the implented `dificult-levels` are great but i think there can be done more.
- u still earn too much money so u can afford too soon the biggest ships. even uprising the price (in the ship_init.c) dont help. i increased all prices there by 100% and double the prices between corvette, firgatte, warship, lineship, battleship, MoW so that a MoW now costs 7.000.000. till now its much mor e funny, but now u dont buy them but conquer them. even if its hard to conquer a equal ship on the hardest `dificult-level`.
but increasing the price cant be a good solution, because double the price must be also double the efficency of the ship. i cant be that a frigatte costs 3.ooo.ooo and lose angain 2 corvetts which cost 1.500.000. maybe there s another solution to prefent getting the next `ship-class` too soon (maybe linked with the lvl.... no class 2 ship without lvl 30 and no class 1 ship without lvl 40....)
- enemies form the quests are too easy. cant they be effected by the `dificul-level` too?
- u still earn too much money so u can afford too soon the biggest ships. even uprising the price (in the ship_init.c) dont help. i increased all prices there by 100% and double the prices between corvette, firgatte, warship, lineship, battleship, MoW so that a MoW now costs 7.000.000. till now its much mor e funny, but now u dont buy them but conquer them. even if its hard to conquer a equal ship on the hardest `dificult-level`.
but increasing the price cant be a good solution, because double the price must be also double the efficency of the ship. i cant be that a frigatte costs 3.ooo.ooo and lose angain 2 corvetts which cost 1.500.000. maybe there s another solution to prefent getting the next `ship-class` too soon (maybe linked with the lvl.... no class 2 ship without lvl 30 and no class 1 ship without lvl 40....)
- enemies form the quests are too easy. cant they be effected by the `dificul-level` too?