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Ships surrender too easily

Meethos

Landlubber
I've found that since I've built up my stats and fleet, every ship I board instantly surrenders. Surrendering every once in awhile is okay. But all the time is just boring. I'd like a little challenge, plus I miss out on all those treasure chests on the ship.

Is there a way to force me to fight them instead of always surrending. Early in the game I'd have to fight for the ship now I just board them and they just give up.

Could someone please point me in the right direction on were to find the code I need to modify? Thanks.

Just a thought, if someone feels real adventurous, add an option when boarding to accept their surrender or force them to fight you.

BTW I'm running build 12.
 
Meethos, what difficulty level are you playing on?

Talk to one of your `tavern-hired` officers and select "About me" - and tell him "I don't feel right in this world" and you'll have the option of switching up to a higher level of difficulty.

You can step up gradually until you find a level you like! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> Word of caution, Swashbuckler is REALLY rough! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Hope this helps! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
per the other thread on this (I forget its title), I added a little SURRENDER_CHANCE scalar to BS.h. Set to 0 to (at least mostly! but perhaps completely) disable surrender, something between that and 1.0 to make it less likely, and >1.0 to make it more likely.
 
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