SaltySeas7
Powder Monkey
I bought a british Sloop o War ship from a british port and when I walk to the back of the ship I can barely peek through the walls, it seems like the "stopline" have been misplaced, I can peek through the "texture".
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I do not understand what you mean. You have a screenshot of that?
Happens sometimes on all sorts of ships. Not sure why.When playing with my nephew we found these offpist sailors.
Not something I am familiar with. If you get a chance, a screenshot would still be welcome.It's basically a Direct3D glitch where you're seeing texture in a deeper z-level than you are supposed to do because the camera is too close to the texture in front. If you're familiar with Direct3D programming you have seen this a hundred times already. The artificial "stopline" is too deep, so you're basically "walking through the wall". It's called z-order fighting. You have to draw back the artificial line a tad so the player can't walk to far back in the ship, or else he can peek through the walls of the ship. It's not serious but it's just one of those "bugs" I would be glad to see gone. Keep in mind this bug may not appear on some screen resolutions, if you only test the game in one specific resolution, you just might miss out on bugs and glitches.
Sounds like the ship's path mesh lets the player walk slightly too close to the sides. That's something a modeller would need to fix.I bought a british Sloop o War ship from a british port and when I walk to the back of the ship I can barely peek through the walls, it seems like the "stopline" have been misplaced, I can peek through the "texture".
No, it did not.Did that make sense?