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Sea Dogs II Pirates of the Caribbean Remaster on the engine of the City of Lost Ships 1.3.2AT Need h

Hokkins97

Landlubber
Hi guys, I previously created a theme here with my addon - Sea Dogs Treasures of the Damned. The fact is that in addition to this project, I have a long-standing development of an addon for the Sea Dogs 2 Universe, which I decided to continue

I removed the entire archipelago from the default game, and added the archipelago from Sea Dogs 2, I encountered a problem that when I go to sea mode near the island from the map I get an open sea if I go to the water area of the island of Fale de Fleur through the debug and go to the map , then I find myself near the island! Does anyone know the reason for such a sight? I registered everything in the code, created new GM files with the necessary positions, can you say at least a rough list of what you need to look in this case? Thanks in advance and I apologize if I wrote something wrong, English is not my native - I write through a translator.
 

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I have a vague memory that the worldmap was mirrored or flipped 180 degrees.
But @Armada is the person with the most knowledge about worldmap replacing.

Which game are we talking, by the way?
As far as I know, Sea Dogs 2 is a different game than Age of Pirates 2: City of Abandoned Ships.
 
I have a vague memory that the worldmap was mirrored or flipped 180 degrees.
But @Armada is the person with the most knowledge about worldmap replacing.
I think you're right that the world map in PotC is rotated 180 degrees, though I'm not sure how the AoP2 engine handles it. :shrug
 
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