What's this? Well it's aproximativly what I'm using right now... but as I didn't had a perfect locator, I used a combo of three of them :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->float locx,locy,locz;
locx = stf(loadedLocation.locators.goto.goto1.x);
locy = stf(loadedLocation.locators.officers.reload2_2.y);
locz = stf(loadedLocation.locators.reload.reload1.z);
locCameraToPos(locx, locy, locz, false);<!--c2--></div><!--ec2-->
Your code says to put the camera at the x,y, & z coordinates of a camera locator called camera13 in the specific place in which the quest takes place (Redmond prison). That's exactly what I propose to do for a lot of places like stores, some shipyards, etc : add new locators called 'camera' as well where we could put the camera during the dialog to have a nicer view.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->float locx,locy,locz;
locx = stf(loadedLocation.locators.goto.goto1.x);
locy = stf(loadedLocation.locators.officers.reload2_2.y);
locz = stf(loadedLocation.locators.reload.reload1.z);
locCameraToPos(locx, locy, locz, false);<!--c2--></div><!--ec2-->
Your code says to put the camera at the x,y, & z coordinates of a camera locator called camera13 in the specific place in which the quest takes place (Redmond prison). That's exactly what I propose to do for a lot of places like stores, some shipyards, etc : add new locators called 'camera' as well where we could put the camera during the dialog to have a nicer view.