Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
model.sex = "woman";
model.ani = "towngirl";
model.height = 1.75;
model.iscombat = false;
Hmm, I tested them once.But maybe not in a fight situation. The model itself
behaves in the TOOL. That is look ok when cycling through animations.
@Jack Rackham, which animation are they supposed to use? I have now tried "towngirl", "woman_sit", "man_woman_sit" and even "man".Hmm, I tested them once.But maybe not in a fight situation. The model itself
behaves in the TOOL. That is look ok when cycling through animations.
ch.model = "SaoFeng_guard"; //JRH
ch.model.animation = "33_Blazie"; // PB
ch.sex = "woman";
Malcolm has to be a "man" too. I think that was the main trick.ch.sex = "woman";
I saw that, yes. But as far as I can tell, my above suggestion does work.Malcolm has to be a "man" too. I think that was the main trick.
I changed that in JackSparrow TempQuest.c
@Jack Rackham had a different fix than the one I applied to "Kate Blowhorn" ages ago.So this is fixed?
I won't break them back, if that's what you're suggesting!![]()