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Small Fleut/Bootschip WIP

Thomas the Terror

Mad Pirate
Storm Modder
Pirate Legend
I am working on another small ship. It is called a Bootschip in dutch, a Boatship. The rigging is done, but it needs a new skin. The ship is from the period 1590-1690:
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/SmallFleut-Bootschip.jpg" border="0" class="linked-image" />

What do you think?

(The skin on this prototype is from Petros his Fast Barque.
 
I have good news!
Good news: Alpha version of my ship is ready:
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/SmallFleut-Bootschip2.jpg" border="0" class="linked-image" />
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/SmallFleut-Bootschip3.jpg" border="0" class="linked-image" />

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>P.S. The ship is now available from my ftp map!</b><!--colorc--></span><!--/colorc-->
You need to add this in your ships.init entry:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Fast Barque (Barque4_47) by Thomas the Terror
//-------------------------------------------------------------------------
    makeref(refShip,ShipsTypes[n]);
    n++;
    refShip.Name            = "Barque4_47";
    refShip.All                = "Yacht2";
    refShip.SName            = "Barque3_50";
    refShip.id                = refShip.Name; // PS
    refShip.Class            = 5;
    refShip.Cannon            = CANNON_TYPE_LONG_LBS6;
    refShip.MaxCaliber        = 6;
    refShip.Weight            = Tonnes2CWT(250);
    refShip.Capacity        = 1200;
    refShip.CannonsQuantity     = 16;
    // NK cannon qtys 05-04-18 -->
    refShip.Cannons.Borts.cannonf.qty = 2;
    refShip.Cannons.Borts.cannonb.qty = 2;
    // NK <--
    refShip.MaxCrew             = 90;
    refShip.MinCrew             = 18;
    refShip.SpeedRate        = 14.5;
    refShip.TurnRate        = 45;
    refShip.Price               = 27000;
    refShip.HP                 = 1200;
    refShip.SP                = 100;

    refShip.QDeck = "ShipDeck4"; // KK
    refShip.CannonsDeck = 1; // KK
    refShip.CargoHold = 1; // KK
    refShip.Cabin = "Cabin_small"; // KK

    refShip.Type.Trade        = true;
    refShip.Type.War        = true;

    refShip.CanEncounter    = true;
    refShip.CanBuy            = true;

    refShip.ClosestPoint    = 0.225;
    refShip.BestPoint        = 0.625;
    refShip.RigType            = sDet;

    refShip.WaterLine = -0.1;
    refShip.SpeedDependWeight = 0.3;
    refShip.SubSeaDependWeight = 0.2;

    refShip.InertiaAccelerationX    = 0.2;    refShip.InertiaBrakingX        = 2.0;
    refShip.InertiaAccelerationY    = 12;    refShip.InertiaBrakingY        = 8;
    refShip.InertiaAccelerationZ    = 5.0;    refShip.InertiaBrakingZ        = 4.0;

    refShip.Height.Bombs.Y        = 1.0;        refShip.Height.Bombs.DY        = 1.0;
    refShip.Height.Grapes.Y        = 2.0;        refShip.Height.Grapes.DY    = 1.0;
    refShip.Height.Knippels.Y    = 15.0;        refShip.Height.Knippels.DY    = 10.0;
    refShip.Height.Balls.Y        = 1.0;        refShip.Height.Balls.DY        = 1.0;<!--c2--></div><!--ec2-->
 
Nice! But where's the green? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
I suppose not ALL Dutch ships need to be green, right? <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
 
I moved the topic from POTC modding to POTC B&B so everyone can see it, and knows where to download it (only Pieter commented it, and I appreciate it, but it isn't enough for me ego <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />)
The ship is based on Petros' Fast Barque TM. If someone wants a version with it with the skin of Petros' barque (first picture), just ask for it.
Hope you guys like it.
 
not paying any attention to the ropes, the sails look good. i have such a ship in my book.

now, paying attention to the ropes, you might want to take a look at detailed ship drawings. i'm not sure if there's a rope between the tips of the masts.
 
This post means nothing, and you probably should delete it, but...

How the devil do you see any obvious difference between ships by ropes?!?!?!?!?!?!?!?!?!?!!!???!!!
I don't look at anything above the deck...

sorry about that...
 
pfff... that's not that easily explained. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" /> you have to learn what ship type has which rigging. gaff-riggers are usually schooners, though a gaff-rigged sloop is a ketch. if there's a square sail mounted to the top of at least one of the masts of a schooner, it's a topsail schooner. differences between brig types are far more subtle. a brig has more or less the rigging of the stock ship. a brigantine hasn't got a square main course. a snow is roughly the same but with an extra 'snowmast' mounted to the mizzen mast, like on the in-game shnyava. a hermaphrodite brig is what the game calls a brigantine. a barque is basically a three-masted brig. a barquentine is like the hermaphrodite brig but with an extra square-rigged mast, so it has three masts total. there's also a four-masted barque, better known as clippers, though the name is actually derived from the bow. of course, there's also the date at which the ship excisted which is good for checking which ship it is, though the differences are obvious enough to a trained eye. for instance, the difference between a galleon and a caravel is their hull proportions. a caravel is width:height:length 1:2:3, but the galleon is 1:2:4, thus technically far better designed. there's two main types of caravel: the caravela latina, which is fully lateen-rigged, and the caravela redonda, like the Pinta or Nina later in colombus' voyage. galleons get their name from the extended bow-structure, which forms a small deck and bowsprit support. the finer details of the rigging will allow you to determine it's building year. i could go on like this four hours on end, but it comes down to the fact that you have to learn each ship out of the books.
 
<!--quoteo(post=285424:date=Oct 20 2008, 03:20 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Oct 20 2008, 03:20 PM) <a href="index.php?act=findpost&pid=285424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whoops, missed this beauty. I like those colors, and of course the textures are perfect.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll take that as a compliment on my textures composition.
 
<i>Dutch ship?</i> <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> In my eyes it is the best buccaneerish skin for a small ship! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--quoteo(post=285867:date=Oct 24 2008, 08:49 PM:name=Petros)--><div class='quotetop'>QUOTE (Petros @ Oct 24 2008, 08:49 PM) <a href="index.php?act=findpost&pid=285867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=285424:date=Oct 20 2008, 03:20 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Oct 20 2008, 03:20 PM) <a href="index.php?act=findpost&pid=285424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whoops, missed this beauty. I like those colors, and of course the textures are perfect.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll take that as a compliment on my textures composition.
<!--QuoteEnd--></div><!--QuoteEEnd-->

You should indeed. I dont think the colours on some of the ships from i.e our russian friends are very authentic. I doubt people in the 17th century differed that much from today´s erhm..taste heh! But isnt it the portugese shiplet texture?

(I did not comment on your rigging on purpose, Thomas. First, I dont know anything about rigging. Second, thinking of the comments on your skins in another thread, pimping your ego furthermore cannot be healthy for you <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />)
 
<!--quoteo(post=285873:date=Oct 24 2008, 03:41 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Oct 24 2008, 03:41 PM) <a href="index.php?act=findpost&pid=285873"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Second, thinking of the comments on your skins in another thread, pimping your ego furthermore cannot be healthy for you <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> )<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
One thing, the above skin was petros's the brown one mine. I put it above Petros, so don't get irritated thinking that your work is again 'stolen'.

Thanks for the compliment Peter!
 
I was talking about the composition of the texture, which is indeed mine. Mine is on the left in each comparison.

[attachment=2103:snap890.jpg] [attachment=2104:snap891.jpg]

As for the color scheme, I chose black as it suits a smuggler's ship (original intent).

Thomas' repaint to wood tones works very well for period commercial ships in my opinion.
Well done.
 
Good job to the both of you! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Think of it as a compliment <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> If people use your work as a base. Because that is why I did it.
 
To make a compliment for Petros? <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
UHM because it is a good base for the texture I had in mind, and that <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> yes
 
Anyway.
Now I know a little bit about just how much work it takes to skin a ship. Skinning is much more than taste.. its assigning materials to different sections of a ship for different textures, its hours and hours of accurate placement on the polys and then there is the file converting, proper positioning in the libraries and different compression..In fact, just thinking of how much work there is put in a single ship in general makes me dizzy!Phew!..Guess I just wanted to say: keep up the good work! Both..
 
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