benedickt
Landlubber
I don't quite recall if I asked this before, but there are a few things that were annoying me in Build 13, and I'd like to check if they were fixed. (I could download the latest build to check this, but I'd like to wait till build 14 is finished.)
- First off, quest officers (like Lucas da Salandha) gained significantly less hp than normal officers.
- Second, companion ships didn't attack. They were following me anywhere, but they didn't fire a single shot.
- Thirdly, tavern hired officers were too strong, like over level 20, when I was below 10.
- The game crashed several times during fights when I had the crewmembers on shore mod activated. I was told that this was fixed. in the final build 13. by the looks of it, it wasn't.
- The toggle on the extended Oxbay Island didn't work properly. When I turned it off, the suburbs were removed, but the big haunted dungeon was still accesible from the caves and the smaller dungeon.
These are about it. Can anyone tell me f these were taken care of?
- First off, quest officers (like Lucas da Salandha) gained significantly less hp than normal officers.
- Second, companion ships didn't attack. They were following me anywhere, but they didn't fire a single shot.
- Thirdly, tavern hired officers were too strong, like over level 20, when I was below 10.
- The game crashed several times during fights when I had the crewmembers on shore mod activated. I was told that this was fixed. in the final build 13. by the looks of it, it wasn't.
- The toggle on the extended Oxbay Island didn't work properly. When I turned it off, the suburbs were removed, but the big haunted dungeon was still accesible from the caves and the smaller dungeon.
These are about it. Can anyone tell me f these were taken care of?