This mod is for GOF 1.1.2 ( it is posible that it will work with other setings but this is not tested ).
Peter Blood is an English citizen, a convicted criminal whoes punishment is slavery, he escapes from the farm,
kills the crew and the captain from the Cinco Llagas.
Fact: he is not a citizen of the England but an escaped slave that has killed and stolen a ship in other words a PIRATE
the starting story just shows how he became a pirate.
And this is how you can made it posible
go to Age of Pirates 2/Program/Quests and open reaction_functions then look for the line (it is near the bottom)
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now Peter Blood will start the game as English citizen and will be one, but when you enter the cabin of the
Cinco Llagas and kill the captain u will become a pirate ( nation ), this will be shown in the caracter menu as soon
as u exit the cabin to talk to the crew ( after your first real pirate act: killing the crew and captain and taking over the ship ).
This is my first mod, i have not seen it in the forum so i posted it, hope u like it, sorry for my bad english.
PS: I have a question when moding or adding a ship the stats are random, how can i make that the stats stay the same as in Ships_init ?
This goes only for one ship. If this is already posted could you point me in the right direction so i know where to look. Thanks a lot
Peter Blood is an English citizen, a convicted criminal whoes punishment is slavery, he escapes from the farm,
kills the crew and the captain from the Cinco Llagas.
Fact: he is not a citizen of the England but an escaped slave that has killed and stolen a ship in other words a PIRATE
the starting story just shows how he became a pirate.
And this is how you can made it posible
go to Age of Pirates 2/Program/Quests and open reaction_functions then look for the line (it is near the bottom)
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Code:
sld = &characters[iChar];
sld.lifeDay = 0;
}
}
pchar.quest.CapBloodEscape6.win_condition.l1 = "location";
pchar.quest.CapBloodEscape6.win_condition.l1.location = "Bridgetown_town";
pchar.quest.CapBloodEscape6.function = "QOfficersRecruit";
AddQuestRecord("EscapeFormBarbados", "5");
CloseQuestHeader("EscapeFormBarbados");
ShipGuardsDie();
}
void QOfficersRecruit(string qName)
{
---------------------------
and replace it with
---------------------------
sld = &characters[iChar];
sld.lifeDay = 0;
}
}
Pchar.BaseNation = PIRATE;
pchar.quest.CapBloodEscape6.win_condition.l1 = "location";
pchar.quest.CapBloodEscape6.win_condition.l1.location = "Bridgetown_town";
pchar.quest.CapBloodEscape6.function = "QOfficersRecruit";
AddQuestRecord("EscapeFormBarbados", "5");
CloseQuestHeader("EscapeFormBarbados");
ShipGuardsDie();
}
void QOfficersRecruit(string qName)
{
now Peter Blood will start the game as English citizen and will be one, but when you enter the cabin of the
Cinco Llagas and kill the captain u will become a pirate ( nation ), this will be shown in the caracter menu as soon
as u exit the cabin to talk to the crew ( after your first real pirate act: killing the crew and captain and taking over the ship ).
This is my first mod, i have not seen it in the forum so i posted it, hope u like it, sorry for my bad english.
PS: I have a question when moding or adding a ship the stats are random, how can i make that the stats stay the same as in Ships_init ?
This goes only for one ship. If this is already posted could you point me in the right direction so i know where to look. Thanks a lot