• New Horizons on Maelstrom
    Maelstrom New Horizons


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Royal Navy Ranks

NikkiSparks

Sailor Apprentice
in potc new horizons you can get a letter of marque
from the royal navy (britan) which enables you to get
promotions ex. midshipman,captin. i was wondering how
many ranks are there? and do they all have correct uniformes?.
 
From RESOURCE\INI\TEXTS\ENGLISH\common.ini:
Code:
;RANKS NAMES BY NATIONS
;BRITAIN
string = Midshipman,"Midshipman"
string = 3rd Lieutenant,"3rd Lieutenant"
string = 2nd Lieutenant,"2nd Lieutenant"
string = 1st Lieutenant,"1st Lieutenant"
string = Commander,"Commander"
string = Captain,"Captain"
string = Commodore,"Commodore"
string = Rear Admiral,"Rear Admiral"
string = Vice Admiral,"Vice Admiral"
string = Admiral,"Admiral"
string = Admiral of the Fleet,"Admiral of the Fleet"
string = First Lord of the Admiralty,"First Lord of the Admiralty"
string = His Royal Majesty,"His Royal Majesty"
From PROGRAM\NK.c in the GivePromotionReward function:
Code:
				case 1: // Midshipman
switch(GetAttribute(pchar,"model"))
{
case "cnorrington": GiveModel2Player("Mdnorrington", true); break;
case "blaze": GiveModel2Player("47_Blaze_brtmds", true); break;
switch(rand(2))
{
case 0: GiveModel2Player("rn_mdshp18_1", true); break;
case 1: GiveModel2Player("rn_mdshp18_2", true); break;
case 2: GiveModel2Player("rn_mdshp18_3", true); break;
}
}
break;
case 2: // 3rd Lieutenant
if(pchar.model == "depp")				GiveModel2Player("47_Ltsparrow", true);
if(pchar.model == "Mdnorrington")		GiveModel2Player("Ltnorrington", true);
if(pchar.model == "47_Blaze_brtmds")	GiveModel2Player("47_Blaze_brtlt", true);
GiveItem2Character(pchar,"blade24"+qual); // English Officer's Saber
EquipCharacterByItem(pchar,"blade24"+qual);
break;
case 3: // 2nd Lieutenant
break;
case 4: // 1st Lieutenant
break;
case 5: // Commander
break;
case 6: // Captain
if(pchar.model == "47_Ltsparrow")		GiveModel2Player("47_Cptsparrow", true);
if(pchar.model == "Ltnorrington")		GiveModel2Player("cnorrington", true);
if(pchar.model == "47_Blaze_brtlt")		GiveModel2Player("47_Blaze_brtcpt", true);
break;
case 7: // Commodore
if(pchar.model == "47_Cptsparrow")		GiveModel2Player("47_Cosparrow", true);
if(pchar.model == "cnorrington")		GiveModel2Player("Conorrington", true);
if(pchar.model == "47_Blaze_brtcpt")	GiveModel2Player("47_Blaze_brtco", true);
GiveItem2Character(pchar,"blade22"+qual); // Corsair's Pride
EquipCharacterByItem(pchar,"blade22"+qual);
break;
case 8: // Rear Admiral
if(pchar.model == "47_Cosparrow")		GiveModel2Player("47_Admsparrow", true);
if(pchar.model == "47_Blaze_brtco")	GiveModel2Player("47_Blaze_brtadm", true);
break;
case 9: // Vice Admiral
break;
case 10: // Admiral
break;
case 11: // Admiral of the Fleet
break;
case 12: // First Lord of the Admiralty
break;
I never finished writing that function though, but it works from what I heard.
Not each rank has its own uniform, but it does get updated.
 
in 1789–1799 there was the french revolution, since this
game is historicly correct does the pre-revolution flag change to the
post-evolution flag in certan storylines?
 
In the Hornblower and Master and Commander storyline, the French use the revolutionary tricolour flag.
 
ok last question,
is the spawn rate of class 1 and 2 ships ruffley realistic for nations, as
around this period there would probably be only one or two deployed there
depending on the nations?
 
IS it realistic? NO! There's waaay too many of them.
Snow White Sorrow made some adjustments that should make it better.
These changes will be included in Build 14 Beta 1.
 
if i remember correctley the base game didnt have many large ships only one
at the end.

i would love to help with this mod, it looks great fun, sadley
i am too thick to understand modding, i have been cursed
with retardedness

:b: - me
 
Anyone can help. You can always join the Publicity & Marketing team:
http://forum.piratesahoy.net//index.php?/forum/87-publicity-marketing/
No modding skills required, just write some articles, make some screenshots
or let other people outside our forum know about us.
 
Anyone can help. You can always join the Publicity & Marketing team:
http://forum.piratesahoy.net//index.php?/forum/87-publicity-marketing/
No modding skills required, just write some articles, make some screenshots
or let other people outside our forum know about us.
yay, i could do that,
thanks Pieter
 
in the first potc movie jack sparrow breifley becomes
cursed at the end of the film, in the hoist the colors storyline
there are alternitave endings and twists, is there one that
jack could stay cursed instead of becoming mortal again
and if he did stay cursed would the storyline not lead on to
the other 2 films?

p.s i got some publicity for us through a mutual friend on the internet :)
 
Nikki - you dont need modding exp to help me out. Infact WBT was my first modding experience anywhere; the steam frigate we made is my first ever experience working with ship models and looking at how Pieter creates new effects scripts.

I'll need a lot of playtesting when WBT goes live. Many of the changes are theoretical in nature; they work fine on my end but I need public opinion. In the meantime we better cook up a publicity storm because there's no much time left..
 
in the first potc movie jack sparrow breifley becomes
cursed at the end of the film, in the hoist the colors storyline
there are alternitave endings and twists, is there one that
jack could stay cursed instead of becoming mortal again
and if he did stay cursed would the storyline not lead on to
the other 2 films?
There's currently no way to get cursed, but there IS a way to prevent the bad things from DMC and AWE from happening.
 
Oh yes and Im hoping no one finds out how :urgh

Me and Pieter were discussing oh a good 6 months or more ago adding a mod to the game where if you get the aztec coin at a certain time you would turn into a skeleton and become immortal (there was alot more to it than that though)

It never really took off though xD:
 
Why don't you want anybody to find out?

Actually, Maximus had written a not-quite-working mod for that getting cursed thing.
However, I was forced to not include it due to problems and now I don't know if I've got the code anymore...
 
Probably not, no. Unless you go very actively searching for sidequests during the early part of the game.
Eg. before you get to make your deal with Davy Jones. (Oooooh.... HINT! :razz )
 
Wha? There IS a way! I just said so. We're just not telling what it is.
But it IS possible to prevent DMC and AWE from happening.
You don't end up cursed yourself through that line,
but stuff like that is always possible to be added. :yes
 
i made a custom flag for POTBS, would it be of
any use on this mod?
 

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aw, come on... that getting-cursed-mod was fun. caused a total WTF-moment the first time i had one of those coins at night.
 
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