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Short Jack Gold's quest-writing work

mcd-2003

Sailor Apprentice
Storm Modder
hi guys iv recently been testing Short jack Golds new Files on the FTP for him and iv hit a few bugs. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

//General Problems
When you try and leave the Options screen there is a CTD
the Relations screen has no flags
No background on Questbook
the Time in the top of the screen is messed up

//Jack Sparrow Quest
John Fillbert dialog missing

The quest is broke at when you have to talk to the pirate leader on nevis.

//Botalumo's o Portugese Quest (So far)
Port - au - Prince Town has very few Textures
Port - au - Prince Town is deserted apart from quest characters
Buckenner Camp store keeper has no texture
Botalumo's personal flag is USA?

Runs really smooth though no CTDs so Far

I'm not sure weather its something iv done wrong but I followed SJG's instructions to install.

Can anyone confirm any of these bugs

thanks

Captain Matt <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
NOTE: Bartolomue Quest IS NOT his current quest, so please ignore.
I just left it there to "reserve" his space.
 
<!--quoteo(post=296408:date=Jan 11 2009, 01:43 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jan 11 2009, 01:43 PM) <a href="index.php?act=findpost&pid=296408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NOTE: Bartolomue Quest IS NOT his current quest, so please ignore.
I just left it there to "reserve" his space.<!--QuoteEnd--></div><!--QuoteEEnd-->

Ok thanks

Captian matt
 
Re: John Filbert

Hook's correction can be found here:

<a href="http://forum.piratesahoy.net//index.php?showtopic=12528&view=findpost&p=295854" target="_blank">http://forum.piratesahoy.net//index.php?sh...st&p=295854</a>
(I have corrected the ftp file version so future downloads should not get this problem.)

Re: quest broken when having to talk to pirate
Which quest path did you follow to get to the pirate?
(there are at least four ways of getting there and each gives a different result - so need to know how you got to meet him)
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Re: quest broken when having to talk to pirate
Which quest path did you follow to get to the pirate?
(there are at least four ways of getting there and each gives a different result - so need to know how you got to meet him)<!--QuoteEnd--></div><!--QuoteEEnd-->

I didnt meet the agent on the beach and went striaght the nevis. In nevis port I met the agent and I killed her. I then went to the tavern and spoke to the bar women who told me to talk to the big man. I then went to the pirate leaders house and his dialog was

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->...<!--QuoteEnd--></div><!--QuoteEEnd-->

thanks

Captain matt
 
<!--quoteo(post=296421:date=Jan 11 2009, 10:33 AM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Jan 11 2009, 10:33 AM) <a href="index.php?act=findpost&pid=296421"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Re: quest broken when having to talk to pirate
Which quest path did you follow to get to the pirate?
(there are at least four ways of getting there and each gives a different result - so need to know how you got to meet him)<!--QuoteEnd--></div><!--QuoteEEnd-->

I didnt meet the agent on the beach and went striaght the nevis. In nevis port I met the agent and I killed her. I then went to the tavern and spoke to the bar women who told me to talk to the big man. I then went to the pirate leaders house and his dialog was

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->...<!--QuoteEnd--></div><!--QuoteEEnd-->

thanks

Captain matt
<!--QuoteEnd--></div><!--QuoteEEnd-->Thanks - I was playing that a few days back and it was O.K. Cash (Gold) has an effect here I will relook at it.
 
It seems I uploaded the old PROGRAM\Characters\init\QuebradasCostillas file <img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" />

go to this file and change Isenbrandt Jurcksen file as follows: (NOTE: only the first part shown - the rest is as is)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// QC_residence:

        // Isenbrandt Jurcksen -- capitan
    ch.old.name = "";                                      //"Isenbrandt";
    ch.old.lastname = "Skull";                         //"Jurcksen";
    ch.name = TranslateString("","");               //("","Isenbrandt");
    ch.lastname = TranslateString("","Skull");  //("","Jurcksen");
    ch.id        = "Skull";                    // "Isenbrandt Jurcksen";
    ch.model    = "Skull";                                  //"50_Boss1"; // was "capitan"
    ch.sex = "man";
    ch.location    = "QC_residence";
    ch.location.group = "goto";
    ch.location.locator = "goto1";
    ch.Dialog.Filename = "Skull_dialog.c";                    //"Isenbrandt Jurcksen_dialog.c";
    ch.nation = PIRATE;<!--c2--></div><!--ec2-->
I put Captain Skull as the Pirate Leader instead of Isenbrandt Jurcksen.
The program is looking for Skull and if he isn't there then the story line stops. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o)
 
<!--quoteo(post=298032:date=Jan 18 2009, 02:16 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jan 18 2009, 02:16 PM) <a href="index.php?act=findpost&pid=298032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It seems I uploaded the old PROGRAM\Characters\init\QuebradasCostillas file <img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" />

go to this file and change Isenbrandt Jurcksen file as follows: (NOTE: only the first part shown - the rest is as is)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// QC_residence:

         // Isenbrandt Jurcksen -- capitan
     ch.old.name = "";                                      //"Isenbrandt";
     ch.old.lastname = "Skull";                         //"Jurcksen";
     ch.name = TranslateString("","");               //("","Isenbrandt");
     ch.lastname = TranslateString("","Skull");  //("","Jurcksen");
     ch.id        = "Skull";                    // "Isenbrandt Jurcksen";
     ch.model    = "Skull";                                  //"50_Boss1"; // was "capitan"
     ch.sex = "man";
     ch.location    = "QC_residence";
     ch.location.group = "goto";
     ch.location.locator = "goto1";
     ch.Dialog.Filename = "Skull_dialog.c";                    //"Isenbrandt Jurcksen_dialog.c";
     ch.nation = PIRATE;<!--c2--></div><!--ec2-->
I put Captain Skull as the Pirate Leader instead of Isenbrandt Jurcksen.
The program is looking for Skull and if he isn't there then the story line stops. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> o)<!--QuoteEnd--></div><!--QuoteEEnd-->

thanks SJG iv made the changes and will test it at some point, Maybe tonight

thanks

Captian Matt
 
Is this something that affects Build 14 or is this build 13 only?

Thanks,

Cap'n Drow
 
Build 14 Alpha 8 + SJG's latest files.
I'm pretty sure this IS working correctly in the regular Build 14 Alpha 8, considering I checked and fixed that before uploading. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Which way did you fix it? Following SJG's recommended fix or did your repair it by renaming to Isenbrandt's name elsewhere?

I'm looking at the copy I've got and its still the same as what SJG said is the broken version.

EDIT - Nevermind, I see that you did change the file name to the Isenbrandt name. So the Skull name should be also replaced throughout the mod as well, correct?

Thanks Pieter!

Cap'n Drow
 
I changed Isenbrandt to Skull in the Devlin storylines, but kept him as Isenbrandt in the regular folders.
Should work properly in all cases.
However, we might decide that we don't WANT Isenbrandt anymore.
There was actually a thought to replace Isenbrandt with Skull after the standard storyline had concluded,
because Isenbrandt would've died by then, rendering the QC pirates leaderless.
I think somebody once even did some work on that, but never finished or released.
 
And I changed Isenbrandt to Skull in the JackSparrow storylines
(which is where Captain Matt is having the problem) <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o)
 
hi guys my interface problems, missing textures were down to my human error when adding SJGs files sorry about that.
Id just like to say Well done SJG. It is very stable.

Not had one CTD YET.

Just a quick one

It seems that the Ranks system is broken

I sank like 20 Pirate ships and it was still on 1

I got a letter of marquee with england

Thanks

Captian matt
 
regarding the rank system, you can solve that by selling and buying goods in the store. for some reason, you go up a level when you get stuck at the point that you should go up, if you do what i said. just keep trading small amounts and it should happen. i don't know why it happens, but hey, it works. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Are we talking national ranks or character level here?<!--QuoteEnd--></div><!--QuoteEEnd-->

im talking about national ranks thanks

Capitan matt
 
I did have the impression that there was a slight misunderstanding here. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
 
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