weapon as well to make the tomahawk rarer?
Also, will it eventually get outclassed by swords? I kind of find it funny we are purely tomahawks now, and I hope there are much better swords for me and companions later.
12) I broke into a house to see what would happen, and was greeted by a friendly NPC who was glad I was there and offered to give me bodyguard work, get the guards to defend me, etc. First, is it then safe for my good-aligned character to break into houses, because it is considered a friendly visit? Or is this rare? And is the thing where you pay him to intercede with the guards a cheat or a legitmate gameplay option?
13) The pirates start out hating my castaway character. Is there a way to make them tolerate me without doing anything nefarious?
14) If I dump my starting smuggling cargo, I won't miss out on the special smuggling quest line later?
15) Does leadership or level affect the level of officers offering to join me? Just curious whether the kinds of officers I see will change later.
16) I set pickpocket chance to 59, because all of the "you see a purse" dialogue options at lower made increasing my reputation seem too easy and fast, and seemed to easily dwarf reputation rewards from other mechanics. Am I misunderstanding something?
17) Occasionally I have seen a guy in a tavern who wants me to buy him a cup of rum. I do so, and if I keep drinking he gets angry, if I leave the conversation terminates. Is there anything else to that encounter?
18) I was confused by some of the female reputation ranks (like "scarlet") in potential recruits. Is there a list somewhere?
19) One bit of feedback--the getting leather from killing monkeys seems somewhat odd, given the size each unit of leather is in weight compared to the monkey, the lack of loading it onto the boat, but needing to unload it to sell it. The monkeys certainly don't look that big or heavy.
20) I saw a bonus for "shared experience" as an ability. Could someone point me to, or explain, how that works, and in general how officers gain XP and skill points? (aside from the ones in my party, who are of course going up in melee and accuracy and such)
21) It seems like my active party gets the reputation boost for actions I take with them around. So strategically should I stop caring about starting reputation of the group I am traveling with?
22) Once in a barfight one of my officers was knocked out and seeing stars. Can officers generally not die, or is that only a barfight thing?
I know this is a lot of questions, so thanks for whatever parts anyone has time to answer!
I have some questions and possible issues I've encountered. I was hoping to ask for advice from the more experienced players.
I have attached a save if in any way helpful to answering any of the below questions.
1) I started as a castaway on Hispaniola, near port au prince. I thoroughly explored the jungle, but was unable to find either a connection to the rest of Hispaniola (where presumably the other cities are) or a shore containing my lifeboat (my portion of the island only had 1 shore that I could find, and it was neither there nor at the city docks).
Is the lifeboat somewhere on a part of the island disconected from me? Or am I missing some connection? I can find port au prince, 2 forts, 1 pirate fort, and plenty of jungle, but it seems closed in.
Mostly just curious--2 days of hunting in the jungle with my team of 4 (now fully equipped with tomahawks) was enough to earn enough to buy a proper ship. Just want to know if I am missing something or whether I am indeed closed off in a part of the island and can't get to the rest on land (which would certainly make realistic sense, given the distances involved)
2) Any danger to simply selling my lifeboat without ever having recovered it, when it is on a faraway shore? I'd rather just get rid of the thing, and don't want to wait the 2 days it would take to have the shipyard repair it and haul it in.
Just want to make sure nothing would glitch out from technically not completing the starter quest of sorts to find the boat.
3) When I was testing to see if the forts perhaps had a conduit to another part of the island, I found an aztec coin in one of the chests. Is this supposed to happen in freeplay? I couldn't toss the coin, but I didn't seem cursed, at least I could sleep a night. Is there anything to do with that coin in freeplay mode? I didn't keep the save, but very curious if I should come upon one again whether I should take or leave it.
4) Native loot is odd. For example, even if I knock them out with a rock from afar and kill them without them ever moving, they usually have a bow but no arrows. Mostly never have a melee weapon (though if this is needed to keep them from having the awesome tomahawk too often, then that is good, because if that were any less rare it would be too overpowered).
5) Once I picked up some native loot that seemed to give me a bonus in something, that later seemed to disappear. In particular, I believe I previously had a bonus to accuracy and cannons after picking up some loot, that now is gone (despite not selling anything that would have given the bonus, as far as I can tell).
Is there a list somewhere of the native artifact skill bonuses? I might be crazy and want to check.
6) There are no guards standing watch outside the forts in the Port au Prince jungle part of Hispaniola, as far as I can tell, whereas elsewhere it seems I usually see a pair of guards guarding the entrance to forts. Is it just varied from place to place or are they missing?
7) At some point the Port au Prince merchants stopped selling any items of their own, whether street vendor or store merchant. Currently, the store merchant sells no maps, no medication, and no items that I haven't sold to her (and I haven't bought out her stock or anything). She also has no weapons that I haven't sold to her. She replenished when I tested waiting several days in town, but I wonder why she became without goods, maybe something to do with me gaining too many levels in too few days and her inventory not having time to change?
8) In considering potential officer recruits, I noticed that they tend not to have as many ability points or perks as they do levels, and the difference becomes more dramatic the higher level the recruit is. Is this a bug or a balancing decision? If a bug, is there any way to add ability points to an officer so they can purchase perks?
9) One of my officers, my gunner, has two green checkmarks next to two of his skills, denoting faster XP maybe? The other two officers don't have any green checkmarks. Is this intended?
10) I think there is too much XP towards gaining levels obtained from talking to townsfolk, vs skill XP towards increasing leadership. It is actually very hard to increase leadership past 4 from talking to people (probably configured perfectly right now), but you can go up levels one after the other doing so if you wanted to do so (of course, I didn't do that as among other things I didn't want to face too high level opponents too quickly, besides the obvious roleplaying reasons).
11) Is the tomahawk really supposed to be as dominating as it is? It isn't so incredibly hard to obtain and can be gotten at relativelly low level (some of the underhanded items can be used to kill natives pretty easily, and a group of 4 well-equiped can take them in a straight forward manner as well), Once you get a couple of them, then your team can just steamroll anything in the jungle (as I've been doing this game). And basically no sword you can access at that level comes close (you don't need block when all 4 of you are smashing everything down instantly).
Maybe there should be a lesser version of a native weapon as well to make the tomahawk rarer?
Also, will it eventually get outclassed by swords? I kind of find it funny we are purely tomahawks now, and I hope there are much better swords for me and companions later.
12) I broke into a house to see what would happen, and was greeted by a friendly NPC who was glad I was there and offered to give me bodyguard work, get the guards to defend me, etc. First, is it then safe for my good-aligned character to break into houses, because it is considered a friendly visit? Or is this rare? And is the thing where you pay him to intercede with the guards a cheat or a legitmate gameplay option?
13) The pirates start out hating my castaway character. Is there a way to make them tolerate me without doing anything nefarious?
14) If I dump my starting smuggling cargo, I won't miss out on the special smuggling quest line later?
15) Does leadership or level affect the level of officers offering to join me? Just curious whether the kinds of officers I see will change later.
16) I set pickpocket chance to 59, because all of the "you see a purse" dialogue options at lower made increasing my reputation seem too easy and fast, and seemed to easily dwarf reputation rewards from other mechanics. Am I misunderstanding something?
17) Occasionally I have seen a guy in a tavern who wants me to buy him a cup of rum. I do so, and if I keep drinking he gets angry, if I leave the conversation terminates. Is there anything else to that encounter?
18) I was confused by some of the female reputation ranks (like "scarlet") in potential recruits. Is there a list somewhere?
19) One bit of feedback--the getting leather from killing monkeys seems somewhat odd, given the size each unit of leather is in weight compared to the monkey, the lack of loading it onto the boat, but needing to unload it to sell it. The monkeys certainly don't look that big or heavy.
20) I saw a bonus for "shared experience" as an ability. Could someone point me to, or explain, how that works, and in general how officers gain XP and skill points? (aside from the ones in my party, who are of course going up in melee and accuracy and such)
21) It seems like my active party gets the reputation boost for actions I take with them around. So strategically should I stop caring about starting reputation of the group I am traveling with?
22) Once in a barfight one of my officers was knocked out and seeing stars. Can officers generally not die, or is that only a barfight thing?
I know this is a lot of questions, so thanks for whatever parts anyone has time to answer!