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Reading in-game log entries again after they fade ...

HawkerT

Sailor Apprentice
Storm Modder
Ahoy me hearteys <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

When fencing Malcolm during the tutorial in B14Alpha3 I have discovered the following:

If I show him just how fencing is done, i.e. hitting him 8-10 times without him hitting me I get a nice 'DONG' sound and the fencing stops. However the dialog interface (the picture of Malcolm to be exact) hides the in-game log (top left) and thus my ability to read what the nice 'DONG' means?

Now I think I have earned some kind of bonus for fencing good, as my ship crew, hull and sails are suddenly at 100%. Can anybody confirm that this is indeed what is going on?

Finally, I am the more meticolous (read: detail nutter) kind of player and so I like to take in and understand just what is going on. However the in-game log is fast baby fast <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /> . I know that the build_settings.h has a toggle for slower and bigger in-game log. But it is not pretty and would not help me in the described situation anyhow.

So ... is there a way to access the 'old' log messages? i.e. a way to read the log after it has faded away?

All the best
Frans
 
hmmmm ... I am not able to reproduce this one right now?

It happened twice in a row before I posted the first stuff above, and I have just tried two more times with everything being normal .... hmmm I will try and keep an eye out for this one. I remember it also said that the 'get crew' and 'repair ship' parts of the tutorial was already done in the quest book (black text and a big green V). And how can that be possible whan I am still on the ship ... hmmm ... something is fishy!

Well at least I think the 'DONG' has a fine meaning ... as the 'DONG' is probably just because I go one level up, and that is what stops the fencing.

Anyway, the request for being able to read old log entries after they fade still stands! Any takers?

All the best
Frans
 
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Looking for a solution am I <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />

I wonder if it could be modded so that the in-game log messages were also written to a text file besides being written to the screen. This text files could then be accessed and read in the current log space or in some sort of poopoo-up or maybe even to a seperate screen. Basically anything were you could ponder over them old entries all by your peacefull lonesome.

All the best
Frans
 
So I take it your not an Evelyn Woods fan ? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

i also at times would like to read the log...but more because i am modding stuff and it comes up when I reinitialise the game...but i read fast enough to get most of it and I am usually LOOKING for something in the text...other than that I barely notice it .
 
In Battle_interface\LogInterface.c: FIne the line that says ILogAndActions.Log.speed and set it to a lower value. The log messages will now stay on the screen longer. It might be possible to "print" the log messages to system.log or compile.log using a Trace function for the log messages you want to save, but this is far from easy and you would still not be accessible ingame.
 
Excellent Pieter!

Thank you for that one ... will give it a try immediately!

All the best
Frans
 
Hope it works for you. And major thanks to CouchcaptainCharles who originally found out how to do that. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
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