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Somebody stop that monk - Oi Thief!

Good, that was getting confusing, thanks Nathan! Anyway, now for the other think Im still confused about, why doesnt the "Combat ability cross" thingy do nothing? I know the other one doubles your health, but what does the combat one actually do? It doesnt give me any ability or perk boost that I can find.
 
Boosts your melee skills, IIRC. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Been so long... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I could be wrong, like I said, it's been a long time since I messed with it. (now where's that "enlightenment" smiley I've always been meaning to make?) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
It doesn't seem to do anything (we're talking about the gold one, holycross3?)
Maybe I overwrote the piece of code that used it?

Oh, no we're not. That's disabled in the code, I guess scheffnow never finished it.
Ah, we're talking about cross 1, the copper one.
It adds:
itm.skill.Leadership = "4";
itm.skill.Fencing = "4";
itm.skill.Sailing = "1";
itm.skill.Accuracy = "1";
itm.skill.Cannons = "1";
itm.skill.Grappling = "1";
itm.skill.Repair = "1";
itm.skill.Defence = "1";
itm.skill.Commerce = "1";
itm.skill.Sneak = "4";
to the above skills. NB sneak is Luck ingame.

If your skills are already high, you won't notice any change.
 
One thing I remember with that cross is that it gave you the increased skill only after you looked at it in inventory.

Later on, after you returned it, you would still have the extra Melee points until you checked inventory again or opened a chest, etc.
 
Ah, yeah. That's a bug in my handling.
Basically, if you do a scan through inventory every time you do a getskill call it gets really slow, so I'm using lookup attributes that get calced every time you leave itemstrade or itemsbox interfaces (trade is store, box is PC<->NPC or PC<->box).

We could fix that either via special cases (force recalc of items when you talk to the monk), or via adding recalc to the basic item handling functions (downside to that is that the skill recalcing would run every time an item is given or taken--which may be a dozen times in the store or box interface).
 
Oh no, I'm fine with it as it is! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

I just pointed it out as a possible reason why HKD didn't see a change in skill points.
 
Actually, I could set up a character flag on init either interface to skip recalcing via add and remove item calls, and delete it at the end of the interface, and then I could add those recalcs on the give and take item calls.
Another for the list. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
 
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