• New Horizons on Maelstrom
    Maelstrom New Horizons


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Questions

No, it doesn't. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
The Difficuly level mostly relates to the number of HP points on your enemies, though it is also uses elsewhere.
 
A few bits about officers:

1. Do they use armor when they have them in the inventory? (was wondering cos armor isnt visible on officers)
2. Do they use up bullets for the guns? Its seems they need ammo to load the gun but they dont use it up..?!
 
AAH!...HMS Bounty follows me around everywhere! I think its a wierd glitch..

<img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
Jack Sparrow storyline? Hm... might be intentional, but I'm not sure.
 
<!--quoteo(post=316839:date=May 1 2009, 08:31 PM:name=Zothen)--><div class='quotetop'>QUOTE (Zothen @ May 1 2009, 08:31 PM) <a href="index.php?act=findpost&pid=316839"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A few bits about officers:

1. Do they use armor when they have them in the inventory? (was wondering cos armor isnt visible on officers)
2. Do they use up bullets for the guns? Its seems they need ammo to load the gun but they dont use it up..?!<!--QuoteEnd--></div><!--QuoteEEnd-->

1. Yes - if the model dont have the armor-version, it doesnt show. But they are using it.
2. Yes.
 
2. Actually, I'm not sure if they do. I know you and your officers do, but I'm not sure about the others.
Refer to "buildinfo\Simplified Ammo Mod ReadMe.txt".
 
Can you travel to the next island without accessing the map?? I've added some more captains equipment such as compasses, (the spiky ones, not the north/south ones), which can enable you to work out how long a voyage is going to take and how many provision you will need. Plotting a course on a map is the next step and I need to know how you can travel without using the main map...???
 
In Build 14 Alpha 9 there is the DirectSail mode that indeed allows you to sail from island to island in 3rd person sailing mode.
Basically it works really easy: you set a course for the next island and wait until you're there.
Along the way, you'll encounter other ships and various surprises.
Refer to file <i>buildinfo\Direct Sail.txt</i> for more detailed information.

There is a map in the interface too that you can use to find your course. See Inventory>Maps>Archipelago Map>Examine.
If you have a sextant and a chronometer item, you will see you own ship's position on that map too.
I imagine that any distance measurements should be done in that same interface. Sounds like a fun mode; the more navigation, the better it is. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Thanks a lot! Could you tell me where the files/folders for the random flotsam encounters are? I made some stuff I'd quite like to put in there.
 
The code is in PROGRAM\CCCdirectsail.c and is fairly straightforward. Have a look at that and if you don't understand something, post here and we'll try to help.
I'm now relatively familiar with that code, since I made use of it for my Kraken attack mod. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
The encounters are created through the Randomshipevent() function in the CCCdirectsail.c file. A random encounter is chosen from the ones available.
If you want to increase the frequency, just add the case for the thing you want to encounter more frequent a couple of times more.
And increase the random number in the switch:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->switch(rand( 22 ) ) // 22 greater than number of cases to create blanks, increase for more<!--c2--></div><!--ec2-->
 
Dont know I think you have to actually have the skill at level 10 to have it at level 10 but Im not sure
 
Items can increase your skill by 4 for each skill.
So if you have items with a total +Leadership of 10 and your Leadership is 2,
your modifed value becomes 2+4=6.
 
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