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Solved Review of period correct ships

modernknight1

Field Marshall of Hot Tubs
Staff member
Storm Modder
OK, You guys are just going to love the Historical Eras mod. Using a trick Luke159 showed me and finding & editing every script file germane to ship encounters, I have managed to keep most ships in game, but the ones that are not right for the era will never be seen in either shipyards or encounters. This has saved me a lot of time.

I am pleased to say IT WORKS! I initially had a few "leakers" showing up for no apparent reasons when they shouldn't have, but haven't seen one ship out of place in the middle era mod in over a whole day of testing now. The game is SO MUCH BETTER. It seems realistic now. The convoys both merchant and war just look right. I have also added some more great music that is really pumping me.

So the purpose of this discussion is to ask for help. I am having some difficulties in deciding (keep or toss) on some ships. The early era (1568-1640) is easy. No issues there.

The middle era (1648-1725) and late era (1750-1820) have some ships that are on the fringes.

Tartanes: I don't have any in the late era mod. Should I reconsider this?

Luggers: I have left the Lugger in the early and middle mods even though she is a craft of about 1750. I thought she looked very similar to many working craft variants and so was not out of place? Any issues with that? We lack a lot of early working ships like Urcas, Pataches, Yachts with double Dutch side rudders, etc. Even though the lugger was French in origin and caught on in England I have given her to all nations. Any issues with this?

Ketch: Nonsuch is only found in the middle era mod.

Yacht: Is only found in the early and middle era mods. Should I keep it in the early era? It looks quite similar to Urcas and Pataches.

Cutters: Only found in the late mod. Any issues?

Sloops: I found many middle era examples of sloops. No sloops will be in the early era. The Bermuda Sloop will only be found in the late era.

Sloops of war: I have labeled for the purposes of this mod two different versions of the Neptunus. I call the older one with the square spritsail rig "Oostend Privateer" and have given it a little heavier stats while making the Neptunus faster. Both versions are in the middle mod, but only the Neptunus is in the late mod. The old POTC sloop of war is still a pretty good model. I have kept it in the middle and late era mods. As on most ships I have got rid of all white textured or black with white stripe textured variants for the middle era. Issues?

Pinks: are only found in late era mod.

Colliers/Packets: The Bounty and Edinburg trader are only found in the late era mod.

Schooners: Initially I was going to only allow schooners in the late era mod, but I have been able to find many examples of early schooners from the 1690s to 1730s. Obviously the Prince de Neufchatel will only be in the late era mod. Should I use the original AOP/COAS schooner in the late era mod? She is patterned after ships plans I've found from 1695 to 1710 timeframe. I have decided to keep Hannah in the middle era mod because she looks so much like many of the earlier working schooners. Also the Gaff schooner from POTC is not in the middle eras mod. Do you guys want it in the late mod? Its not a great model in my opinion.

Brigs: There is not one brig in the early or middle era mod. They are only in the late mod. Is there any reason I should revisit this decision?

Corvettes: Because we lack many of the fast pinnace or fast fregatte variants that would have been found in the 17th century, I have left the COAS Corvette in the middle era. The only other corvette I kept in the mid era is the Heavy Corvette. With its high stern it is at home there. Heavy Corvette is not in the late era mod.

Pinnaces and Fluyts: Some Pinnaces and fluyts are in the early era because there were many ships very similar by the first decade of the 17th century. All Pinnace and Fluyt variants are found in the mid era mod. There are no Fluyts or Pinnaces in the late era mod.

Frigates: This one is a tough call. No Frigates are found in the early mod. Beacause Greyhound and Unicorn have characteristics much more at home in the mid era I left them in. The Chase Frigate also has many attributes characteristic of early 18th cent ships. The Colonial Frigate also has a very decorative stern at home in the middle mod. These four are the only frigates found in the mid mod and I have been very particular on the nations that get them. You will not see these in Dutch or Spanish convoys. Do you guys want these four early style frigates in the late mod? I was going to leave Unicorn in the middle era mod only. Do you want the Unicorn in the late mod? The

Surprise and variants (28, 30, 32 gun) frigates are only found in the late era mod. Lydia is only found in the late era mod. Constitution and RN_Frigate are only found in late era.

Mordaunt, La Licorne, Jamaican Patrol Ship, Arabella, and Heavy War Galleon are all based on the same model. They are only found in the middle era mod.

Black Pearl and Wicked Wench: These I left in all three mods. Before you purists scalp me, I have to say that this model is a strange bird. She looks like a late English trading galleon/merchantmen built around 1695. Her characteristics fit well in all three. I will say that both ships are rare, You will find the Pearl only in mid sized pirate encounters and you will only see the Wicked Wench in middle sized English trade convoys. I'm willing to talk about this if purists want her out of the late era(even that's the era the idiot Disney writers set the POTC movies in). Some ships had long service lives. Rarely in the Carribbean though.

Caravels and Carracks are only found in the early and mid mod. I allowed rare Caravel Redonda encounters and Caravel encounters in Spanish mid sized convoys only in the middle mod. I think you would have still seen a few of these around in the mid 1600s. They were still being built in the basque country in 1600.

Galeons are only found in Early and Middle mods.

Two Deckers: This one was pretty easy, but there are a few exceptions I made. Because of a lack of specific national two decker types for 17th/early 18th century nations I kept Bellona and Superbe in the middle era when in reality they should only be in the late era. Any problems with this? Dutch Escort Ship(Dutchlinship1 and 2) and Heavy Lineship(Wappen Von Hamburg), Neptune and War Pinnaces are only found in middle mod. I allowed some of the trade ships like West Indiaman and Amsterdam to stay in the middle era since they look right. I am still considering throwing them out. Comments?

Man-O-War: This one was also easy. Late era ships like Victory, Intrepid, Endeavor are only found in late era mod. Very few three deckers are in the middle mod. The San Felipe is not in the late era mod. Warship is only in early and mid mod. LaCourrounne is in the early and mid mods only. I left San Felipe in the early mod since I had to leave in Soliel Royal and Soley Ru. The Soliel Royale and Soley Ru are in the late era mod as well even though they are out of place. Quests depend upon them, so they must remain. Also the COAS Manowar is in all three even though it is out of place. It is rare in all three mods, but quests depend on finding them.

Any input or comments are appreciated and will help me finish this up. In my opinion of my test game it has never been so rewarding or fun.

Thanks

MK
 
Tartanes: Leave them on all periods, they are just boats and from a distance they add imersion to harbour
Lugger: Leave him on all periods ( feels to me like it fits for a role of a small trading ship )
Ketch: agreed
Yacht: dont realy have an opinion i remove her from my games because of bad riging and i dont like any of the textures
Cutter: same as above
Sloops: leave them on all periods to add variety to the small merchants (doesent feel odd to me in any period)
Sloop of war: neptunus in middle and late, sloop of war ,i suggest you remove the packet brig fast brig and just leave the sloop of war ( though she also has a bad riging ) this way we wont encounter too many of the practicaly same ship
Pinks: this is the xebec type of ship right ? i only like the light xebec,the hebek and that french schooner xebec , personaly i think this ship appears too often for an area of the world where it was not common (so maybe leave just the light xebec in all periods to represent local shipping )
Colliers/pacets: maybe they can slip into the middle period
Schooners: stock schooner:middle and late
Prince de Neufchatel: iv never seen this ship ingame (its not in GOF 1.2 as far as i know but late period ofcourse
Gaff Schooner: baff ugly ship
Hanah: middle and late ( small shiping variation )
Fast schooner: late period
Brigs: Late, maybe middle ( especialy heavy brig with its wooden texture )
Corvete: NOT IN LATE PERIOD :eek: why
Pinnance and fluyts: Yes early and middle (many ugly models here though)

Frigates: Definitely late for most of them ( greyhound and unicorn too ) chase frigate is ugly (i think) colonial frigate late not middle Mordaunt and sisters: middle to act like frigates for that period and maybe the licorne in late because of topsail
Wicked wench: middle definitely not late, black pearl has no buisnes here, together with her skeletons on islands:mad:

Caravels: agreed
Galeons: agreed
Two deckers: not a fan of bellona and superbe being in middle they just look too modern,the dutch lineship agreed,heavy lineship agreed,neptune cant rember which ship is this,war pinnace ugly bastard


Man o War:agreed on Victory,Intrepid,Endeavor, if soley and soly ru have to be in the late make them not encouterable,Man of War middle only the fast manowar in last.

So thats my opinion, i see that many ships are missing from the list ,Barque ,barquentine, brigantine,heavy galeoth ..etc
Also are we talking about ships that are included in GOF or your personal collection?
Are we going to be able to change the ships period on our own?

I think i will have more questions later on,maybe you could update us on your progress on a separete thread so we can share opinions on everything
 
I've been waiting for a mod like this for CoAS for awhile. I'm glad someone has decided to step up and do it, and I can honestly say that I'm looking forward to the release.

Regarding some of your problems:
Tartanes: Vessels of that sort still would have been very common in the Mediterranean in the early nineteenth century, but I'm uncertain about the in Caribbean. Right now, due to a lack of very small vessels, I would say go for it. (I believe Krisswood has made an excellent sloop-rigged ship's cutter that could take its place.
Sloops: I think that the Bermuda sloop has so many issues that it should just be scrapped.
Paint: I agree with your getting rid of black and white Nelson Checkers during the earlier eras. That particular scheme only became popular after the year 1800.
Hannah: It should be put into the late era as well, since that was a common hull form of the era (and area) up until the early 19th century.
Brigs: They began appearing at the turn of the 17th c., but I'm not sure if we have any suitable models.
Corvettes: I think the heavy corvette is Napoleonic in form, if memory serves.
Frigates: I can't recall the hull forms of the ones you excluded at the moment; I'll trust your judgement there.
Pearl: I don't think it has a place in the late era mod, taking into consideration that the mod includes later years, up to 1820. That kind of vessel would look ludicrously out of place next to say, the Constitution, for instance.
Ships of the line: Both Bellona and Le Superbe could conceivably fit into the end of the middle period if you had a modeler replace the spanker with a lateen sail and retextured it. Bellona could fit with a Centurion-style retexture.
Xebecs, Hebecs, Chebecs (depending on where you're from): Those usually would have only frequented Mediterranean waters and would have rarely, if ever, been seen in the Caribs.

Just wait till Gestapo Post Captain sees this thread :cool
Being of German descent I don't appreciate that.
 
Thanks for the input guys.

OK, so I left some stuff out that I forgot.

Tartanes: I will agree to leave the smaller one in the late era even though I still think it looks out of place. However the newer larger tartane I imported from the German Edition mod will not go in late era.

I agree on the Bermuda Sloop. If no one complains, it's gone.

I will keep the stack schooner in the late mod. Some ships had long service lives - especially well maintained working ships.

I never intended for Hannah not to be in the late mod. She looks right for the middle mod, but is a product of the late era.

You are correct on a few brigs being around in the 1720s. I will consider one or two for the middle mod - really only considering Heavy Brig. If I put it in you will not encounter it in convoys, but it will be in the shipyards. I'm looking for a certain look and feel in this mod - almost like in a movie. We have enough good convoy models to make a really good looking convoy of expected war and merchant ship for each era.

I forgot the Galleoth. She will be in the early (Galliot) and middle mod. Not in the late mod. Also the Pollacre (Polacker) new model imported from the German Edition will only be in the mid and late era. Look for the video on my channel featuring her.

Corvettes: You missunderstood me. ALL corvette types will be in the late era mod EXCEPT Heavy corvette. She has a really high stern that is not suited to the late era.

I misspoke on the Frigates a little. The Batavia 20 gun frigate, the 20 gun Postillionen frigate, the AOP stock frigate, and the two decker Linefrigate will all be in the middle mod with the others I mentioned. None of these will be in the late era mod. All but one have square spritsail rigs that would not be seen in the late era. I will consider putting Unicorn in the late mod, but not as a warship. She would be obsolete as a warship by then but possibly available as a decommissioned warship used as a merchantman. She will be very rare - not seen in convoys.

So you guys want the Pearl out. Unless someone speaks up - she is gone. The only reason I was keeping her was because of her popularity, but thinking about this a little deeper..... the KIDDIE pirate crowd that is obsessed with her doesn't really care about historical authenticity anyway, so wouldn't bother downloading my mods anyhow. I personally like the Wicked Wench, so am keeping her as an Armed English Merchantman in the middle era mod. Unless someone says something, I will keep her out of the late mod.

You two had differing opinions on the Bellona and LeSuperbe. I agree with Post Captain. Bellona has a full lateen spar now with no boom below on a free spanker. It would be very easy for a modeler to change that into a full lateen. A few more decorations on the stern and she would be perfect mid era. They are staying in.

So I completely forgot about Xebecs/Hebek. I'm open for discussion. I've been very particular on which nationalities get them (French/Spanish). However, which ones should I put in or toss for each era. Haven't done any research on that. Opinions please.

Thanks Mates, MK

PS: Here's some vids showing that "feel" I was talking about. Keep in mind that the ships with white textures and stripes are gone for the middle era. The vids were made before I eliminated them. https://www.youtube.com/user/modernknightone?feature=mhee


 
I only have a little bit of knowledge regarding the Mediterranean craft, but I believe that the Xebecs (Excluding the three masted schooner-rigged one. That is not accurate at all) could fit into the middle and late periods. I know that xebecs have existed since the end of the middle ages, but the ones we have would have only started appearing during the turn of the 18th century.

There's also the matter of geography. These craft were present in both the French and Spanish navies, but as far as I know, they were only used in the Mediterranean.
I would include them (with very low encounter chances) if you could get someone to fix their lateen sails. (A new method was recently discovered here: http://www.piratesahoy.net/threads/nl_pinnace.18791/page-2)

Edit: Some of the higher quality later middle period ships of the line (and other vessels) could fit into the late period with the addition of a trapezoidal spanker. Bellona should also probably be rigged that way to emulate the common Napoleonic 74-gun.
 
I would really love a historical mod and especially about the middle age, but taking a lot of ships out wouldn't make everything appear too often? Unless another historical acurate ships be added from other mods (from Build Mod, German Mod or even be modeled), I don't think we should remove a lot of the small ships (like tartanes, xebeks etc.)

Anyway, can't wait for module 2 to be released!
 
I read through my post again and mis-spoke on the Polacker. I meant early and middle era only.

I agree on the inaccuracy of the three masted schooner. If no one cares, I'm tossing it.

I will take some time tonight and delve into my books a little on Xebecs. Some of what we are calling Xebecs really are galleys with no oars. An oar animation would be really cool, especially in the early era, but probably not achievable in our game. (BTW have you seen the oar animations in ETW - they're excellent!) I was planning to make the Xebecs mostly pirate craft and trading craft limitted to early and middle eras. I don't think they have the right "LOOK" for the late era.

Most folks seem to be most interested in the late era most (obviously not me), so I want to make it good. Looking for a solid consensus on Xebecs. XEBECS IN OR OUT OF THE LATE ERA??? If they are in, which models?

I agree on Post Captain's assessment of some middle era ships in late. For instance I was thinking of putting Linefrigate in late era even with its square spritsail mast rig.

MK
 
i vote for light xebec and hebek in the late period for variety sake but with lower probability of encounter
 
I'm neutral on xebecs and polacres in the late era. Both were still extremely common, just not in the part of the world the game is set in. A Mediterranean setting would be interesting, but that would probably involve far too much work to be feasible. I don't remember what all of the models look like,so I can't give any specifics. If you decide to include them I would advise using the more realistic, higher-quality ones.
 
OK and ROGER. I will leave this thread open for a few more days. If no one else has an opinion, the selection of ships in the three mods will be as good as my best judgement and the collaborative assistance I received from two others.

MK
 
OK so I am very smart on Xebecs now. Did a lot of research last night. I also took a look at a lot of the models......All that to say that most of them are GONE.

If there are any that folks are in love with let me know so that I can keep them in game.

MK
 
OK, Since no one else seems to have any more input on ships to keep and toss in which era. So I am changing the status on this thread as solved.

Today I am changing some colony nationalities. Through most of the 17th century Trinidad and Tobago (Port of Spain) was Dutch. So I am changing it from English to Dutch. Belize which is one of the oldest English colonies in America was English, so I am changing from Spanish to English. We had a modder who was able to successfully add a colony to an abandoned island a while back (Dominica) so I am playing with his mod to have another Pirate (Bucaneer) colony there and if I can I want to add a colony as far south on the map as I can - south of Port of Spain to replicate Dutch Surinam.This will make the middle era much more balanced.

In the early era mod, gameplay will be extremely challenging, because France, England and Holland each will only have one colony, so they have to trade with each other. Spain will hold all other colonies - but everyone else is at war with them also.

In the late era England and France will have a couple more colonies. I may try to add New Orleans on the northernmost part of the map even though it will be geographically incorrect.

Here are some more vids of my testing. With Saint Ashleys multiple ship mod added, you sure can have large battles. I have gone into some battles where a large convoy of Dutch was battling a large English patrol of 8 ships. With my ships added I've seen up to 22 ships in a single battle now - with the potential for that to reach 24. MK


 
If it doesent cause any problems i vote for implementing the Saint Ashleys multiple ship mod in your mod;).Great movies, the moment in retaking the Dutch Manowar at 3:01 to 3:02 is EPIC!
 
Will the period mods influence any of the national quest-lines?
I thought of that.....it just might. I'm not really worried about the mid era mod. I was worried about when Isabella goes to Belize when she initially leaves you to go to her sisters, that it might crash something. I will see if we can move her and her sister and her house to another colony. It may be too hard. Then again maybe her sister is sweet on an English guy so took up there.

On the other two eras I am worried though.

I also realize some of the questlines need slight editing to work in the new times (especially where dates are concerned). I'm not too worried about that. You guys can beta test the governor questlines when I release the mods. The missions where you need to sneak into certain colonies to get something will just be easier if they now happen to be your nationality. I don't think it will crash it, but I guess we will see. I have to at least try.

MK
 
On the other two eras I am worried though.

I also realize some of the questlines need slight editing to work in the new times (especially where dates are concerned). I'm not too worried about that. You guys can beta test the governor questlines when I release the mods. The missions where you need to sneak into certain colonies to get something will just be easier if they now happen to be your nationality. I don't think it will crash it, but I guess we will see. I have to at least try.

MK

It's true, I tried my best when re-writing the dialogs but the governors occassionaly make reference to a war which I tried to remove or at least adjust so you wouldn't say "oh that war happened 30 years ago."
 
OK, You guys are just going to love the Historical Eras mod. Using a trick Luke159 showed me and finding & editing every script file germane to ship encounters, I have managed to keep most ships in game, but the ones that are not right for the era will never be seen in either shipyards or encounters. This has saved me a lot of time.
Congratulations! It should be quite possible to get a Periods mod included in the main modpack without requiring additional downloads.
Has anyone finally managed to get the nation-specific ships working?
 
Buho took it out of GOF, so it is no longer in GOF1.2. I didn't use any of his work in my older experimental version which is my baseline for the Eras mod - I kept it in. After tweaking the other areas that effected it, it works perfectly and consistently.

Bounty hunters are the only group that sometimes will generate an inconsistent ship for their nationality or the era. Its more like they are pirates, even though they will sometimes generate a ship that even pirates don't generate.

Even if that ship has all nations numbers set to zero, even though refship.CanEncounter = false, merchant = false, war = false, and the ship is written out of the ships_utilities and all other script files - I will still occasionally encounter an odd unwanted surprise in a group of bounty hunters. It happens so rarely now that it doesn't really detract from the mod.

MK
 
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