Nickos
Landlubber
Done the "Talk to Governor" quest path, got to Tortuga. Met Gibbs, woke him up, went to the tavern, had a chat. Transported outside to inspect crew, Gibbs talks to me aaaaand... nothing happens. Annamaria should now spawn and talk to me, but no such thing happens. I really hoped to finish up the main Jack Sparrow storyline and go do some freeplay with that getup, but alas...
Error log:
System log:
Compile log:
Error log:
RUNTIME ERROR - file: utils.c; line: 2293
Invalid range
RUNTIME ERROR - file: utils.c; line: 2293
Invalid range
RUNTIME ERROR - file: battle_interface\flags.c; line: 341
Using reference variable without initializing
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 222
Using reference variable without initializing
RUNTIME ERROR - file: battle_interface\flags.c; line: 341
Using reference variable without initializing
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 222
Using reference variable without initializing
RUNTIME ERROR - file: characters\characters.c; line: 121
Cant create class: NPCharacter
RUNTIME ERROR - file: utils.c; line: 2293
Invalid range
RUNTIME ERROR - file: seadogs.c; line: 801
Save - ARef to non existing attributes branch
Invalid range
RUNTIME ERROR - file: utils.c; line: 2293
Invalid range
RUNTIME ERROR - file: battle_interface\flags.c; line: 341
Using reference variable without initializing
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 222
Using reference variable without initializing
RUNTIME ERROR - file: battle_interface\flags.c; line: 341
Using reference variable without initializing
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 222
Using reference variable without initializing
RUNTIME ERROR - file: characters\characters.c; line: 121
Cant create class: NPCharacter
RUNTIME ERROR - file: utils.c; line: 2293
Invalid range
RUNTIME ERROR - file: seadogs.c; line: 801
Save - ARef to non existing attributes branch
System log:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 919237405 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375394148
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375394148
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 373640756
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 373640756
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 427840732? end pointer = 0
Bad rope data for rope: (rope num = 108) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373531468
Bad rope data for rope: (rope num = 109) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373531468
Bad rope data for rope: (rope num = 400) (begin group=0, end group=2)
Begin pointer = 0? end pointer = 263849476
Bad rope data for rope: (rope num = 103) (begin group=0, end group=0)
Begin pointer = 425794252? end pointer = 0
Bad rope data for rope: (rope num = 105) (begin group=0, end group=0)
Begin pointer = 425794252? end pointer = 0
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 182665196
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 182665196
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427149212
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427149212
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 427878444
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 427878444
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427886228
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427886228
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 427915516? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426857972
Bad rope data for rope: (rope num = 4) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426857972
Island Set
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 433365420
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 433365420
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427491636
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427491636
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 374218204? end pointer = 0
Bad rope data for rope: (rope num = 108) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426208892
Bad rope data for rope: (rope num = 109) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426208892
Bad rope data for rope: (rope num = 400) (begin group=0, end group=2)
Begin pointer = 0? end pointer = 373966228
Bad rope data for rope: (rope num = 103) (begin group=0, end group=0)
Begin pointer = 373968316? end pointer = 0
Bad rope data for rope: (rope num = 105) (begin group=0, end group=0)
Begin pointer = 373968316? end pointer = 0
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 430291012
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 430291012
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 334844356
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 334844356
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373860524
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373860524
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 373870132
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 373870132
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 427794476? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426266868
Bad rope data for rope: (rope num = 4) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426266868
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
resource\models\locations\Inside\Tavern01\..\back\inside_back_e.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
resource\models\locations\Inside\Tavern01\..\back\inside_back_e.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
resource\models\locations\Inside\Tavern01\..\back\inside_back_e.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Many characters in location
Unable to open resource\sounds\Gr_Mr. Gibbs
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
resource\models\locations\Inside\Tavern01\..\back\inside_back_m.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Release d3d8
Undefined error
Release d3d
Undefined error
Unloading
System exit and cleanup:
Mem state: User memory: 335 MSSystem: 80 Blocks: 5
Leak: 'Bad memory address' line 0, size 79
Leak: 'Bad memory address' line 0, size 79
Leak: 'Bad memory address' line 0, size 19
Leak: 'Bad memory address' line 0, size 79
Leak: 'Bad memory address' line 0, size 79
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 919237405 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375394148
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 375394148
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 373640756
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 373640756
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 427840732? end pointer = 0
Bad rope data for rope: (rope num = 108) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373531468
Bad rope data for rope: (rope num = 109) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373531468
Bad rope data for rope: (rope num = 400) (begin group=0, end group=2)
Begin pointer = 0? end pointer = 263849476
Bad rope data for rope: (rope num = 103) (begin group=0, end group=0)
Begin pointer = 425794252? end pointer = 0
Bad rope data for rope: (rope num = 105) (begin group=0, end group=0)
Begin pointer = 425794252? end pointer = 0
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 182665196
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 182665196
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427149212
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427149212
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 427878444
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 427878444
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427886228
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427886228
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 427915516? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426857972
Bad rope data for rope: (rope num = 4) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426857972
Island Set
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 433365420
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 433365420
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427491636
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 427491636
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 374218204? end pointer = 0
Bad rope data for rope: (rope num = 108) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426208892
Bad rope data for rope: (rope num = 109) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426208892
Bad rope data for rope: (rope num = 400) (begin group=0, end group=2)
Begin pointer = 0? end pointer = 373966228
Bad rope data for rope: (rope num = 103) (begin group=0, end group=0)
Begin pointer = 373968316? end pointer = 0
Bad rope data for rope: (rope num = 105) (begin group=0, end group=0)
Begin pointer = 373968316? end pointer = 0
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 430291012
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 430291012
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 334844356
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 334844356
Bad rope data for rope: (rope num = 131) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373860524
Bad rope data for rope: (rope num = 130) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 373860524
Bad rope data for rope: (rope num = 69) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 373870132
Bad rope data for rope: (rope num = 70) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 373870132
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 427794476? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426266868
Bad rope data for rope: (rope num = 4) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426266868
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
resource\models\locations\Inside\Tavern01\..\back\inside_back_e.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
resource\models\locations\Inside\Tavern01\..\back\inside_back_e.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
resource\models\locations\Inside\Tavern01\..\back\inside_back_e.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Many characters in location
Unable to open resource\sounds\Gr_Mr. Gibbs
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
resource\models\locations\Inside\Tavern01\..\back\inside_back_m.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\Gr_Mr. Gibbs
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Release d3d8
Undefined error
Release d3d
Undefined error
Unloading
System exit and cleanup:
Mem state: User memory: 335 MSSystem: 80 Blocks: 5
Leak: 'Bad memory address' line 0, size 79
Leak: 'Bad memory address' line 0, size 79
Leak: 'Bad memory address' line 0, size 19
Leak: 'Bad memory address' line 0, size 79
Leak: 'Bad memory address' line 0, size 79
Compile log:
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitModels: Total number of models: 856
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 75 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1226 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 75 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
!!! Reload to 349
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
Template <goto> -> path not found chr.id = bagarreur7
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = 9
reload_location_index = -1
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
SEA: sealogin loading island Hispaniola
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group CrHispaniola5, Island Hispaniola
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_17
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
Sea_FirstInit done
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrHispaniola6, ship.type=SloopBermuda, nation=1, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola6, ship.type=SloopBermuda, nation=1, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 20
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Hispaniola
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group CrHispaniola3, Island Hispaniola
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_17
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
Sea_FirstInit done
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrHispaniola6, ship.type=SloopBermuda, nation=1, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola6, ship.type=SloopBermuda, nation=1, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
PauseAllSounds
PauseAllSounds
PauseAllSounds
Equip Character Crewmember with blade48+1 his nation: 3 blade nation=
ItemLogic: On load location ShipDeck4
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 20
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
ItemLogic: On unload location
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 20
Whr_UpdateWeather finish weather update
Directsail aborted below decks
PauseAllSounds
locator_name = reload_7 lockedReloadLocator =
reload_cur_island_index = 9
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 349
Start reload
PauseAllSounds
ReloadStartFade
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 20
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Hardouin with blade6-1 his nation: 3 blade nation=3
Equip Character Alexander with blade2 his nation: 3 blade nation=
Equip Character Renaldo with blade48 his nation: 3 blade nation=
Equip Character Aleixo with blade6+1 his nation: 3 blade nation=3
Equip Character Aleixo with blade36-1 his nation: 3 blade nation=
Equip Character Adelheyd with blade6 his nation: 3 blade nation=3
Equip Character Lynn with blade48 his nation: 3 blade nation=
Equip Character Afonso with blade3+1 his nation: 3 blade nation=1
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Mateus with blade4+1 his nation: 3 blade nation=
Equip Character Vicente with blade7+1 his nation: 3 blade nation=
Equip Character Gilbert with blade36+1 his nation: 3 blade nation=
Equip Character Ranemundus with blade48+1 his nation: 3 blade nation=
Equip Character Gregory with blade28-1 his nation: 3 blade nation=
Equip Character Pons with blade12-1 his nation: 3 blade nation=
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
locator_name = reload4_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
no sex found
Equip Character Alfred with Merchantsdagger his nation: 3 blade nation=
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar1>
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_pirate
Free Random Officer IDX is 1239 and he has id Enc_Officer_0
Template <follow> -> path not found chr.id = Enc_Officer_0
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 354
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
ItemLogic: On load location Tortuga_tavern_upstairs
ItemLogic: found 0 buttons
trying to spawn item: blade1-2 with rarity=0.51514 itemProb=0.9504
trying to spawn item: jewelry1 with rarity=0.76617 itemProb=8.e-002
trying to spawn item: spyglass1 with rarity=0.52408 itemProb=0.48
trying to spawn item: blade11-2 with rarity=0.98865 itemProb=0.3168
trying to spawn item: medical2 with rarity=0.83386 itemProb=0.48
trying to spawn item: potion2 with rarity=0.23831 itemProb=8.e-002
trying to spawn item: mineral16 with rarity=0.87958 itemProb=0.16
trying to spawn item: potion2 with rarity=9.7015e-002 itemProb=8.e-002
trying to spawn item: jewelry13 with rarity=0.90659 itemProb=0.16
trying to spawn item: potion1 with rarity=0.36627 itemProb=0.24
trying to spawn item: 100gp with rarity=0.28168 itemProb=0.48
trying to spawn item: blade2+1 with rarity=0.51797 itemProb=1.1952
trying to spawn item: 250gp with rarity=0.50497 itemProb=0.32
trying to spawn item: potion1 with rarity=0.69028 itemProb=0.24
trying to spawn item: 100gp with rarity=0.90573 itemProb=0.48
trying to spawn item: medical1 with rarity=0.94083 itemProb=1.28
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 354
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Bnd: 0.0000000, Vag: 0.5000000, Sk: 0, Mo: 0, Mu: 0
Equip Character Raymond with blade28 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_pirate
IT AssignTypesToTrader - called!
IT for Location fantom character <0>, raw quality set to 5
IT tradetype checked current = vagabond, now Sneaky Trader
IT tradetype checked fantom character, now Sneaky Trader
IT tradetype chr override, now Sneaky Trader
IT for Location fantom character <0>, quality set to 6
IT traded with trader 26 times
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 349
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 22
!gWeatherInit Whr_Generator() - Initialized
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Camilla with blade4+1 his nation: 3 blade nation=
Equip Character Katherijn with blade6 his nation: 3 blade nation=3
Equip Character Guadalupe with blade48+1 his nation: 3 blade nation=
Equip Character Leonor with blade36-1 his nation: 3 blade nation=
Equip Character Modesto with blade48+1 his nation: 3 blade nation=
Equip Character Nina with bladeC6 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Rui with bladeaxe2 his nation: 3 blade nation=3
Equip Character Godofredo with blade6-1 his nation: 3 blade nation=3
Equip Character Bell with blade36-1 his nation: 3 blade nation=
Equip Character Brantome with blade1+1 his nation: 3 blade nation=
Equip Character Jakelin with blade49 his nation: 3 blade nation=
Equip Character Jackel with blade48-1 his nation: 3 blade nation=
Equip Character Lammeken with blade5+1 his nation: 3 blade nation=
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
Template <goto> -> path not found chr.id = bagarreur7
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Bnd: 0.0000000, Vag: 0.5000000, Sk: 0, Mo: 0, Mu: 0
Equip Character Jaepje with blade36+1 his nation: 3 blade nation=
Equip Character Lucimar with bladeC26 his nation: 3 blade nation=
Equip Character Reginaldo with bladeC6 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar2>
SETTING MUSIC: music_tavern_pirate
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 349
Start reload
Template <follow> -> path not found chr.id = Will Turner
Template <follow> -> path not found chr.id = Will Turner
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 22, theHour = 22
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Guaspar with blade48+1 his nation: 3 blade nation=
Equip Character Bretonnet with blade6 his nation: 3 blade nation=3
Equip Character Mathisekin with blade36 his nation: 3 blade nation=
Equip Character Magito with blade6 his nation: 3 blade nation=3
Equip Character Deodat with blade6-1 his nation: 3 blade nation=3
Equip Character Quentin with blade36 his nation: 3 blade nation=
Equip Character Beaudonnier with blade6-1 his nation: 3 blade nation=3
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Fernando with blade13-1 his nation: 3 blade nation=
Equip Character Colombain with Piratesdagger his nation: 3 blade nation=
Equip Character Ricardo with blade36+1 his nation: 3 blade nation=
Equip Character Cecilia with bladeC12-1 his nation: 3 blade nation=
Equip Character Bellamy with blade7+1 his nation: 3 blade nation=
Equip Character Henrique with blade6+1 his nation: 3 blade nation=3
Equip Character Girbers with blade48-1 his nation: 3 blade nation=
Equip Character Raulf with blade49+1 his nation: 3 blade nation=
Equip Character Sanzo with blade36 his nation: 3 blade nation=
Equip Character Sisebuto with blade13 his nation: 3 blade nation=
Equip Character Gil with blade5+1 his nation: 3 blade nation=
Equip Character Hélio with Guestsknife his nation: 3 blade nation=3
CreateCharacter -> character Annamaria can invalide model(Danblack) or animation(towngirl)
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
Template <follow> -> timeout chr.id = crewman
Template <follow> -> teleport chr.id = crewman to pos(0.95384, 2.1079, 0.66727)
Template <follow> -> path not found chr.id = Annamaria
SETTING MUSIC: music_bitva
Done loading
bool CreateParticleEntity()
!!! Reload to 349
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
locator_name = reload4_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
no sex found
Equip Character Godofredo with blade1+1 his nation: 3 blade nation=
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar1>
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_pirate
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 349
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Helgot with Minerspick his nation: 3 blade nation=3
Equip Character Aniceto with Minersaxe his nation: 3 blade nation=3
Equip Character Alfred with blade11-1 his nation: 3 blade nation=0
Equip Character Beuve with blade36-1 his nation: 3 blade nation=
Equip Character Constant with bladeC6 his nation: 3 blade nation=
Equip Character Alistair with blade6+1 his nation: 3 blade nation=3
Equip Character Eduardo with bladeaxe1 his nation: 3 blade nation=3
Equip Character Carlos with blade36+1 his nation: 3 blade nation=
Equip Character Baldewyn with blade13 his nation: 3 blade nation=
Equip Character Reynken with blade3 his nation: 3 blade nation=1
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Nazário with Barmansknife his nation: 3 blade nation=3
Equip Character Martial with bladeaxe3 his nation: 3 blade nation=3
Equip Character Coenen with blade2-1 his nation: 3 blade nation=
Equip Character Vistremiro with blade4+1 his nation: 3 blade nation=
Equip Character Sisverto with blade4+1 his nation: 3 blade nation=
Equip Character Maugis with blade13+1 his nation: 3 blade nation=
Equip Character Alexander with blade48 his nation: 3 blade nation=
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Bnd: 0.0000000, Vag: 0.5000000, Sk: 0, Mo: 0, Mu: 0
Equip Character Monica with blade48+1 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_pirate
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar1>
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 349
Start reload
Template <follow> -> path not found chr.id = Will Turner
Template <follow> -> path not found chr.id = Will Turner
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Filbert with bladeC6 his nation: 3 blade nation=
Equip Character Peter with blade48-1 his nation: 3 blade nation=
Equip Character Valenciennes with MerchantsBlade his nation: 3 blade nation=
Equip Character Alberto with blade5 his nation: 3 blade nation=
Equip Character Nicholas with blade11-1 his nation: 3 blade nation=0
Equip Character Hilma with blade7 his nation: 3 blade nation=
Equip Character Regis with blade2+1 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Isabella with bladeC6+1 his nation: 3 blade nation=
Equip Character Gillianne with blade49 his nation: 3 blade nation=
Equip Character Fernanda with bladeaxe2 his nation: 3 blade nation=3
Equip Character Adulfus with blade6-1 his nation: 3 blade nation=3
Equip Character Jasper with bladeC6 his nation: 3 blade nation=
Equip Character Geertruyd with blade13-1 his nation: 3 blade nation=
Equip Character Eamonn with blade48+1 his nation: 3 blade nation=
Equip Character Hipólito with blade1+1 his nation: 3 blade nation=
Equip Character Gilbert with bladeC11 his nation: 3 blade nation=
Equip Character Batista with blade49-1 his nation: 3 blade nation=
Equip Character Obecco with bladeC6 his nation: 3 blade nation=
Equip Character Vlas with blade31-1 his nation: 3 blade nation=
Equip Character Griffith with Minerspick his nation: 3 blade nation=3
LAi_CharacterLogin -> many logined characters in location (>32)
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
Template <follow> -> path not found chr.id = Annamaria
Template <follow> -> timeout chr.id = crewman
Template <follow> -> teleport chr.id = crewman to pos(0.53834, 2.1079, 1.0621)
Template <follow> -> path not found chr.id = Enc_Officer_0
Template <runto> -> path not found chr.id = Tor_soldier_5
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitModels: Total number of models: 856
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 75 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1226 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 75 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
!!! Reload to 349
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
Template <goto> -> path not found chr.id = bagarreur7
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = 9
reload_location_index = -1
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
SEA: sealogin loading island Hispaniola
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group CrHispaniola5, Island Hispaniola
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_17
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
Sea_FirstInit done
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrHispaniola6, ship.type=SloopBermuda, nation=1, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola6, ship.type=SloopBermuda, nation=1, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 20
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Hispaniola
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group CrHispaniola3, Island Hispaniola
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_17
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola1, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola2, ship.type=FR_Hoy, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
Sea_FirstInit done
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola3, ship.type=Fleut2, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola4, ship.type=Lugger2, nation=1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=10, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=10, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=9, ShipFlagsQuantity=10, FlagType=P
procGetRiggingData: n=-3, chr.id=CrHispaniola5, ship.type=FleutWar, nation=1, ShipFlagsQuantity=10, bShipWithoutPennants=0
CurrentFlag=10, ShipFlagsQuantity=10, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrHispaniola6, ship.type=SloopBermuda, nation=1, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-3, chr.id=CrHispaniola6, ship.type=SloopBermuda, nation=1, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
PauseAllSounds
PauseAllSounds
PauseAllSounds
Equip Character Crewmember with blade48+1 his nation: 3 blade nation=
ItemLogic: On load location ShipDeck4
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 20
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
ItemLogic: On unload location
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 20
Whr_UpdateWeather finish weather update
Directsail aborted below decks
PauseAllSounds
locator_name = reload_7 lockedReloadLocator =
reload_cur_island_index = 9
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 349
Start reload
PauseAllSounds
ReloadStartFade
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 20
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Hardouin with blade6-1 his nation: 3 blade nation=3
Equip Character Alexander with blade2 his nation: 3 blade nation=
Equip Character Renaldo with blade48 his nation: 3 blade nation=
Equip Character Aleixo with blade6+1 his nation: 3 blade nation=3
Equip Character Aleixo with blade36-1 his nation: 3 blade nation=
Equip Character Adelheyd with blade6 his nation: 3 blade nation=3
Equip Character Lynn with blade48 his nation: 3 blade nation=
Equip Character Afonso with blade3+1 his nation: 3 blade nation=1
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Mateus with blade4+1 his nation: 3 blade nation=
Equip Character Vicente with blade7+1 his nation: 3 blade nation=
Equip Character Gilbert with blade36+1 his nation: 3 blade nation=
Equip Character Ranemundus with blade48+1 his nation: 3 blade nation=
Equip Character Gregory with blade28-1 his nation: 3 blade nation=
Equip Character Pons with blade12-1 his nation: 3 blade nation=
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
locator_name = reload4_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
no sex found
Equip Character Alfred with Merchantsdagger his nation: 3 blade nation=
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar1>
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_pirate
Free Random Officer IDX is 1239 and he has id Enc_Officer_0
Template <follow> -> path not found chr.id = Enc_Officer_0
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 354
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
ItemLogic: On load location Tortuga_tavern_upstairs
ItemLogic: found 0 buttons
trying to spawn item: blade1-2 with rarity=0.51514 itemProb=0.9504
trying to spawn item: jewelry1 with rarity=0.76617 itemProb=8.e-002
trying to spawn item: spyglass1 with rarity=0.52408 itemProb=0.48
trying to spawn item: blade11-2 with rarity=0.98865 itemProb=0.3168
trying to spawn item: medical2 with rarity=0.83386 itemProb=0.48
trying to spawn item: potion2 with rarity=0.23831 itemProb=8.e-002
trying to spawn item: mineral16 with rarity=0.87958 itemProb=0.16
trying to spawn item: potion2 with rarity=9.7015e-002 itemProb=8.e-002
trying to spawn item: jewelry13 with rarity=0.90659 itemProb=0.16
trying to spawn item: potion1 with rarity=0.36627 itemProb=0.24
trying to spawn item: 100gp with rarity=0.28168 itemProb=0.48
trying to spawn item: blade2+1 with rarity=0.51797 itemProb=1.1952
trying to spawn item: 250gp with rarity=0.50497 itemProb=0.32
trying to spawn item: potion1 with rarity=0.69028 itemProb=0.24
trying to spawn item: 100gp with rarity=0.90573 itemProb=0.48
trying to spawn item: medical1 with rarity=0.94083 itemProb=1.28
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 354
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Bnd: 0.0000000, Vag: 0.5000000, Sk: 0, Mo: 0, Mu: 0
Equip Character Raymond with blade28 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_pirate
IT AssignTypesToTrader - called!
IT for Location fantom character <0>, raw quality set to 5
IT tradetype checked current = vagabond, now Sneaky Trader
IT tradetype checked fantom character, now Sneaky Trader
IT tradetype chr override, now Sneaky Trader
IT for Location fantom character <0>, quality set to 6
IT traded with trader 26 times
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 349
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 22
!gWeatherInit Whr_Generator() - Initialized
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Camilla with blade4+1 his nation: 3 blade nation=
Equip Character Katherijn with blade6 his nation: 3 blade nation=3
Equip Character Guadalupe with blade48+1 his nation: 3 blade nation=
Equip Character Leonor with blade36-1 his nation: 3 blade nation=
Equip Character Modesto with blade48+1 his nation: 3 blade nation=
Equip Character Nina with bladeC6 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Rui with bladeaxe2 his nation: 3 blade nation=3
Equip Character Godofredo with blade6-1 his nation: 3 blade nation=3
Equip Character Bell with blade36-1 his nation: 3 blade nation=
Equip Character Brantome with blade1+1 his nation: 3 blade nation=
Equip Character Jakelin with blade49 his nation: 3 blade nation=
Equip Character Jackel with blade48-1 his nation: 3 blade nation=
Equip Character Lammeken with blade5+1 his nation: 3 blade nation=
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
Template <goto> -> path not found chr.id = bagarreur7
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Bnd: 0.0000000, Vag: 0.5000000, Sk: 0, Mo: 0, Mu: 0
Equip Character Jaepje with blade36+1 his nation: 3 blade nation=
Equip Character Lucimar with bladeC26 his nation: 3 blade nation=
Equip Character Reginaldo with bladeC6 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar2>
SETTING MUSIC: music_tavern_pirate
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 349
Start reload
Template <follow> -> path not found chr.id = Will Turner
Template <follow> -> path not found chr.id = Will Turner
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 22, theHour = 22
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Guaspar with blade48+1 his nation: 3 blade nation=
Equip Character Bretonnet with blade6 his nation: 3 blade nation=3
Equip Character Mathisekin with blade36 his nation: 3 blade nation=
Equip Character Magito with blade6 his nation: 3 blade nation=3
Equip Character Deodat with blade6-1 his nation: 3 blade nation=3
Equip Character Quentin with blade36 his nation: 3 blade nation=
Equip Character Beaudonnier with blade6-1 his nation: 3 blade nation=3
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Fernando with blade13-1 his nation: 3 blade nation=
Equip Character Colombain with Piratesdagger his nation: 3 blade nation=
Equip Character Ricardo with blade36+1 his nation: 3 blade nation=
Equip Character Cecilia with bladeC12-1 his nation: 3 blade nation=
Equip Character Bellamy with blade7+1 his nation: 3 blade nation=
Equip Character Henrique with blade6+1 his nation: 3 blade nation=3
Equip Character Girbers with blade48-1 his nation: 3 blade nation=
Equip Character Raulf with blade49+1 his nation: 3 blade nation=
Equip Character Sanzo with blade36 his nation: 3 blade nation=
Equip Character Sisebuto with blade13 his nation: 3 blade nation=
Equip Character Gil with blade5+1 his nation: 3 blade nation=
Equip Character Hélio with Guestsknife his nation: 3 blade nation=3
CreateCharacter -> character Annamaria can invalide model(Danblack) or animation(towngirl)
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
Template <follow> -> timeout chr.id = crewman
Template <follow> -> teleport chr.id = crewman to pos(0.95384, 2.1079, 0.66727)
Template <follow> -> path not found chr.id = Annamaria
SETTING MUSIC: music_bitva
Done loading
bool CreateParticleEntity()
!!! Reload to 349
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
locator_name = reload4_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
no sex found
Equip Character Godofredo with blade1+1 his nation: 3 blade nation=
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar1>
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_pirate
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 349
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Helgot with Minerspick his nation: 3 blade nation=3
Equip Character Aniceto with Minersaxe his nation: 3 blade nation=3
Equip Character Alfred with blade11-1 his nation: 3 blade nation=0
Equip Character Beuve with blade36-1 his nation: 3 blade nation=
Equip Character Constant with bladeC6 his nation: 3 blade nation=
Equip Character Alistair with blade6+1 his nation: 3 blade nation=3
Equip Character Eduardo with bladeaxe1 his nation: 3 blade nation=3
Equip Character Carlos with blade36+1 his nation: 3 blade nation=
Equip Character Baldewyn with blade13 his nation: 3 blade nation=
Equip Character Reynken with blade3 his nation: 3 blade nation=1
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Nazário with Barmansknife his nation: 3 blade nation=3
Equip Character Martial with bladeaxe3 his nation: 3 blade nation=3
Equip Character Coenen with blade2-1 his nation: 3 blade nation=
Equip Character Vistremiro with blade4+1 his nation: 3 blade nation=
Equip Character Sisverto with blade4+1 his nation: 3 blade nation=
Equip Character Maugis with blade13+1 his nation: 3 blade nation=
Equip Character Alexander with blade48 his nation: 3 blade nation=
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Bnd: 0.0000000, Vag: 0.5000000, Sk: 0, Mo: 0, Mu: 0
Equip Character Monica with blade48+1 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern_pirate
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar1>
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 349
Start reload
Template <follow> -> path not found chr.id = Will Turner
Template <follow> -> path not found chr.id = Will Turner
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
Equip Character Filbert with bladeC6 his nation: 3 blade nation=
Equip Character Peter with blade48-1 his nation: 3 blade nation=
Equip Character Valenciennes with MerchantsBlade his nation: 3 blade nation=
Equip Character Alberto with blade5 his nation: 3 blade nation=
Equip Character Nicholas with blade11-1 his nation: 3 blade nation=0
Equip Character Hilma with blade7 his nation: 3 blade nation=
Equip Character Regis with blade2+1 his nation: 3 blade nation=
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Equip Character Isabella with bladeC6+1 his nation: 3 blade nation=
Equip Character Gillianne with blade49 his nation: 3 blade nation=
Equip Character Fernanda with bladeaxe2 his nation: 3 blade nation=3
Equip Character Adulfus with blade6-1 his nation: 3 blade nation=3
Equip Character Jasper with bladeC6 his nation: 3 blade nation=
Equip Character Geertruyd with blade13-1 his nation: 3 blade nation=
Equip Character Eamonn with blade48+1 his nation: 3 blade nation=
Equip Character Hipólito with blade1+1 his nation: 3 blade nation=
Equip Character Gilbert with bladeC11 his nation: 3 blade nation=
Equip Character Batista with blade49-1 his nation: 3 blade nation=
Equip Character Obecco with bladeC6 his nation: 3 blade nation=
Equip Character Vlas with blade31-1 his nation: 3 blade nation=
Equip Character Griffith with Minerspick his nation: 3 blade nation=3
LAi_CharacterLogin -> many logined characters in location (>32)
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Interceptor, nation=3, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_pir_town
Template <follow> -> path not found chr.id = Annamaria
Template <follow> -> timeout chr.id = crewman
Template <follow> -> teleport chr.id = crewman to pos(0.53834, 2.1079, 1.0621)
Template <follow> -> path not found chr.id = Enc_Officer_0
Template <runto> -> path not found chr.id = Tor_soldier_5