• New Horizons on Maelstrom
    Maelstrom New Horizons


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should i play with a build if i havent played in over a year?

drewmastap

Landlubber
i found this game in my closet and the last time i played it was over a year ago. then i sat there for about 20 mintues trying to remember this website. wow. last time i was on it was like build 9 or something lol. but anyways yea its been a loooong time since i even seen the game. i dont remember the controls or anything. should i play it a bit regular or just shove in the build 13 and just go for it? your thoughts?
 
drewmastap

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> ahoy, Welcom back!

By all means load your game and put in build 13 and go to town. You will be amazed.
 
five things you really need to know:

corpses remain where they lie now. you need to press T to loot them and make them dissapear. otherwise they will remain an obstacle. boardings are an exception.

you need basic ship defence and you will have to organise a firedrill to extinguish fires. this can be turned off in the buildsettings. during a firedrill, the sails are furled and the cannons doused (so you can't fire) so no cannons explode (yes, they can be destroyed now) and the crew can concentrate on the fire.

fireing manually on deck now has a toggle on it. press V to fire in the direction you point the indicator. othrwise the crew fires in the same way as in flying camera mode.

weapons now wear over time and can break. broken and damaged weapons can be fixed at the blacksmith. the breaking can be turned off in the buildsettings.

in the tutorial, you will now have a new option when talking with malcom. if you choose this you will get the alternative starting situation, but i recommend waiting with this until you are a bit more familiar with this version.
 
pistols, rifles AND cannons. but you can turn those things off. disabling the gunpowder and ammo for handheld weapons causes a bug, but it's nothing serious. the place where the ammo and gunpowder should be are simply an empty space.

which ammo for which handheld gun/pistol/handcannon/rifle/etc. :

pistol bullets: short pistol, long pistol, brace of small/medium/large pistols (one each), scrapper pistol, dual barrel and quad barrel pistol.

grapeshot: grapeshot pistol, musketoon, blunderbuss.

musket bullets: musket.

gunpowder: all.

you can only keep 6 units of gunpowder and six units of ammo at a time, but this can be increased with various items which you need to equip to make them work.

example:

6x gunpowder
1x musket bullet
3x pistol bullets
2x grapeshots
 
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