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Need Help Sound format and add locators

Discussion in 'Sea Dogs: City of Abandoned Ships' started by Myth, Sep 30, 2017.

  1. Myth

    Myth Master Mariner

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    Maybe i must try make all sound in ogg? Or better use wav?

    My sound have very low kb/s

    if need i can upload files
     
  2. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Only the music should be in OGG. All other sounds WAW.
     
  3. Myth

    Myth Master Mariner

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    I can not change the sounds, can anyone help? The beginning of the phrase is cut off a little.
     
  4. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    How many sounds are we talking about?
     
  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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  6. Myth

    Myth Master Mariner

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    2251
     
  7. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    :shock
    Sorry but I have so much work to do on my own project. I had hoped you should say 10.
     
  8. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    That's what audio converters are for. It should be totally possible to do it all in batch using a program like fre:ac - free audio converter .
    But apparently @Myth can't or doesn't want to do that for some reason. :shrug
     
  9. Myth

    Myth Master Mariner

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    Sorry, i was wrong. Set wrong mask name and format. Try again today - all works.
     
    Pieter Boelen likes this.
  10. Myth

    Myth Master Mariner

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    Guys I solved the issue with music and sounds, but I do not remember what values locators turn the character clockwise or counter-clockwise?
     
  11. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    @Jack Rackham?
     
  12. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    See post #7. The values which control locator facing are xx, xz, zx, and zz.
     
  13. Myth

    Myth Master Mariner

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    Wow! It to much! 4?
     
  14. Myth

    Myth Master Mariner

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    I need ONLY turn character clockwise or counter-clockwise
     
  15. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    If xx = zz = 1 and xz = zx = o (and yy =1) the locator(and character) is turned in the "main" direction.
    That would on a ship be looking forward.

    To turn him 90 degrees to the right set xx = zz = 0 and xz = 1 and zx = -1.
    To turn him 90 degress to the right set xx = zz = 0 and xz = -1 and zx = 1.
    To turn him 180 degress set xx = zz = -1. eg. change all + to - and vice versa.

    To turn him 45 degrees to the right set xx = zz = 1 and xz = 1 and zx = -1.

    From this I think you can figure out the rest.

    The console is very useful to teleport you to any location when testing.
     
  16. Myth

    Myth Master Mariner

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    Cant fix this sit locator. Need some turn too left. SOS!

    Save locators in tool

    sit,sit_front4,0.4023683,0,0.9154779,0,1,0,-0.9154779,0,0.4023683,-2.958845,0,6.957881,1,0,0,0,0,0,0,0,0,
     

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  17. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    If you change the values for sit_front4 to match those for sit5, it will probably be facing too far left. So the values for sit_front4 need to be somewhere between what they are now and the values for sit5.
     
  18. Myth

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    I need turn main hero, no move locator. all correct?
     
  19. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    When you place the hero on "sit_front4", he will face the direction that "sit_front4" is pointing. So, to turn the hero, you turn "sit_front4". And that is done by changing the xx, xz, zx and zz values.
     
  20. Myth

    Myth Master Mariner

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    nobody cant say for +\- valve?
     

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